MTBS3D @JoshuaFarkas This is too funny!
MTBS3D RT @GetImmersed: Founder of the @htcvive, Phil Chen, interviewed on stage! @htc #Immersed2015 #VR
MTBS3D RT @GetImmersed: More from @tomshardware! @pumcypuhoy's interview w/ @Sony's Dr. Richard Marks of #PlayStationVR! #Immersed2015 #VR http://…
MTBS3D RT @GetImmersed: More from @tomshardware's @pumcypuhoy on the Immersive Gaming Panel w/ @DP_TechLucas of @dailyplanetshow ! #VR http://t.c…
MTBS3D Immersed 2015: Founder of the @htcvive interviewed on stage! #Immersed2015 #VR @GetImmersed
MTBS3D RT @GetImmersed: .@EmmanuelAlbano Hey Emmanuel! It was great to see you again this year! So glad you were able to stop by yesterday. See y…
MTBS3D RT @GetImmersed: .@jessikaowl of @VRToronto on stage w/Jose Luis Navarro CEO of @inmediastudio. #Immersed2015 #VR #VirtualReality http://t.…
MTBS3D RT @GetImmersed: Jose Luis Navarro, CEO of @inmediastudio spoke about their Mission Impossible 5 #VR Experience at #Immersed2015! http://t.…
MTBS3D RT @GetImmersed: Arthur Yeung from @cfcmedialab showing their demo at the @cfccreates booth at #Immersed2015. #VR
MTBS3D RT @GetImmersed: Andrew McGovern of @im360 giving his keynote on #Immersive Cinema at #Immersed2015. #VR
MTBS3D RT @GetImmersed: One more special thank you to Jeff Lee, our amazing photographer. Lots of his awesome pictures will be posted soon. #Immer
MTBS3D RT @GetImmersed: Thank you to sponsors @AMD @StarbreezeAB @OCEInnovation & @cfcmedialab for believing in us & @DP_TechLucas & @alexbdavies
MTBS3D RT @GetImmersed: A great big thank you to everyone who supported us this year! We couldn't have done it w/out you! #Immersed2015 #VR http:/…
MTBS3D RT @GetImmersed: .@Dylan_Pearce Thank you for coming out and supporting us again this year! It was a pleasure! :)
MTBS3D RT @GetImmersed: I just discovered that I'm pretty good with a rifle! Thanks @StarbreezeAB it was really cool! #TheWalkingDead #Immersed201
MTBS3D RT @deeprealities: Chatting with @MarySpio about #Ceekars headset with hardware for realtime #VR sound processing #Immersed2015 http://t.c…
MTBS3D RT @deeprealities: Massive audience reach with online digital content, but how do we drive #VR adoption? Must create great content experien…
MTBS3D RT @deeprealities: Natural progression of media from radio o TV to mobile/digital... And naturally #VR content distribution with #interacti

DDD TriDef 3.5.6 Features Dominant Eye System

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Good news, everyone!  DDD has released a fresh driver update featuring:
  • Improved DirectX 10/11 game performance (Battlefield 3 in particular)
  • Added support for Need For Speed: The Run, SOL Exodus, Unstoppable Gorg, Alan Wake, Trine 2, Microsoft Flight, Torchlight, APB, Tribes Ascend Beta, Blacklight Retribution and various other games
  • Improved the following game profiles: Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Sonic Generations, Batman: Arkham City, RayCity and other games
  • NEW!  Dominant eye aiming mechanism.

The dominant eye mechanism was first introduced in the iZ3D drivers way back when.  The idea is that the image is shifted in just one eye instead of both.  While some are sensitive to it, this makes it possible to use the game's existing HUD and aiming mechanism without having to have a laser sight add-on or special game developer programming.

Go into the "Output" option in the TriDef Ignition options (while the game is open) and turn on the dominant eye mechanism.  Then choose "right" eye as the dominant eye.  See how it works for you!

Be sure to test the updated game profiles and make submissions to GameGrade3D.  In addition to being the most accurate measuring stick for 3D game compatibility, this is also a great way to earn some top notch prizes!