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MTBS3D RT @baggyg: Just wrote article for @ayrmer on #ImmersiveTechnology after being invited to talk at @IMMERSEDEUROPE in September. http://t.co
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MTBS3D RT @cecarm: Murcia será en septiembre el foco mundial de la realidad virtual con @IMMERSEDEUROPE de @official_ita3d #immersed http://t.co/u
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MTBS3D RT @TheThirdFloor: We’ll be at Siggraph! Come check out our booth at the job fair! @siggraph #siggraph2015 #previs #vfx #vfxjobs #cgjobs
MTBS3D .@Vireio developers Simon Brown & Grant Bagwell added to @IMMERSEDEUROPE speakers list! #immersed #VR #AR #360video http://t.co/R6Aq3NqILs
MTBS3D Get your tickets for @IMMERSEDEUROPE today! Use code MTBSimmersedeurope to save €100 on ticket prices! #immersed #VR http://t.co/yHxYco8br6
MTBS3D Thanks @VRfavs for adding us to your website! Best VR Sites http://t.co/LxGfZABbja #VR #AR #360video #wearables #virtualreality #immersed
MTBS3D This is great! We've been at @Official_GDC since 2008 & built sessions at GDC Austin'10! #VRDC http://t.co/DwpEsr2Fii http://t.co/2qjz8yM1CQ
MTBS3D EARLY BIRD TICKETS SOLD OUT for @IMMERSEDEUROPE! @im360 just added to the speakers list! #immersed #VR #AR #360video http://t.co/yWXFZ203Ww
MTBS3D RT @nDreamsVR: We've just added a bunch of screenshots to #TheAssemblyVR's board on @Pinterest - more here: https://t.co/5Zlmg00YMB http://…
MTBS3D "It's great to see this type of event in the heart of Europe." - Simon Benson #immersed #Sony #projectmorpheus #VR http://t.co/0h54S71CVr
MTBS3D Sony and Google's Project Tango at Immersed Europe! #immersed #Sony #Google #VR #AR #3D http://t.co/UB5aNJOhGz http://t.co/GfOAd3Js3k
MTBS3D Simon Benson of #Sony is @IMMERSEDEUROPE keynote! His team was instrumental in creating #ProjectMorpheus! #immersed http://t.co/NZBTqzhlbv
MTBS3D Check out our cyberpunk interview with John Ho, Program Manager at eMagin! #eMagin #Cyberpunk #VR #virtualreality http://t.co/nu8ogrhedY

Stanfords VR Lab Offers Wild Glimpse of the Future

By Steve Rosenbaum

The thing about virtual reality is that it's kind of been around a bit too long. Remember when second life was so darn hot? Well, that was a long time ago.

So, when I was invited to explore the Stanford Human/Virtual Reality Lab, I have to say I was ready to be underwhelmed. The lab is the work of professor Jeremy Bailenson -- and one thing is clear right away, he's spent a ton of Stanford's money on the lab. The Lab's mission is "...to understand the dynamics and implications of interactions among people in immersive virtual reality simulations and other forms of human digital representations in media, communication systems, and games." Which is fancy talk for a simple goal, to explore just where VR might actually make a real difference in our world.

Read the whole story here.