Search

MTBS3D Lochlainn Wilson, CTO of @FOVEinc talks about their new developers kit on Neil's Messy Basement! #VRhttps://t.co/2llAUs8pKU
MTBS3D RT @MTBS3D: Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRift #PlayStationVR https://t.…
MTBS3D Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRifthttps://t.co/gxf843ns8W
MTBS3D Just in time for #BlackFriday MTBS' Ultimate #VR Shopping Guide! #VirtualReality #HTCVive #OculusRifthttps://t.co/JxRa12bmaU
MTBS3D How #3D Improves Situational Awareness presentation by Tom Curtain of @DTI3Dunleashed. #Immersed2016 #VR https://t.co/qMSBNpFAU4
MTBS3D .@Immervision specializes in panamorph lenses. This is their presentation from #Immersed2016! #VR #VirtualReality https://t.co/5Qt9iiFE48
MTBS3D RT @GetImmersed: Thank you @SpaceChannel @AjayFry for a great segment on #Immersed2016! #VR @ImmersionArcade @onabatova @AMDRadeon https://…
MTBS3D Check out what @AMDRadeon experienced @GetImmersed showing thousands of visitors #VR for the very first time!… https://t.co/ors38sNlsk
MTBS3D .@FrimaStudios #Immersed2016 talk & little Iron Man on a #Halloween ep. of Neil's Messy Basement! @GetImmersed #VR https://t.co/wrZrgCnH7Q
MTBS3D RT @GetImmersed: Great article by @tomshardware on #Immersed2016 sponsor @ImmerVision's panamorph camera technology! #360camera #VR https:/…
MTBS3D Neil's blog on Gamasutra on how to solve VR's customer relationship problems. #VR #VirtualReality #AugmentedReality https://t.co/fLqBOWjELH
MTBS3D RT @GetImmersed: .@Vrvana's Totem #mixedreality was 'beyond expectations.' Great article by @tomshardware! #Immersed2016 #VR #AR https://t.…

iZ3D Going Open Source!

iZ3D Going Open Source!
You heard it here first!  Since 2007, right about the time that MTBS was founded, iZ3D earned a reputation as being a key innovator in the realm of stereoscopic 3D driver development.  Theirs was the first to offer full post processing support in DX9 games, and they also introduced some innovative features like dominant eye crosshairs, instant game profiling, and snappy performance on both AMD and Nvidia graphics cards.  Their drivers also work with DX10 and DX11 games.  Their most recent work involved full LCD shutter glasses support on both AMD and Nvidia platforms.

According to Vadim Asadov, iZ3D's VP of Business Development, their stereoscopic 3D drivers will be made available as open source for gamers looking to adjust and optimize for new games and future technologies.  The resulting software will be free to use by everyone, and should be available in about eight weeks.

The full announcement is expected shortly on iZ3D's website.