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MTBS3D RT @Official_GDC: The Blizzard talk in the Career Theatre Center is already full with a wait #GDC15 https://t.co/gAuV2Ab3Lq
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MTBS3D RT @UploadVR: .@NIVIDIA HMD confirmed to be nothing more than a rumor. #GDC2015
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MTBS3D RT @HelenSitu: Looking extra lovely, San Francisco 🙌 #nofilter #GDC2015 #VR http://t.co/bugShC8vTH
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MTBS3D RT @Lilyhulk: .@ID_AA_Carmack wants a VR comic book shop? YES PLEASE.
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MTBS3D RT @UploadVR: Carmack on #OSVR Oculus is clearly focused on all API, there will be people who make ways in between them but we are committe…
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MTBS3D RT @UploadVR: Carmack and @oculus don't view @Microsoft #HoloLens as a competitor.
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MTBS3D RT @kat5: Setting up for JPR press conference at SF Green, 657 Mission, Suite 200. C'mon down. http://t.co/M71sZJ4GN0
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MTBS3D RT @HelenSitu: "Realistically, media is going to be at least half of #VR experiences." "Capture is an interesting and exciting area." #GDC2
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MTBS3D RT @oculus: Don't miss it - @ID_AA_Carmack is LIVE on stage right now! Watch: http://t.co/82LfWzpOnq #GDC2015 http://t.co/5A9Y7YrD1d
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MTBS3D RT @UploadVR: @Oculus going full consumer w/ the next GearVR coming toward year end. Follow the live tweet stream at http://t.co/z559jB7Ro1
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MTBS3D @UploadVR @official_ita3d Awesome, thanks!! :)
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MTBS3D RT @kentbye: Drastic difference between designing in #VR without & with space & environment as a consideration via @alexchudesign http://t.…
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MTBS3D RT @kentbye: Two inputs that they designed for in the interaction paradigm for Gear VR. They went with a gaze-based interaction http://t.co
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MTBS3D RT @alexchudesign: @ID_AA_Carmack "Virtual reality is bigger than gaming." #VR #GearVR
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MTBS3D RT @HelenSitu: @alexchudesign @official_ita3d doh. Good talk though! Echoed your #SDC talk. Running off to Carmack's keynote now ;)
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MTBS3D RT @oculus: ICYMI: @ID_AA_Carmack is live now on stage at #GDC2015! WATCH: http://t.co/82LfWzpOnq http://t.co/wH9BGuLt47
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MTBS3D .@kentbye Thanks for all the tweets from the @official_ita3d meeting! :)
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A New Path For Oculus VR Support!

Oculus Recall by MTBS Member Boll
Even though the Oculus Rift has taken the world's imagination by storm, it is plagued by a single challenge: what the heck are gamers going to do with their fancy SDK when there is very little game support come March?

Palmer Luckey, Oculus' founder, has clearly stated that stereoscopic 3D drivers aren't applicable yet because the nature of current games will be uncomfortable to play if the realities of VR aren't taken into account.  We have to agree as the best and most effective VR will be driven by artistic imagination rather than artistic translation.

Vireio Perception Logo

That said, there may be a lot of games that work reasonably well with stereoscopic 3D drivers that customers can enjoy while they are waiting for the developers to catch on to the opportunity.


Andres Hernandez (Cybereality), another long-time MTBS moderator, came up with the idea of creating his own stereoscopic 3D drivers that will work with The Rift.  Featuring head tracking and DirectX 9 compatibility, there has already been demonstrated interest by MTBS members and gamers alike.

Andres has taken on some new responsibilities, and he won't be able to continue this programming effort directly.  Recognizing the unmatched expertise and enthusiasm for 3D and VR amongst MTBS' membership, Andres has decided to release his drivers as open source, and MTBS will serve as their official forum outlet.


A working package can be downloaded from Andres' site, and the source code is being served on github.  We have also launched the official Perception forums on MTBS.

While these drivers should work equally well on AMD and Nvidia graphics cards, they are very limited compared to the more polished and professionally developed solutions like that offered by Dynamic Digital Depth (TriDef) and Nvidia 3D Vision.  However, they are what gamers ultimately make of them.


For those trying these drivers out for the first time, please be aware of the following:

1. The drivers and source code are provided as is.  MTBS and the drivers' authors will not be held accountable for lost data, software, hardware damage, or any direct or indirect problems associated with them.

2. The drivers are only compatible with about ten games listed in the readme file at this time.

3. The drivers are open source.  Please do not try to repackage and sell them.

4. DO NOT play multiplayer games with these drivers.  Anticheat programs (e.g. Punkbuster) will likely see the drivers as a form of game hacking, and have you kicked or possibly banned from games.

5. While Andres Hernandez (Cybereality) may provide initial support or guidance in our discussion forums, the software's long term development and support will come from its committed developers and community backing.

Good luck, everyone!