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MTBS3D RT @industrychanger: Interviewed Neil Schneider from @MTBS3D about @OpenSource_VR and open standards. This is what he said: http://t.co/C5t
MTBS3D Open Source vs. Open Standard, an important distinction. @UploadVR @official_ita3d #VR http://t.co/l9Eh9nFO3N http://t.co/KiXJ5JGFqh
MTBS3D RT @randizuckerberg: Excited to be keynoting at Miami's 1st #VirtualReality Conference - #BIGSummit @theBigSummit http://t.co/Loffr6U8Sq
MTBS3D MTBS is in South Beach for @theBigSummit, Miami's first ever #VirtualReality conference! #BigSummit #CEEK #VR http://t.co/5hjjwpZqaK
MTBS3D RT @Robertsmania: This is going to be potentially huge for sharing experiences with VR! 360 support in YouTube @MTBS3D http://t.co/4eh4xKc
MTBS3D .@AMD talks latency at @intlCES, plus #VR, FreeSync & more! #CES2015 http://t.co/IWUBkPawW2 http://t.co/fp9hHXMckU
MTBS3D RT @Robertsmania: Interviews from last week are starting to get posted @MTBS3D #CES2015 http://t.co/1I86wkYXXA http://t.co/g7nmzm2Lzf
MTBS3D RT @FeelThree: @MTBS3D Pre-Kickstarter raffle @ http://t.co/17TFLKPG6R to win 2 cool VR Motion Simulators&shipping http://t.co/6KU0KCaLKt p…
MTBS3D .@ImmersiONVRelia awarded best of @intlCES & our #CES interview with CEO, Manuel R. Gutierrez Novelo! @TDVision #VR http://t.co/sG9e9NbMjj
MTBS3D Neil's wife is insanely jealous! MTBS goes shoe shopping w/ @sixensemotion at @intlCES! #sixensestem #VR #CES2015 http://t.co/PP5nQG4UeU
MTBS3D RT “@VRGLASS: @MTBS3D @intlCES We are Crowdfunding. Can you help us by retweet? http://t.co/lq0LWgG3rR
MTBS3D First interview from @intlCES w/Snail Games & their #3D gaming console & smartphone featuring eye tracking! #CES2015 http://t.co/YAb1179Gzd
MTBS3D We are back from @intlCES! Special thanks to @Robertsmania for his camera work! Keep an eye out next week for his interview w/ @oculus! #CES
MTBS3D RT @Robertsmania: Just interviewed Nate Mitchell at Oculus after checking out the Crescent Bay - Amazing, seriously really good #CES2015 @M
MTBS3D RT @Robertsmania: VR Lounge at Hyde nightclub in Bellagio #CES2015 @MTBS3D http://t.co/KEUKg46JNu

A New Path For Oculus VR Support!

Oculus Recall by MTBS Member Boll
Even though the Oculus Rift has taken the world's imagination by storm, it is plagued by a single challenge: what the heck are gamers going to do with their fancy SDK when there is very little game support come March?

Palmer Luckey, Oculus' founder, has clearly stated that stereoscopic 3D drivers aren't applicable yet because the nature of current games will be uncomfortable to play if the realities of VR aren't taken into account.  We have to agree as the best and most effective VR will be driven by artistic imagination rather than artistic translation.

Vireio Perception Logo

That said, there may be a lot of games that work reasonably well with stereoscopic 3D drivers that customers can enjoy while they are waiting for the developers to catch on to the opportunity.


Andres Hernandez (Cybereality), another long-time MTBS moderator, came up with the idea of creating his own stereoscopic 3D drivers that will work with The Rift.  Featuring head tracking and DirectX 9 compatibility, there has already been demonstrated interest by MTBS members and gamers alike.

Andres has taken on some new responsibilities, and he won't be able to continue this programming effort directly.  Recognizing the unmatched expertise and enthusiasm for 3D and VR amongst MTBS' membership, Andres has decided to release his drivers as open source, and MTBS will serve as their official forum outlet.


A working package can be downloaded from Andres' site, and the source code is being served on github.  We have also launched the official Perception forums on MTBS.

While these drivers should work equally well on AMD and Nvidia graphics cards, they are very limited compared to the more polished and professionally developed solutions like that offered by Dynamic Digital Depth (TriDef) and Nvidia 3D Vision.  However, they are what gamers ultimately make of them.


For those trying these drivers out for the first time, please be aware of the following:

1. The drivers and source code are provided as is.  MTBS and the drivers' authors will not be held accountable for lost data, software, hardware damage, or any direct or indirect problems associated with them.

2. The drivers are only compatible with about ten games listed in the readme file at this time.

3. The drivers are open source.  Please do not try to repackage and sell them.

4. DO NOT play multiplayer games with these drivers.  Anticheat programs (e.g. Punkbuster) will likely see the drivers as a form of game hacking, and have you kicked or possibly banned from games.

5. While Andres Hernandez (Cybereality) may provide initial support or guidance in our discussion forums, the software's long term development and support will come from its committed developers and community backing.

Good luck, everyone!