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MTBS3D RT @official_ita3d: Article about ITA member @Vrvana and their Kickstarter! #Kickstarter #VR #Vrvana http://t.co/fHVxXiLQV8 http://t.co/Vru
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MTBS3D RT @Vireio: Vireio Perception is getting upgraded again! #VR #vireio #mtbs #OculusRift http://t.co/Ff6LJm1tC2
MTBS3D Vireio Perception is getting upgraded again. MTBS welcomes new Vireio developer, Nikita Lozhkin! #VR #vireio... http://t.co/fODa1oWck5
MTBS3D Vireio Perception is getting upgraded again. MTBS welcomes new @Vireio developer, Nikita Lozhkin! #VR #vireio #oculus http://t.co/mc19slt7rU
MTBS3D Interview with David Coombes, Developer Programs Manager at @nvidia! #OculusConnect #gtx980 #Maxwell #oculus #VR http://t.co/aSIXbiFqtj
MTBS3D RT @CloudheadGames: Hey everybody! we just posted a new @kickstarter update! https://t.co/YoAYjaMvnH
MTBS3D RT @tomshardware: Oculus Connect: The Future, And AMD Vs. NVIDIA - http://t.co/tldYdM0ogj
MTBS3D MTBS has a great interview from #OculusConnect with our friend, Palmer Luckey! #VR #Oculus #PalmerLuckey http://t.co/BFskUzBS9w
MTBS3D More Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/heTymgFEJT
MTBS3D Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/4locnoEi3p
MTBS3D RT @JoshuaFarkas: Palmer celebrates his birthday, after eating a chocolate DK2! http://t.co/JhKTwhUQQQ
MTBS3D RT @SebKuntz: Btw I tested Samsung's Gear VR and it really works. Indeed mobility is a big plus. Lack of position tracking and 3d interacti…

Stanfords VR Lab Offers Wild Glimpse of the Future

By Steve Rosenbaum

The thing about virtual reality is that it's kind of been around a bit too long. Remember when second life was so darn hot? Well, that was a long time ago.

So, when I was invited to explore the Stanford Human/Virtual Reality Lab, I have to say I was ready to be underwhelmed. The lab is the work of professor Jeremy Bailenson -- and one thing is clear right away, he's spent a ton of Stanford's money on the lab. The Lab's mission is "...to understand the dynamics and implications of interactions among people in immersive virtual reality simulations and other forms of human digital representations in media, communication systems, and games." Which is fancy talk for a simple goal, to explore just where VR might actually make a real difference in our world.

Read the whole story here.