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MTBS3D RT @ianmachunter: Thank you to everyone who stopped by to celebrate #Oscar & our work on @Interstellar @IdleHourNoHo @NewDealStudios http:/…
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MTBS3D RT @oculus: Attending the #VRJam #GDC2015 mixer? Download Oculus Live for details! http://t.co/ipW5H1EMsn http://t.co/wpEyiXHG7s http://t.c…
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MTBS3D RT @Official_GDC: The Blizzard talk in the Career Theatre Center is already full with a wait #GDC15 https://t.co/gAuV2Ab3Lq
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MTBS3D RT @UploadVR: .@NIVIDIA HMD confirmed to be nothing more than a rumor. #GDC2015
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MTBS3D RT @HelenSitu: Looking extra lovely, San Francisco 🙌 #nofilter #GDC2015 #VR http://t.co/bugShC8vTH
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MTBS3D RT @Lilyhulk: .@ID_AA_Carmack wants a VR comic book shop? YES PLEASE.
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MTBS3D RT @UploadVR: Carmack on #OSVR Oculus is clearly focused on all API, there will be people who make ways in between them but we are committe…
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MTBS3D RT @UploadVR: Carmack and @oculus don't view @Microsoft #HoloLens as a competitor.
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MTBS3D RT @kat5: Setting up for JPR press conference at SF Green, 657 Mission, Suite 200. C'mon down. http://t.co/M71sZJ4GN0
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MTBS3D RT @HelenSitu: "Realistically, media is going to be at least half of #VR experiences." "Capture is an interesting and exciting area." #GDC2
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MTBS3D RT @oculus: Don't miss it - @ID_AA_Carmack is LIVE on stage right now! Watch: http://t.co/82LfWzpOnq #GDC2015 http://t.co/5A9Y7YrD1d
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MTBS3D RT @UploadVR: @Oculus going full consumer w/ the next GearVR coming toward year end. Follow the live tweet stream at http://t.co/z559jB7Ro1
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MTBS3D @UploadVR @official_ita3d Awesome, thanks!! :)
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MTBS3D RT @kentbye: Drastic difference between designing in #VR without & with space & environment as a consideration via @alexchudesign http://t.…
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MTBS3D RT @kentbye: Two inputs that they designed for in the interaction paradigm for Gear VR. They went with a gaze-based interaction http://t.co
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MTBS3D RT @alexchudesign: @ID_AA_Carmack "Virtual reality is bigger than gaming." #VR #GearVR
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MTBS3D RT @HelenSitu: @alexchudesign @official_ita3d doh. Good talk though! Echoed your #SDC talk. Running off to Carmack's keynote now ;)
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DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!