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MTBS3D RT @_jasonjerald: Who is going to be the next #birdly? @siggraph 2015 Immersive Realities Contest deadline May 26. http://t.co/fDD26Vspq7
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MTBS3D RT @BOLL7708: @MTBS3D @SVVR2015 this means I haven't heard everything from SVVR15 yet, didn't think the Vive was there! Reminds me, time fo…
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MTBS3D .@nevillespiteri Hahahaha! That's funny. Looking forward to you getting involved with @official_ita3d, too! 😀
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MTBS3D Happy #MemorialDay to our American followers! I have some friends & family that have served/are serving in the US Military & support them!
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MTBS3D @Chaoss86 FOV was OK maybe 100 deg. Screen door is noticeable, but not more than #CrescentBay. Need more time w/ Vive for firm judgement.
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MTBS3D Interview at @SVVR2015 w/Josh Farkas of @CubicleNinjas Chief Architects of Immersed Access! #immersedaccess #SVVR #VR http://t.co/47DuDhcFS0
MTBS3D RT @karlkrantz: The @FOVEinc VR eye-tracking headset will change everything you know about #VR. Learn more: http://t.co/tZzm145xbd #FOVE
MTBS3D RT @official_ita3d: Thanks @SVVR2015, @jonpeddie @MissQuickstep @denise_quesnel @MTBS3D David Traub & everyone who joined us for our Futuri…
MTBS3D Amazing two days @SVVR2015! Thanks Nana, @karlkrantz and @CymaticBruce on a job well done! Now go take a vacation! :) #SVVR2015
MTBS3D RT @SVVR2015: Thank you to the incredible VR community who made SVVR 2015 an amazing success! http://t.co/gzcmtQcWD8
MTBS3D RT @JoshuaFarkas: A huge thank you to @karlkrantz @CymaticBruce and Nana for making SVVR 2015 another unforgettable event!
MTBS3D .@denise_quesnel @Vrideo @SVVR2015 @AMD @MissQuickstep @NextGalaxyCorp Thank you, Denise! You were a great panelist! :)
MTBS3D RT @official_ita3d: Immersed Access unveiled today at @SVVR2015! Registrants get 25%off. #immersedaccess #SVVR2015 http://t.co/3D0Gi8iwyV h…
MTBS3D 2PM @SVVR2015, Dave Holz of @LeapMotion presenting The Future of Wearable Displays and Inputs. #VR #SVVR2015 #VRExpo http://t.co/czdfJtP50a
MTBS3D Coming up LIVE STREAM @SVVR2015 #VR Without Borders, Tony Parisi @auradeluxe #SVVR2015 #VRExpo #virtualreality http://t.co/czdfJtP50a

Stanfords VR Lab Offers Wild Glimpse of the Future

By Steve Rosenbaum

The thing about virtual reality is that it's kind of been around a bit too long. Remember when second life was so darn hot? Well, that was a long time ago.

So, when I was invited to explore the Stanford Human/Virtual Reality Lab, I have to say I was ready to be underwhelmed. The lab is the work of professor Jeremy Bailenson -- and one thing is clear right away, he's spent a ton of Stanford's money on the lab. The Lab's mission is "...to understand the dynamics and implications of interactions among people in immersive virtual reality simulations and other forms of human digital representations in media, communication systems, and games." Which is fancy talk for a simple goal, to explore just where VR might actually make a real difference in our world.

Read the whole story here.