Dating back long before Indiana Jones: Raiders of the Lost Ark, there has always been a Hollywood fascination with exploring ancient ruins for pockets of magic, ingenious engineering, and exotic treasure. While a modern archeologist can get excited by faint hieroglyphics or a piece of parchment that has survived the ages, the Hollywood archeologist has to dodge dart throwing booby traps, outwit puzzle locked doors, and if he’s lucky, get the girl when his expedition is done. It’s only after watching “Life After People” on the History Channel that you realize just how short lived man’s creations can ever hope to be, and the Hollywood fantasy is quickly washed away.
First, if you have never played an Uncharted game before, don’t worry - it stands on its own merits without needing familiarity with the first two editions. You are Nathan Drake, a professional adventurer who is as handy with his gun as he is with his fists. Your mentor and sidekick is Victor “Sully” Sullivan. Don’t let that grey hair fool you! Sully knows how to throw a punch, and he’s as acrobatic as Batman (without needing the gadgets!).
Nathan’s current adventure revolves around his ancestor Sir Francis Drake (a real person, by the way). It turns out Sir Francis has a secret treasure that will require adventure all over the world to find. In this case, Nathan’s quest for the treasure began as a young boy, and was the catalyst for him to meet Sully and start his treasure hunting career!
I’ve played countless games, and Uncharted 3 is one of a handful that flows like a movie. Even though Drake’s Deception is a serious time commitment from beginning to end, it stays interesting right through, and I think it’s one of the most creative games in this genre. The bruise fisted archeologist concept is as old as video games themselves, but each chapter finds new ways to keep the game fresh, and they throw in a few curves for the experienced gamers out there too.
There are four core aspects to the gameplay. The first is all about getting around. As a third person shooter, you will be doing a lot of running, jumping, and wall scaling. It took awhile to get used to the controls, and I admit that my thumbs were red and swollen from the first chase sequence and getting the hang of things. While Uncharted 3 borrowed a lot from the Assassin’s Creed series, what makes it work are the surprises. Like a grenade going off and blasting you to an outside wall clinging for life, or having to scale from room to room in a topsy turvy cruise ship, or just escaping a ruin as you are being chased by poisonous spiders. It just works.
Speaking of guns and rockets, they are all over the place. There isn’t a huge selection like other games, but with all the nasty henchmen falling left, right, and center…waste not, want not! There are pistols, machine guns, sniper rifles, rocket launchers, and shot guns. The weapons get a bit better (or badder) as you progress, but don’t expect major upgrades by the end of the game.
When you add these components together, you get a rich gaming experience in nearly every conceivable environment. Deserts, open sea, jungles, ancient ruins, and hallucinogenic trips are just some examples you have to look forward to.
The game will run in 3D with any HDMI 1.4 compliant display, and you have a 3D strength setting to adjust according to your personal comfort level. I would have liked to see more flexibility with this as I had to max it out on my 50” 3D HDTV, but it should be enough for most.
The instances where the 3D was most effective was during scenes where your footing falls apart in high places, or you are grappling for your life on the back of a flying airplane or looking down at an empty chasm – this all works very well, and it adds to the thrill during the surprise moments. For the remainder of the game, it looks like Naughty Dog took their cues from Sony Pictures Imageworks, as the game was nearly 100% depth-only, and the experience was comparable to what you would get in a modern 3D Hollywood movie. It’s definitely a better game with the 3D than without, and it’s a good title for gamers trying the technology out for the first time.
While Uncharted 3 was depth-only in 3D, I’m hoping Naughty Dog will get a bit more naughty and try more out of screen effects in their next release. Even though Drake’s Deception demonstrates that a game can look like a good 3D Hollywood movie, it would be fun to see a game developer throw out the 3D Hollywood rule book. Next time round, I’d really like to see them shake things up with more risky visuals that only video games can do. Good art was never about following the rules, and 3D gaming is no different.No comments.
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