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MTBS3D RT @TheVRBook: The #VR Book is coming! Final edits just submitted to the publisher today! Setting up for preorders with all the major pro…
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MTBS3D We interviewed Tyler Porter of @Vuzix about their latest iWear prototype at @E3! #E32015 #VR http://t.co/SqtRvB2h9U http://t.co/oeExPDJekB
MTBS3D More #VR dinosaurs thanks to Paper Crane Games! @papercranedevs #E2015 http://t.co/lzQO1BQJi0 http://t.co/Lf1bwdxYrt
MTBS3D MTBS gets all grabby with Manus Gloves @ManusMachina at @E3! #E32015 #VR http://t.co/efguH99DrY http://t.co/QjZyap2XWd
MTBS3D We tried @BattleZoneGame in #VR on the Sony Morpheus & interviewed @Rebellion at @E3! #E32015 http://t.co/Y0eTiSZfFa http://t.co/2isLIL1qU7
MTBS3D .@zSpace & @corinth_reality Announce Partnership to Bring Immersive Digital Learning to Classroom at @isteconnects. http://t.co/9vnPEyGwAB
MTBS3D Interview w/ @Crytek on Return to Dinosaur Island to Robinson: The Journey! #E32015 #VR http://t.co/ecUnM0080d http://t.co/sgqOo0PvRj
MTBS3D RT @Robertsmania: .@YouTube VR Android support is great and I expect it works on #GearVR We I want PC support for an Oculus DK! @MTBS3D htt…
MTBS3D RT @official_ita3d: We are excited to welcome @TheThirdFloor to ITA!Their films include The Avengers & Iron Man 3! http://t.co/F3PtD5GvoT h…
MTBS3D RT @Robertsmania: Its weird seeing myself on video, but here's my interview with Nvidia at #E32015 @MTBS3D http://t.co/ksF0yxUPbN http://t.…
MTBS3D At @E3, @nvidia demonstrated multi-res shading. Check out our full interview here! #E32015 #Nvidia #VR http://t.co/bJHR913RUU
MTBS3D VR people! Has anyone read this story from @GIBiz? What are your thoughts? #virtualreality #VR #E32015 http://t.co/M1EpDuJKSd
MTBS3D Check out our interview with @nDreamsVR, makers of The Assembly! #TheAssemblyVR #E32015 #VR http://t.co/Gvb1WGPpNY http://t.co/K25GbrPFR6
MTBS3D Everyone has been talking about @FOVEinc's HMD! In this video they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/jVxmdAHKdF
MTBS3D @nDreamsVR Thanks! It was great meeting you, too! We really enjoyed our demo, and will have your interview up soon.
MTBS3D Interview with @FOVEinc from @E3 where they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/CKIqNLgT1Z http://t.co/EUx5B3AWa9
MTBS3D Happy Father's Day from this zombie eating dad! #OVERKILLSTWD #FathersDay #TheWalkingDead #E32015 #VR http://t.co/p5f57rdEk0

Stanfords VR Lab Offers Wild Glimpse of the Future

By Steve Rosenbaum

The thing about virtual reality is that it's kind of been around a bit too long. Remember when second life was so darn hot? Well, that was a long time ago.

So, when I was invited to explore the Stanford Human/Virtual Reality Lab, I have to say I was ready to be underwhelmed. The lab is the work of professor Jeremy Bailenson -- and one thing is clear right away, he's spent a ton of Stanford's money on the lab. The Lab's mission is "...to understand the dynamics and implications of interactions among people in immersive virtual reality simulations and other forms of human digital representations in media, communication systems, and games." Which is fancy talk for a simple goal, to explore just where VR might actually make a real difference in our world.

Read the whole story here.