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MTBS3D RT @cfcmedialab: From #BetaKitIPO to #ideaBOOST launch pad Canadian startups are #winning this week. #Startups http://t.co/z4t9QKmEZl
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MTBS3D RT @BlackShellGames: Sumo! Revise! needs your support on Greenlight! http://t.co/cE8n2bZnu7 #gamedev #indiedev #gamersunite ^ http://t.co/B
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MTBS3D RT @BOLL7708: @The_Lionheart @MTBS3D @SVVR2015 @podvrcast why hello thar :o The good old days in a forum with limitless possibilities :P dr…
MTBS3D RT @_jasonjerald: Who is going to be the next #birdly? @siggraph 2015 Immersive Realities Contest deadline May 26. http://t.co/fDD26Vspq7
MTBS3D RT @BOLL7708: @MTBS3D @SVVR2015 this means I haven't heard everything from SVVR15 yet, didn't think the Vive was there! Reminds me, time fo…
MTBS3D .@nevillespiteri Hahahaha! That's funny. Looking forward to you getting involved with @official_ita3d, too! 😀
MTBS3D Happy #MemorialDay to our American followers! I have some friends & family that have served/are serving in the US Military & support them!
MTBS3D @Chaoss86 FOV was OK maybe 100 deg. Screen door is noticeable, but not more than #CrescentBay. Need more time w/ Vive for firm judgement.
MTBS3D Interview at @SVVR2015 w/Josh Farkas of @CubicleNinjas Chief Architects of Immersed Access! #immersedaccess #SVVR #VR http://t.co/47DuDhcFS0
MTBS3D RT @karlkrantz: The @FOVEinc VR eye-tracking headset will change everything you know about #VR. Learn more: http://t.co/tZzm145xbd #FOVE
MTBS3D RT @official_ita3d: Thanks @SVVR2015, @jonpeddie @MissQuickstep @denise_quesnel @MTBS3D David Traub & everyone who joined us for our Futuri…
MTBS3D Amazing two days @SVVR2015! Thanks Nana, @karlkrantz and @CymaticBruce on a job well done! Now go take a vacation! :) #SVVR2015
MTBS3D RT @SVVR2015: Thank you to the incredible VR community who made SVVR 2015 an amazing success! http://t.co/gzcmtQcWD8
MTBS3D RT @JoshuaFarkas: A huge thank you to @karlkrantz @CymaticBruce and Nana for making SVVR 2015 another unforgettable event!

iZ3D Going Open Source!

iZ3D Going Open Source!
You heard it here first!  Since 2007, right about the time that MTBS was founded, iZ3D earned a reputation as being a key innovator in the realm of stereoscopic 3D driver development.  Theirs was the first to offer full post processing support in DX9 games, and they also introduced some innovative features like dominant eye crosshairs, instant game profiling, and snappy performance on both AMD and Nvidia graphics cards.  Their drivers also work with DX10 and DX11 games.  Their most recent work involved full LCD shutter glasses support on both AMD and Nvidia platforms.

According to Vadim Asadov, iZ3D's VP of Business Development, their stereoscopic 3D drivers will be made available as open source for gamers looking to adjust and optimize for new games and future technologies.  The resulting software will be free to use by everyone, and should be available in about eight weeks.

The full announcement is expected shortly on iZ3D's website.