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MTBS3D RT @realovirtualcom: Dos de los desarrolladores de @Vireio Perception explicando su funcionamiento en @IMMERSEDEUROPE http://t.co/MiXgLg4PRt
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MTBS3D RT @realovirtualcom: Ahora @ImmersiONVRelia comienza recordando el clásico ViewMaster en @IMMERSEDEUROPE http://t.co/CApwpFvEKC
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MTBS3D RT @IMMERSEDEUROPE: .@holystring & Danny of @ImmersiONVRelia! Thank you guys for all your help and hard work! @paco_danone, too! :) http://…
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MTBS3D RT @IMMERSEDEUROPE: Neil & Dominic from @RockstarGames & the #Oculus #Reddit having a chat during the #VR expo tonight at @umnoticias! http…
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MTBS3D RT @Vireio: Simon Brown & @baggyg, 2 of the 3 Vireio developers on the stage at @IMMERSEDEUROPE! #immersedeurope #VirtualReality http://t.c…
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MTBS3D RT @baggyg: Just tried #HTC #vive. Completely other level. Even blew a #VR veteran like like me away. Now the long wait til Dec #Immersed
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MTBS3D RT @baggyg: Mirrored and undistorted view #ProjectMorpheus #Immersed http://t.co/UtU9BTfeEQ
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MTBS3D RT @baggyg: Speaker List and Schedule #Immersed Europe 2015 http://t.co/PxKvOLYL10
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MTBS3D RT @baggyg: Walking Dead experience on #StarVR. 210deg FOV. Fresnel lenses. Tracked 1-2-1 shotgun #Immersed http://t.co/04jF4g6i4P
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MTBS3D @baggyg You guys were great! We're glad you were able to come!
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MTBS3D RT @baggyg: #HTCVive: first time I have felt true presence in #VR. This is going to change the World #Immersed
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MTBS3D @baggyg That is really too funny!
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MTBS3D RT“@Droiders: .... 😨 ...... Vívelo a partir de las 19h el viernes en @immersedeurope http://t.co/dzY113Jtm9” This was awesome!
MTBS3D RT @IMMERSEDEUROPE: Simon Benson of Sony giving our keynote this morning, talking about #ProjectMorpheus! #immersedeurope #VirtualReality h…
MTBS3D RT @IMMERSEDEUROPE: Thank you to all our amazing sponsors and partners! It's going to be a great show! #immersedeurope #VirtualReality http…
MTBS3D RT @IMMERSEDEUROPE: All of our exhibitors are here at @umnoticias & setting up for tomorrow! Hope to see you here! #immersedeurope #VR http…
MTBS3D We have the schedule for the selected sessions from @IMMERSEDEUROPE that will be streamed live by @im360! http://t.co/THVY0Japoa #Immersed

DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!