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MTBS3D RT @Robertsmania: Yes! Two Demos, very cool. Much more comfortable than last year @MTBS3D @Sony
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MTBS3D RT @Robertsmania:"Checking out the new #Morpheus at Sony #GDC15 @Sony http://t.co/Xhw65otCKR” Awesome! Kris, did you also get to try it? #VR
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MTBS3D RT @Robertsmania: "Johns talk is available on twitch! @ID_AA_Carmack #GDC15 http://t.co/7fou27oeZo." For anyone that missed it! #Oculus #VR
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MTBS3D RT @RickKing16: With $45 Million In Funding, Augmented Reality Platform Blippar Is Rethinking Search | TechCrunch http://t.co/j6RWcN59iE
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MTBS3D RT @RickKing16: Oculus Rift and Gear VR’s stores may be cross-platform - SlashGear http://t.co/eD2q8vaNRd
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MTBS3D RT @gamasutra: 'I'm still creative!' - Game industry vets rally against ageism http://t.co/WyyxBpyMRO
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MTBS3D RT @DBKeohane: .@oculus has a bigger presence at this year's #PAXEast2015 ...and MUCH bigger lines than last year to try its device http://…
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MTBS3D @m_bitsnbites @Robertsmania @oculus I don't think Kris did any taping, but I think Oculus recorded it, and may share it at a later date. :)
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MTBS3D @industrychanger @natemitchell @oculus Thanks for the retweet @industrychanger! Much appreciated! :)
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MTBS3D RT @industrychanger: Watch this insightful interview by @MTBS3D with @natemitchell of @oculus and learn more about eye-tracking https://t.c…
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MTBS3D RT @jauntvr: Audio is half of the immersive experience, which is why we're partnering with @Dolby to bring #DolbyAtmos to #VR: http://t.co/
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MTBS3D RT @MeditationVR: Our team is hard at work making a new #VR meditation environments! (The little fern over there is our secret.) http://t.…
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MTBS3D @Robertsmania: Cool! You need to teach Neil how to do this! lol #justkidding #notreally
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MTBS3D RT @Robertsmania: GDC VR Mixer so much Awesome! #GDC15 @SVVR @SFVR @MTBS3D https://t.co/SAJRIeVsnw
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MTBS3D RT @HelenSitu: Doors are open for tonight's #VRMixer at Temple. Follow and tweet at us to win 1 of 10 #NEXTVR power banks #GDC2015 http://t…
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MTBS3D .@Robertsmania Neil, looking ever the professional as always! Thanks Kris!
MTBS3D RT @Robertsmania: Interview on VR Stuff at Unreal #GDC15 @MTBS3D @UnrealEngine http://t.co/0NC5jWhh9V
MTBS3D Breaking News:Harrison Ford injured in crash landing of plane today. #HarrisonFord #planecrash http://t.co/07hTVHfyZM http://t.co/fnH5EkcU7z

DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!