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MTBS3D RT @ChrisROConnor: Check out @GrushBrush gamified toothbrush: https://t.co/uX1lwHsOrb Cool to see how the #IoT is transforming nearly every…
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MTBS3D Check out the latest episode of Neil's Messy Basement featuring an interview w/ @WakingApp! #VR #VirtualReality https://t.co/XC6aL995P4
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MTBS3D Vireio Perception 4.0 Alpha is out! #vireio #VR #VirtualReality https://t.co/Yxng7eU6YY

How Do You Make a Super Mario Game At a Time of National Tragedy?

How Do You Make a Super Mario Game At a Time of National Tragedy?



By Stephen Totilo

Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake. March 11, 2011. Japan's worst natural disaster in ages. He was in the fifth floor of a building in Tokyo and, well, how do you get enthusiastic about making a Mario game after that?

Who would want to? How does life go on?

Read the whole story here.