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MTBS3D .@FOVEinc Closes Kickstarter Campaign and Raises $480k! #FOVE #Kickstarter #VR http://t.co/CidJ2Evj7z http://t.co/o3drt49vG7
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MTBS3D RT @TheVRBook: The #VR Book is coming! Final edits just submitted to the publisher today! Setting up for preorders with all the major pro…
MTBS3D We interviewed Tyler Porter of @Vuzix about their latest iWear prototype at @E3! #E32015 #VR http://t.co/SqtRvB2h9U http://t.co/oeExPDJekB
MTBS3D More #VR dinosaurs thanks to Paper Crane Games! @papercranedevs #E2015 http://t.co/lzQO1BQJi0 http://t.co/Lf1bwdxYrt
MTBS3D MTBS gets all grabby with Manus Gloves @ManusMachina at @E3! #E32015 #VR http://t.co/efguH99DrY http://t.co/QjZyap2XWd
MTBS3D We tried @BattleZoneGame in #VR on the Sony Morpheus & interviewed @Rebellion at @E3! #E32015 http://t.co/Y0eTiSZfFa http://t.co/2isLIL1qU7
MTBS3D .@zSpace & @corinth_reality Announce Partnership to Bring Immersive Digital Learning to Classroom at @isteconnects. http://t.co/9vnPEyGwAB
MTBS3D Interview w/ @Crytek on Return to Dinosaur Island to Robinson: The Journey! #E32015 #VR http://t.co/ecUnM0080d http://t.co/sgqOo0PvRj
MTBS3D RT @Robertsmania: .@YouTube VR Android support is great and I expect it works on #GearVR We I want PC support for an Oculus DK! @MTBS3D htt…
MTBS3D RT @official_ita3d: We are excited to welcome @TheThirdFloor to ITA!Their films include The Avengers & Iron Man 3! http://t.co/F3PtD5GvoT h…
MTBS3D RT @Robertsmania: Its weird seeing myself on video, but here's my interview with Nvidia at #E32015 @MTBS3D http://t.co/ksF0yxUPbN http://t.…
MTBS3D At @E3, @nvidia demonstrated multi-res shading. Check out our full interview here! #E32015 #Nvidia #VR http://t.co/bJHR913RUU
MTBS3D VR people! Has anyone read this story from @GIBiz? What are your thoughts? #virtualreality #VR #E32015 http://t.co/M1EpDuJKSd
MTBS3D Check out our interview with @nDreamsVR, makers of The Assembly! #TheAssemblyVR #E32015 #VR http://t.co/Gvb1WGPpNY http://t.co/K25GbrPFR6
MTBS3D Everyone has been talking about @FOVEinc's HMD! In this video they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/jVxmdAHKdF
MTBS3D @nDreamsVR Thanks! It was great meeting you, too! We really enjoyed our demo, and will have your interview up soon.
MTBS3D Interview with @FOVEinc from @E3 where they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/CKIqNLgT1Z http://t.co/EUx5B3AWa9

A New Path For Oculus VR Support!

Oculus Recall by MTBS Member Boll
Even though the Oculus Rift has taken the world's imagination by storm, it is plagued by a single challenge: what the heck are gamers going to do with their fancy SDK when there is very little game support come March?

Palmer Luckey, Oculus' founder, has clearly stated that stereoscopic 3D drivers aren't applicable yet because the nature of current games will be uncomfortable to play if the realities of VR aren't taken into account.  We have to agree as the best and most effective VR will be driven by artistic imagination rather than artistic translation.

Vireio Perception Logo

That said, there may be a lot of games that work reasonably well with stereoscopic 3D drivers that customers can enjoy while they are waiting for the developers to catch on to the opportunity.


Andres Hernandez (Cybereality), another long-time MTBS moderator, came up with the idea of creating his own stereoscopic 3D drivers that will work with The Rift.  Featuring head tracking and DirectX 9 compatibility, there has already been demonstrated interest by MTBS members and gamers alike.

Andres has taken on some new responsibilities, and he won't be able to continue this programming effort directly.  Recognizing the unmatched expertise and enthusiasm for 3D and VR amongst MTBS' membership, Andres has decided to release his drivers as open source, and MTBS will serve as their official forum outlet.


A working package can be downloaded from Andres' site, and the source code is being served on github.  We have also launched the official Perception forums on MTBS.

While these drivers should work equally well on AMD and Nvidia graphics cards, they are very limited compared to the more polished and professionally developed solutions like that offered by Dynamic Digital Depth (TriDef) and Nvidia 3D Vision.  However, they are what gamers ultimately make of them.


For those trying these drivers out for the first time, please be aware of the following:

1. The drivers and source code are provided as is.  MTBS and the drivers' authors will not be held accountable for lost data, software, hardware damage, or any direct or indirect problems associated with them.

2. The drivers are only compatible with about ten games listed in the readme file at this time.

3. The drivers are open source.  Please do not try to repackage and sell them.

4. DO NOT play multiplayer games with these drivers.  Anticheat programs (e.g. Punkbuster) will likely see the drivers as a form of game hacking, and have you kicked or possibly banned from games.

5. While Andres Hernandez (Cybereality) may provide initial support or guidance in our discussion forums, the software's long term development and support will come from its committed developers and community backing.

Good luck, everyone!