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MTBS3D .@TO_siggraph presents Michael Macedonia this Thursday at @AMD & @UofT! #animation #VR http://t.co/1rD3oXmi0d http://t.co/TVqi3xQkte
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MTBS3D RT @TO_siggraph: Big THANK YOU to @MTBS3D for helping us promote our upcoming event this Thursday for MichaelMacedonia! http://t.co/JjEOE2Y
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MTBS3D @TO_siggraph @AMD @UofT You are very welcome!
MTBS3D RT @Vanessa_FMX: Immerse urself! Groundbreaking VR applications will be showcased for everyone to test at the VR EXPERIENCE #fmx2015 http:/…
MTBS3D Next Generation Virtual World presented by @TO_siggraph featuring Dr. Michael Macedonia! #VR http://t.co/3Nzy4PC5ls http://t.co/Vh5xnVTAgm
MTBS3D Thanks to @kentbye for the awesome interview with Neil on @voicesofvr! #VR #VirtualReality http://t.co/BotaEIyOzT http://t.co/FYBSFPE1wb
MTBS3D RT @kentbye: Neil Schneider built a coalition of 3D gamers that helped catalyze the #VR renaissance with @MTBS3D & @PalmerLuckey: http://t.…
MTBS3D Great interview from Spain w/ @ATLANTISVR! They specialize in exhibition #VR & #AR. http://t.co/2AKYXfHUS2 http://t.co/rXOBRt0TKp
MTBS3D Support @DescStudios Kickstarter! They are so close to their goal! Only hours left. #VR http://t.co/BKL7LcYdL9 http://t.co/xlIyJdJNFI
MTBS3D Support @DescStudios Descent: Underground Kickstarter! Ending soon! Will have full #VR head mounted display support. http://t.co/mIgdzKy9Li
MTBS3D .@NextVR_app to Live Broadcast in #VirtualReality to Five Countries from @RED_Cinema Booth at @NABShow! #VR #NAB2015 http://t.co/wyKE0le2cH

Stanfords VR Lab Offers Wild Glimpse of the Future

By Steve Rosenbaum

The thing about virtual reality is that it's kind of been around a bit too long. Remember when second life was so darn hot? Well, that was a long time ago.

So, when I was invited to explore the Stanford Human/Virtual Reality Lab, I have to say I was ready to be underwhelmed. The lab is the work of professor Jeremy Bailenson -- and one thing is clear right away, he's spent a ton of Stanford's money on the lab. The Lab's mission is "...to understand the dynamics and implications of interactions among people in immersive virtual reality simulations and other forms of human digital representations in media, communication systems, and games." Which is fancy talk for a simple goal, to explore just where VR might actually make a real difference in our world.

Read the whole story here.