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MTBS3D The new episode of Neil's Messy Basement with @inmediastudio is great & will be up soon! #VR #AR #VirtualReality https://t.co/HvU0wRGtG0
MTBS3D RT @TheThirdFloor: TTF London's Exec. Producer, Duncan Burbidge, was interviewed for #neilsmessybasement @MTBS3D! #VR #AR #previs https://t…
MTBS3D New Messy Basement ep.w/ Duncan Burbidge of @TheThirdFloor who do all the pre visualization for @Marvel! #VR #AR https://t.co/5F5TSoC0zz
MTBS3D Watch the latest Messy Basement episode featuring @AtheerAiR's CEO & @NolanBushnell! #VR #AR https://t.co/NELvvnYqTD https://t.co/gx3bLjX9iy
MTBS3D New Neil's Messy Basement episode w/ @atari Founder @NolanBushnell & @AtheerAiR CEO! #VR #AR https://t.co/NELvvnYqTD https://t.co/DqULwTM8He
MTBS3D RT @Robertsmania: @NVIDIA wind down #E32016 with @CubicleNinjas Guided Meditation #GameReady excited to reach inner peace via GeForce! http…
MTBS3D RT @Robertsmania: #GranTurismoSport demo was fun, but #PlayStationVR support will be critical. Please? @PlayStation #E32016 @MTBS3D https:/…
MTBS3D RT @Robertsmania: I like the motion setup for Forza Horizon 3 @Xbox @VRXsimulators #E32016 @MTBS3D https://t.co/AtmvWRWc8D
MTBS3D RT @Robertsmania: Motion platform racing seat from Next Level Racing - Want! #E32016 @MTBS3D https://t.co/Vpezv62yaX
MTBS3D RT @Robertsmania: Nice motion in WRC6 rally driving! #VR with @dboxtech and @TMThrustmaster @bigbeninteract #E32016 @MTBS3D https://t.co/w3
MTBS3D Neil is going to very upset that he missed this @Robertsmania! #StarTrekBridgeCrew #VR #ubisoft #E32016 https://t.co/o3zQD370N1
MTBS3D RT @Robertsmania: Remember when Flight Sims were a genre? #VR and good controls can bring them back! @TMThrustmaster #E32016 @MTBS3D https:…
MTBS3D RT @Robertsmania: Very smooth pneumatic motion seats from Media Motion I want this for my racing seat! @MX_4D #E32016 @MTBS3D https://t.co/
MTBS3D RT @Robertsmania: Stand alone HMD from @ImmerexVR cinema and video content designed in San Diego! #E32016 @MTBS3D https://t.co/LYGKvDoPsl
MTBS3D RT @Robertsmania: We all knew this was happening, right? @naughtyamerica #E32016 @MTBS3D https://t.co/uC0PCad5Vy
MTBS3D RT @alexbdavies: .@NolanBushnell says that #VR is still in the "whiz bang phase" #NXNEFutureLand
MTBS3D RT @alexbdavies: "I like people better than robots - call me old fashioned" @NolanBushnell on playing Go against #AI #NXNEFutureLand https:…
MTBS3D RT @nxne: Thrilled to host @NolanBushnell at #NXNEfutureland (with #NXNE founder @m_hollett) Thx for the inspiration Nolan! https://t.co/Ic

President's Message

Thank you for joining “Meant to be Seen”.  Founded in March of 2007, it's hard to believe that we are well over five years old!  We are the first and only stereoscopic 3D certification (S-3D) and advocacy group in the world designed to appeal to end consumers.

While we cover S-3D cinema, we are very focused on stereoscopic 3D gaming.  By participating with this website, you are helping push the success of S-3D software and technologies, and will improve the stereoscopic 3D gaming experience for millions of gamers – including you.

Neil Schneider with Panasonic 150" 3D HDTV
My introduction to S-3D gaming happened several years ago when I bought a pair of LCD shutter glasses on eBay. For less than $50, I could play games in true stereoscopic 3D.  Video game characters, munitions, and text literally exploded outside my screen!  I was immediately sold.

I was very surprised to learn that stereoscopic technology had been around for several years, and wasn't a recent breakthrough.  I was even more surprised to learn that the gaming industry had yet to officially adopt this innovation, and this has slowed progress in the field – so much so that several promising technologies had very limited success.

The problem is countless games were needlessly handicapped by incompatibility with these exciting technologies, and while the stereoscopic hardware industry strived to keep up with advances in video game development, the gap continued to widen between the S-3D hardware solutions and their gaming counterparts.

Without a consistent link between S-3D manufacturers, game developers, and consumers, everyone loses.  The game manufacturers miss out on providing a truly thrilling experience, the gamers potentially lose their S-3D investment, and the phenomenal stereoscopic innovations are ultimately thrown out with the bathwater.

I launched MTBS to solve this problem, and I am very pleased with how things have progressed.  In no small part attributed to the efforts of our membership and industry partners, stereoscopic 3D gaming has taken off and has a promising future.  It is thanks to the demand demonstrated here that we were able to eventually found a separate non-profit organization called The S-3D Gaming Alliance (S3DGA).

While I personally have no voting rights in the organization, it is an honor to serve as its Executive Director, and am responsible for its day to day operation.  While S3DGA serves as the industry’s official S-3D gaming body, MTBS is its consumer arm.

mtbs3D.com is your place!  It’s a place to learn about S-3D gaming, a place to talk about the latest trends and developments, and a place to share ideas for our industry’s future.  Thank you for your continued efforts.

Sincerely,

Neil Schneider, President & CEO
Meant to be Seen