MTBS3D Miraisens has developed a type of haptics device that mimics sensations. Interview from @WEST_Conf. #WESTConf #VR
MTBS3D The @MushroomBallVR Kickstarter is LIVE! It was very popular @GetImmersed & have planned support for #OculusRift #VR
MTBS3D RT @Laura_Canada: Fantastic coverage of @voidvr via @MTBS3D
MTBS3D Kharis O'Connor's talk on Guiding Principles For Immersive User Interfaces. @IsHumanCo @rmtwrkr #VR #Immersed2015
MTBS3D .@Crytek Releases Robinson: The Journey Trailer
MTBS3D Crash a car and learn something with @_fin_design!

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

COLUMBIA, Md., Jan. 6, 2012 /NEWS.GNOM.ES/ — Maryland-based Sensics plans to unveil SmartGoggles™, a new 3D, 360-degree gaming and entertainment platform at the 2012 International Consumer Electronics Show.

Sensics’ SmartGoggles™ technology powers new gaming and entertainment goggles that are mobile and feature real-time, first-person 360-degree tracking of the hands, adding intelligence, natural interaction, and true portability to goggle designs.

SmartGoggles™ contain an embedded processor running Android™ to run applications in a standalone mode. The goggles can also be paired with game consoles, phones, tablets, or PCs to provide 3D display and sensing services to these host applications.

SmartGoggles™ revolutionize 3D goggles in the same way that Smart Phones revolutionized mobile phones,” says Sensics Chief Executive Officer Yuval Boger.

Boger describes an interactive environment in which immersive or see-through goggles include an on-board processor with 3D graphics accelerators that are as powerful as the latest tablets or cell phones. SmartGoggles™ can run practically any Android™ application, connect to the cloud, and communicate with a wide range of surrounding devices.

Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for video, SmartGoggles™ run applications locally and provide real-time, first-person tracking of the user’s hands. This offers natural interaction with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area.

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES2012, please visit and

Sensics developes SmartGoggles™ technology for consumer-centric gaming and entertainment platforms and head-mounted displays for the defense and professional markets. Sensics products and technologies power training, research, virtual prototyping and other applications worldwide.

SOURCE Sensics, Inc.