Search

MTBS3D RT @lcopere: Catching-up with the latest & greatest in #VR & immersion-enabling technologies @official_ita3d #GDC15 https://t.co/g4U7goGPPL
4mreplyretweetfavorite
MTBS3D We had fun last night at the @GETWIGI party at @Official_GDC sponsored by @oculus! #GDC15 #VR http://t.co/4vYJMZmbu9 http://t.co/Vp52VDcURI
15mreplyretweetfavorite
MTBS3D RT @HelenSitu: "Prime the user's understanding of the space with (user-centered) design" - @alexchudesign #GDC2015 @MTBS3D
24mreplyretweetfavorite
MTBS3D @scenevr Thanks! Yeah, that would be great. I'll pass on your message to Neil! :)
14hreplyretweetfavorite
MTBS3D @scenevr That's cool. We're probably going to go this year, too. Depends on scheduling, and of course $$$. :)
14hreplyretweetfavorite
MTBS3D RT “@scenevr: @MTBS3D hey team!” Hi, are you at GDC?
14hreplyretweetfavorite
MTBS3D Specs include low latency 120 Hz refresh, 1920 x 1080 RGB OLED display, 5.7-inch screen, 9 LED trackers for 360 view. #Morpheus #GDC2015 #VR
19hreplyretweetfavorite
MTBS3D Sony announces #ProjectMorpheus headset to debut in the first half of 2016. #Morpheus #Sony #Virtualreality #VR #GDC2015
19hreplyretweetfavorite
MTBS3D Not #GDC related. This is just cool. RIP #Ricksbeard! Before & after slider! #WalkingDead http://t.co/RzGQEpkRVS http://t.co/qwGMqts4Gj
20hreplyretweetfavorite
MTBS3D .@official_ita3d mtg signup is waitlisted!Tomorrow 9am, serving refreshments!Thx @thekhronosgroup & @ImmersiONVRelia! http://t.co/MANcsA02mZ
22hreplyretweetfavorite
MTBS3D RT @official_ita3d: At #YYZ waiting for our flight to #SFO. See you tomorrow at 9:00 am for our Annual Meeting at SFGreenSpace! #GDC2015 ht…
MTBS3D MTBS is at #YYZ waiting for our flight to #SFO for #GDC2015! See you there! http://t.co/HIwTDuBco7
MTBS3D Unreal Engine 4 is now available for free! #UnrealEngine4 #EpicGames #TimSweeney http://t.co/PKB6rgwvRo
MTBS3D RT @NextVR_app: Interview on @MTBS3D: David Cole, NextVR Co-founder, Talks Light Field Cameras For #VR #VR http://t.co/7IXwBVUvup
MTBS3D Interview w/ @NextVR_app on their new light field camera rig for #VR! #virtualreality #NextVR http://t.co/xv992TREN8 http://t.co/12dBXRCIUq
MTBS3D RT @official_ita3d: Only 10 tickets left for Annual Meeting at #GDC2015! Sponsored by @thekhronosgroup and @ImmersiONVRelia. Tickets at htt…
MTBS3D Valve and HTC are working together on an HMD called VIVE. #HTC #HTCVive #Valve #vive #virtualreality #VR http://t.co/2dLuGW3ar8
MTBS3D "He and I made a habit each morning of watching #StarTrek together."RIP #MrSpock #LeonardNimoy http://t.co/O1XshRDRcf http://t.co/Go5B4vqnCN

Another AMD Catalyst Release Candidate!

AMD Catalyst Logo

While the 7900 series of GPUs has been well received by the press, AMD is getting their drivers up to speed with their latest round of hardware.

In addition to game performance improvements, their updated drivers now include Super Sample AA and Adaptive AA in DirectX 10 and 11 modes (on condition that the game supports it).  There have also been some bug fixes with Call of Duty Modern Warfare 3, Dragon Age 2, StarCraft 2, Battleforge, and more.

It's unclear if any of these fixes are related to stereoscopic 3D support by driver developers or HD3D, but we thought we'd share this update as readers are paying close attention to this stuff.  Please test your results and share updates in the forums!