Search

MTBS3D RT @Robertsmania: Yes! Two Demos, very cool. Much more comfortable than last year @MTBS3D @Sony
3hreplyretweetfavorite
MTBS3D RT @Robertsmania:"Checking out the new #Morpheus at Sony #GDC15 @Sony http://t.co/Xhw65otCKR” Awesome! Kris, did you also get to try it? #VR
3hreplyretweetfavorite
MTBS3D RT @Robertsmania: "Johns talk is available on twitch! @ID_AA_Carmack #GDC15 http://t.co/7fou27oeZo." For anyone that missed it! #Oculus #VR
3hreplyretweetfavorite
MTBS3D RT @RickKing16: With $45 Million In Funding, Augmented Reality Platform Blippar Is Rethinking Search | TechCrunch http://t.co/j6RWcN59iE
4hreplyretweetfavorite
MTBS3D RT @RickKing16: Oculus Rift and Gear VR’s stores may be cross-platform - SlashGear http://t.co/eD2q8vaNRd
4hreplyretweetfavorite
MTBS3D RT @gamasutra: 'I'm still creative!' - Game industry vets rally against ageism http://t.co/WyyxBpyMRO
4hreplyretweetfavorite
MTBS3D RT @DBKeohane: .@oculus has a bigger presence at this year's #PAXEast2015 ...and MUCH bigger lines than last year to try its device http://…
4hreplyretweetfavorite
MTBS3D @m_bitsnbites @Robertsmania @oculus I don't think Kris did any taping, but I think Oculus recorded it, and may share it at a later date. :)
15hreplyretweetfavorite
MTBS3D @industrychanger @natemitchell @oculus Thanks for the retweet @industrychanger! Much appreciated! :)
15hreplyretweetfavorite
MTBS3D RT @industrychanger: Watch this insightful interview by @MTBS3D with @natemitchell of @oculus and learn more about eye-tracking https://t.c…
16hreplyretweetfavorite
MTBS3D RT @jauntvr: Audio is half of the immersive experience, which is why we're partnering with @Dolby to bring #DolbyAtmos to #VR: http://t.co/
18hreplyretweetfavorite
MTBS3D RT @MeditationVR: Our team is hard at work making a new #VR meditation environments! (The little fern over there is our secret.) http://t.…
18hreplyretweetfavorite
MTBS3D @Robertsmania: Cool! You need to teach Neil how to do this! lol #justkidding #notreally
18hreplyretweetfavorite
MTBS3D RT @Robertsmania: GDC VR Mixer so much Awesome! #GDC15 @SVVR @SFVR @MTBS3D https://t.co/SAJRIeVsnw
18hreplyretweetfavorite
MTBS3D RT @HelenSitu: Doors are open for tonight's #VRMixer at Temple. Follow and tweet at us to win 1 of 10 #NEXTVR power banks #GDC2015 http://t…
20hreplyretweetfavorite
MTBS3D .@Robertsmania Neil, looking ever the professional as always! Thanks Kris!
20hreplyretweetfavorite
MTBS3D RT @Robertsmania: Interview on VR Stuff at Unreal #GDC15 @MTBS3D @UnrealEngine http://t.co/0NC5jWhh9V
20hreplyretweetfavorite
MTBS3D Breaking News:Harrison Ford injured in crash landing of plane today. #HarrisonFord #planecrash http://t.co/07hTVHfyZM http://t.co/fnH5EkcU7z
23hreplyretweetfavorite

Another AMD Catalyst Release Candidate!

AMD Catalyst Logo

While the 7900 series of GPUs has been well received by the press, AMD is getting their drivers up to speed with their latest round of hardware.

In addition to game performance improvements, their updated drivers now include Super Sample AA and Adaptive AA in DirectX 10 and 11 modes (on condition that the game supports it).  There have also been some bug fixes with Call of Duty Modern Warfare 3, Dragon Age 2, StarCraft 2, Battleforge, and more.

It's unclear if any of these fixes are related to stereoscopic 3D support by driver developers or HD3D, but we thought we'd share this update as readers are paying close attention to this stuff.  Please test your results and share updates in the forums!