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MTBS3D Interesting use of the #OculusRift! Scientist Sees Tool To Help The Visually Impaired. #Ophthalmology #glaucoma #VR http://t.co/73yZGBHsNo
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MTBS3D Jump is Google's ecosystem for #VR content creation and distribution. #Jump #GoogleCardboard http://t.co/Tye3KRfGyf http://t.co/oQXGPOtfXP
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MTBS3D ITA @official_ita3d Introduces New Membership Class, Immersed Access & New Alliance w/ Canadian 3D Society! #VR #AR http://t.co/4tvsuitrdE
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MTBS3D RT @official_ita3d: Check out the trailer for the @siggraph 2015 Computer Animation Festival! http://t.co/HO22GnNwzT #SIGGRAPH2015 http://t…
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MTBS3D RT @_jasonjerald: Who is going to be the next #birdly? @siggraph 2015 Immersive Realities Contest deadline May 26. http://t.co/fDD26Vspq7
MTBS3D RT @BOLL7708: @MTBS3D @SVVR2015 this means I haven't heard everything from SVVR15 yet, didn't think the Vive was there! Reminds me, time fo…
MTBS3D .@nevillespiteri Hahahaha! That's funny. Looking forward to you getting involved with @official_ita3d, too! 😀
MTBS3D Happy #MemorialDay to our American followers! I have some friends & family that have served/are serving in the US Military & support them!
MTBS3D @Chaoss86 FOV was OK maybe 100 deg. Screen door is noticeable, but not more than #CrescentBay. Need more time w/ Vive for firm judgement.
MTBS3D Interview at @SVVR2015 w/Josh Farkas of @CubicleNinjas Chief Architects of Immersed Access! #immersedaccess #SVVR #VR http://t.co/47DuDhcFS0

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

COLUMBIA, Md., Jan. 6, 2012 /NEWS.GNOM.ES/ — Maryland-based Sensics plans to unveil SmartGoggles™, a new 3D, 360-degree gaming and entertainment platform at the 2012 International Consumer Electronics Show.

Sensics’ SmartGoggles™ technology powers new gaming and entertainment goggles that are mobile and feature real-time, first-person 360-degree tracking of the hands, adding intelligence, natural interaction, and true portability to goggle designs.

SmartGoggles™ contain an embedded processor running Android™ to run applications in a standalone mode. The goggles can also be paired with game consoles, phones, tablets, or PCs to provide 3D display and sensing services to these host applications.

SmartGoggles™ revolutionize 3D goggles in the same way that Smart Phones revolutionized mobile phones,” says Sensics Chief Executive Officer Yuval Boger.

Boger describes an interactive environment in which immersive or see-through goggles include an on-board processor with 3D graphics accelerators that are as powerful as the latest tablets or cell phones. SmartGoggles™ can run practically any Android™ application, connect to the cloud, and communicate with a wide range of surrounding devices.

Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for video, SmartGoggles™ run applications locally and provide real-time, first-person tracking of the user’s hands. This offers natural interaction with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area.

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES2012, please visit www.smart-goggles.com and www.sensics.com

SENSICS, INC.
Sensics developes SmartGoggles™ technology for consumer-centric gaming and entertainment platforms and head-mounted displays for the defense and professional markets. Sensics products and technologies power training, research, virtual prototyping and other applications worldwide.

SOURCE Sensics, Inc.