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MTBS3D RT @TheVRBook: Great interview about some of the best #VR Experiences on the @SpaceChannel. Space Channel-Great job Neil! @MTBS3D http://t.…
MTBS3D RT @IMMERSEDEUROPE: Immersed Europe starts soon! There's still time to get your tickets! #immersed #virtualreality http://t.co/F99NpgrNUX h…
MTBS3D RT @inmediastudio: ¡El evento internacional de la tecnología que emociona! @IMMERSEDEUROPE http://t.co/kehBrv32QV
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MTBS3D RT @arturitu: Project Tango comes to Spain at @IMMERSEDEUROPE https://t.co/bBjEgLTYgr
MTBS3D RT @EpicJamesG: In 2 weeks I have the great pleasure of talking about (& listening to) cool VR things at @IMMERSEDEUROPE in Spain! https://…
MTBS3D RT @inmediastudio: @realovirtualcom Muchas gracias por el artículo! La próxima parada de la #ExperienciaImposible será @IMMERSEDEUROPE http…
MTBS3D RT @inmediastudio: #VR experiencie of Mission Impossible: Rogue Nation will be on #ImmersedEurope Dont´ miss it! https://t.co/wTvGhMJS0m ht…
MTBS3D Use discount code MTBSimmersedeurope to save €100 on your ticket for @IMMERSEDEUROPE! #immersed #VirtualReality #VR http://t.co/iZO0Sbcf4R
MTBS3D RT @GetImmersed: Amazing Innerspace show tonight! Thank you to @SpaceChannel & @AjayFry for the awesome interview and coverage on #VR! #imm
MTBS3D Missed Innerspace's @SpaceChannel #VR segment? It's on again at 8pm PST & on @mtvcanada tomorrow 7am 11am&1pm EST! #VirtualReality @AjayFry
MTBS3D RT @TheVRBook: Congrats to @official_ita3d for being featured on Space Channel TV tonight! @SpaceChannel #VR http://t.co/TmNZ6OtIQZ https:/…
MTBS3D RT @GetImmersed: We're interviewed tonight by @AjayFry on the @SpaceChannel for a segment on #VirtualReality! http://t.co/rNvVts64px http:/…
MTBS3D RT @official_ita3d: ITA & @GetImmersed @StarbreezeAB @amd_roy @htc @im360 @AjayFry @MTBS3D on @SpaceChannel tonight on Innerspace! #VR htt…
MTBS3D RT @IMMERSEDEUROPE: RT @GetImmersed @SpaceChannel @AjayFry @MTBS3D @official_ita3d For our Canadian viewers! Check out our Conference Orga…

How Do You Make a Super Mario Game At a Time of National Tragedy?

How Do You Make a Super Mario Game At a Time of National Tragedy?



By Stephen Totilo

Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake. March 11, 2011. Japan's worst natural disaster in ages. He was in the fifth floor of a building in Tokyo and, well, how do you get enthusiastic about making a Mario game after that?

Who would want to? How does life go on?

Read the whole story here.