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MTBS3D RT @official_ita3d: Thanks @tomshardware & @pumcypuhoy on the article about @BasemarkLtd joining the ITA! #VR #Basemark #ITA https://t.co/8
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MTBS3D RT @BasemarkLtd: Press Release: @BasemarkLtd Joins The Immersive Technology Alliance (@official_ita3d) - https://t.co/HsS05iIAv1
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MTBS3D Check out 'What's Under The Hood' #VR panel from #CES2016 moderated by @alexbdavies! https://t.co/GyEwr24aAU https://t.co/9TqnyoQwrr
MTBS3D RT @official_ita3d: .@alexbdavies did a great interview on @tomshardware with @AMD's Director of VR & ITA's #VRCouncil Chair! #AMD #VR http…
MTBS3D Great interview by @alexbdavies with Daryl Sartain! https://t.co/bg1DcSd2SM

How Do You Make a Super Mario Game At a Time of National Tragedy?

How Do You Make a Super Mario Game At a Time of National Tragedy?



By Stephen Totilo

Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake. March 11, 2011. Japan's worst natural disaster in ages. He was in the fifth floor of a building in Tokyo and, well, how do you get enthusiastic about making a Mario game after that?

Who would want to? How does life go on?

Read the whole story here.