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MTBS3D RT @thekhronosgroup: Did you go to SIGGRAPH 2014? Do you have some fantastic photos to share? Join our Flickr SIGGRAPH 2014 group! https://…
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MTBS3D RT @official_ita3d: Article about ITA member @Vrvana and their Kickstarter! #Kickstarter #VR #Vrvana http://t.co/fHVxXiLQV8 http://t.co/Vru
MTBS3D RT @Vireio: Vireio Perception is getting upgraded again! #VR #vireio #mtbs #OculusRift http://t.co/Ff6LJm1tC2
MTBS3D Vireio Perception is getting upgraded again. MTBS welcomes new Vireio developer, Nikita Lozhkin! #VR #vireio... http://t.co/fODa1oWck5
MTBS3D Vireio Perception is getting upgraded again. MTBS welcomes new @Vireio developer, Nikita Lozhkin! #VR #vireio #oculus http://t.co/mc19slt7rU
MTBS3D Interview with David Coombes, Developer Programs Manager at @nvidia! #OculusConnect #gtx980 #Maxwell #oculus #VR http://t.co/aSIXbiFqtj
MTBS3D RT @CloudheadGames: Hey everybody! we just posted a new @kickstarter update! https://t.co/YoAYjaMvnH
MTBS3D RT @tomshardware: Oculus Connect: The Future, And AMD Vs. NVIDIA - http://t.co/tldYdM0ogj
MTBS3D MTBS has a great interview from #OculusConnect with our friend, Palmer Luckey! #VR #Oculus #PalmerLuckey http://t.co/BFskUzBS9w
MTBS3D More Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/heTymgFEJT
MTBS3D Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/4locnoEi3p

DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!