Look at the leading edge of Baraka (left) as he moves back and forth. Distortion is clearly visible, especially around the face and shoulder areas.
Close-up highlighting the distortion due to the “2D-plus-depth” technique. View in 2D to see the effect even more clearly.
In games, there are some effects that cope particularly poorly with being converted to 3D using this method. Some have no depth at all. Elements such as smoke or heat haze, for example, often render at the depth of the object behind them due to their having no solid physical presence in the scene. Particle effects such as sparks or snow, which involve lots of small shapes flying about the scene, also stress the technique. Deficiencies such as these break the immersion that playing in stereoscopic 3D is meant to create, and can be very distracting once the player notices them.No comments.
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