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MTBS3D RT @IMMERSEDEUROPE: Simon Benson of Sony giving our keynote this morning, talking about #ProjectMorpheus! #immersedeurope #VirtualReality h…
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MTBS3D RT @IMMERSEDEUROPE: Thank you to all our amazing sponsors and partners! It's going to be a great show! #immersedeurope #VirtualReality http…
MTBS3D RT @IMMERSEDEUROPE: All of our exhibitors are here at @umnoticias & setting up for tomorrow! Hope to see you here! #immersedeurope #VR http…
MTBS3D We have the schedule for the selected sessions from @IMMERSEDEUROPE that will be streamed live by @im360! http://t.co/THVY0Japoa #Immersed
MTBS3D .@im360 will live stream the first 360 #VR conference broadcast from #ImmersedEurope! #VirtualReality #360video http://t.co/OpxD8jHvs7
MTBS3D RT @umnoticias: . @IMMERSEDEUROPE reunirá en Murcia a diferentes profesionales y empresas de #RealidadVirtual. Vía @EFEempresas http://t.co
MTBS3D RT @estudiofutureVR: @umnoticias El próximo viernes 4 puedes asistir gratis a demos de #realidadvirtual en @IMMERSEDEUROPE Inscríbete en ht…
MTBS3D RT @bibliotecaumu: #RealidadVirtual en la Universidad de Murcia, 3-4 de septiembre @IMMERSEDEUROPE . Consulta el programa http://t.co/wnvbb
MTBS3D RT @jesusllor: Estaré en @official_ita3d @IMMERSEDEUROPE está semana. Entrada libre el viernes noche. http://t.co/S37sNY2aNy
MTBS3D RT @jesusllor: I will be at @official_ita3d @IMMERSEDEUROPE this week. Public admission on Friday night https://t.co/of4IBRzgFZ http://t.co
MTBS3D RT @EpicJamesG: Had a nice chat with @tomshardware about @UnrealEngine and VR, ahead of the @IMMERSEDEUROPE conference. http://t.co/fXum4ks
MTBS3D RT @IMMERSEDEUROPE: 3 days until #ImmersedEurope! Several ticket options available including 199 € 1 day pass for Friday! #VirtualReality h…
MTBS3D RT @estudiofutureVR: Look for us at @IMMERSEDEUROPE and discover the Giant Geode, a stunning #VR journey! https://t.co/Gkf3prZOqm @official
MTBS3D RT @TheVRBook: Great interview about some of the best #VR Experiences on the @SpaceChannel. Space Channel-Great job Neil! @MTBS3D http://t.…
MTBS3D RT @IMMERSEDEUROPE: Immersed Europe starts soon! There's still time to get your tickets! #immersed #virtualreality http://t.co/F99NpgrNUX h…
MTBS3D RT @inmediastudio: ¡El evento internacional de la tecnología que emociona! @IMMERSEDEUROPE http://t.co/kehBrv32QV

DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!