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MTBS3D RT @_jasonjerald: Survey for #VR hand & glove input. $50 to 1 lucky respondent. https://t.co/eBzYQDwBro @SVVRCon @official_ita3d @MTBS3DW
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MTBS3D Futurists @GetImmersed Panel is up w/John Gaeta, David Traub, Neil Trevett&Michael Page! @neilt3d @OCAD #immersed #VR http://t.co/PMnMHIXXM0
MTBS3D Attendees & Exhibitors Garner Success at Immersed, Next Year's Event Confirmed! #immersed #VR #AR #3D #immersivetech http://t.co/wRfSOmXbBb
MTBS3D @coldplay VR concert available via @NextVR_app & @jamesstewart3D S3D stop motion movie #Foxed revamped in #VR! #AR http://t.co/ciAoR7xIKD
MTBS3D RT @ImmersiONVRelia: Thanks for the mentions and all of the shares of the #3DFF! @MTBS3D #virtualreality #technology #IONVR
MTBS3D Get Ready for The B.I.G. Summit in Miami! Keynote by Randi Zuckerberg. #nextgalaxy #eonreality #vuzix #zuckerberg http://t.co/yEg9ajagy3
MTBS3D Picture from last night's event in LA. @ImmersiONVRelia was a sponsor for @3DFF! @EthanSchur #IONVR #VirtualReality http://t.co/sB6YqBEUq2
MTBS3D Wishing our friends @3DFF good luck w/their #Immersive Film Festival & #VR Lounge!! #3DFF #AR http://t.co/VriZXijVyv http://t.co/7m3eftJVHz
MTBS3D The biggest immersive festival happening in LA this wknd! Check out http://t.co/9WB8UWn6KY for information and the schedule! @3DFF #3D #VR
MTBS3D RT @GetImmersed: Nana & @karlkrantz of @SVVRCon! Enjoyed meeting you! Thnx for coming up. Wish we had more time to chat! :) #immersed http:…
MTBS3D RT @GetImmersed: Jeremy Sarchet of @WorldViz posing for his close up in front of the media wall! Truly enjoyed meeting you! #immersed http:…
MTBS3D RT @GetImmersed: Is that Bane or @EthanSchur of @ImmersiONVRelia w/@neilt3d? Awesome pic!Thnx @CourtSprunger! #immersed #TheGO #Batman http…
MTBS3D .@ImmersiONVRelia Wish we could be there with you guys & our good friends from @3DFF!

iZ3D Going Open Source!

iZ3D Going Open Source!
You heard it here first!  Since 2007, right about the time that MTBS was founded, iZ3D earned a reputation as being a key innovator in the realm of stereoscopic 3D driver development.  Theirs was the first to offer full post processing support in DX9 games, and they also introduced some innovative features like dominant eye crosshairs, instant game profiling, and snappy performance on both AMD and Nvidia graphics cards.  Their drivers also work with DX10 and DX11 games.  Their most recent work involved full LCD shutter glasses support on both AMD and Nvidia platforms.

According to Vadim Asadov, iZ3D's VP of Business Development, their stereoscopic 3D drivers will be made available as open source for gamers looking to adjust and optimize for new games and future technologies.  The resulting software will be free to use by everyone, and should be available in about eight weeks.

The full announcement is expected shortly on iZ3D's website.