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MTBS3D RT @TorontoStar: Creating a language made up of nothing but #emoji http://t.co/gTqmC5oOUB http://t.co/2vuyjDwDYo
MTBS3D RT @MarySpio: FMX 2015 is around the corner. @NextGalaxyCorp @CEEK partner. See U in Stuttgart, Germany @GetImmersed @MTBS3D http://t.co/6z
MTBS3D Wireless #VR headset Impression Pi @usensinc shows improved features w/ #AR position tracking http://t.co/IpMmnUTRfV http://t.co/ElvR9Mce4F
MTBS3D .@HoloLens is seriously cool! Microsoft Studios' Alex Laurant will be speaking @FMX_Conference next week! #HoloLens http://t.co/5HCb5Z6qDC
MTBS3D Toronto independent filmmakers @eraynai & Alexander Kondratskiy, recorded #VR "I am You" w/ just 2 GoPro cameras! http://t.co/koe9eCThDB
MTBS3D .@official_ita3d Executive Director Neil Schneider to host panel at @FMX_Conference on "road ahead" for #VR. #fmx2015 http://t.co/XBxwqezH8C
MTBS3D .@TO_siggraph presents Michael Macedonia this Thursday at @AMD & @UofT! #animation #VR http://t.co/1rD3oXmi0d http://t.co/TVqi3xQkte
MTBS3D RT @TO_siggraph: Big THANK YOU to @MTBS3D for helping us promote our upcoming event this Thursday for MichaelMacedonia! http://t.co/JjEOE2Y
MTBS3D @TO_siggraph @AMD @UofT You are very welcome!
MTBS3D RT @Vanessa_FMX: Immerse urself! Groundbreaking VR applications will be showcased for everyone to test at the VR EXPERIENCE #fmx2015 http:/…
MTBS3D Next Generation Virtual World presented by @TO_siggraph featuring Dr. Michael Macedonia! #VR http://t.co/3Nzy4PC5ls http://t.co/Vh5xnVTAgm
MTBS3D Thanks to @kentbye for the awesome interview with Neil on @voicesofvr! #VR #VirtualReality http://t.co/BotaEIyOzT http://t.co/FYBSFPE1wb
MTBS3D RT @kentbye: Neil Schneider built a coalition of 3D gamers that helped catalyze the #VR renaissance with @MTBS3D & @PalmerLuckey: http://t.…

How Do You Make a Super Mario Game At a Time of National Tragedy?

How Do You Make a Super Mario Game At a Time of National Tragedy?



By Stephen Totilo

Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake. March 11, 2011. Japan's worst natural disaster in ages. He was in the fifth floor of a building in Tokyo and, well, how do you get enthusiastic about making a Mario game after that?

Who would want to? How does life go on?

Read the whole story here.