Search

MTBS3D RT @realovirtualcom: Dos de los desarrolladores de @Vireio Perception explicando su funcionamiento en @IMMERSEDEUROPE http://t.co/MiXgLg4PRt
13hreplyretweetfavorite
MTBS3D RT @realovirtualcom: Ahora @ImmersiONVRelia comienza recordando el clásico ViewMaster en @IMMERSEDEUROPE http://t.co/CApwpFvEKC
13hreplyretweetfavorite
MTBS3D RT @IMMERSEDEUROPE: .@holystring & Danny of @ImmersiONVRelia! Thank you guys for all your help and hard work! @paco_danone, too! :) http://…
13hreplyretweetfavorite
MTBS3D RT @IMMERSEDEUROPE: Neil & Dominic from @RockstarGames & the #Oculus #Reddit having a chat during the #VR expo tonight at @umnoticias! http…
14hreplyretweetfavorite
MTBS3D RT @Vireio: Simon Brown & @baggyg, 2 of the 3 Vireio developers on the stage at @IMMERSEDEUROPE! #immersedeurope #VirtualReality http://t.c…
22hreplyretweetfavorite
MTBS3D RT @baggyg: Just tried #HTC #vive. Completely other level. Even blew a #VR veteran like like me away. Now the long wait til Dec #Immersed
22hreplyretweetfavorite
MTBS3D RT @baggyg: Mirrored and undistorted view #ProjectMorpheus #Immersed http://t.co/UtU9BTfeEQ
22hreplyretweetfavorite
MTBS3D RT @baggyg: Speaker List and Schedule #Immersed Europe 2015 http://t.co/PxKvOLYL10
22hreplyretweetfavorite
MTBS3D RT @baggyg: Walking Dead experience on #StarVR. 210deg FOV. Fresnel lenses. Tracked 1-2-1 shotgun #Immersed http://t.co/04jF4g6i4P
22hreplyretweetfavorite
MTBS3D @baggyg You guys were great! We're glad you were able to come!
22hreplyretweetfavorite
MTBS3D RT @baggyg: #HTCVive: first time I have felt true presence in #VR. This is going to change the World #Immersed
22hreplyretweetfavorite
MTBS3D @baggyg That is really too funny!
22hreplyretweetfavorite
MTBS3D RT“@Droiders: .... 😨 ...... Vívelo a partir de las 19h el viernes en @immersedeurope http://t.co/dzY113Jtm9” This was awesome!
MTBS3D RT @IMMERSEDEUROPE: Simon Benson of Sony giving our keynote this morning, talking about #ProjectMorpheus! #immersedeurope #VirtualReality h…
MTBS3D RT @IMMERSEDEUROPE: Thank you to all our amazing sponsors and partners! It's going to be a great show! #immersedeurope #VirtualReality http…
MTBS3D RT @IMMERSEDEUROPE: All of our exhibitors are here at @umnoticias & setting up for tomorrow! Hope to see you here! #immersedeurope #VR http…
MTBS3D We have the schedule for the selected sessions from @IMMERSEDEUROPE that will be streamed live by @im360! http://t.co/THVY0Japoa #Immersed

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

Sensics Introduces SmartGoggles™ 3D, 360-Degree Gaming and Entertainment Platform

COLUMBIA, Md., Jan. 6, 2012 /NEWS.GNOM.ES/ — Maryland-based Sensics plans to unveil SmartGoggles™, a new 3D, 360-degree gaming and entertainment platform at the 2012 International Consumer Electronics Show.

Sensics’ SmartGoggles™ technology powers new gaming and entertainment goggles that are mobile and feature real-time, first-person 360-degree tracking of the hands, adding intelligence, natural interaction, and true portability to goggle designs.

SmartGoggles™ contain an embedded processor running Android™ to run applications in a standalone mode. The goggles can also be paired with game consoles, phones, tablets, or PCs to provide 3D display and sensing services to these host applications.

SmartGoggles™ revolutionize 3D goggles in the same way that Smart Phones revolutionized mobile phones,” says Sensics Chief Executive Officer Yuval Boger.

Boger describes an interactive environment in which immersive or see-through goggles include an on-board processor with 3D graphics accelerators that are as powerful as the latest tablets or cell phones. SmartGoggles™ can run practically any Android™ application, connect to the cloud, and communicate with a wide range of surrounding devices.

Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for video, SmartGoggles™ run applications locally and provide real-time, first-person tracking of the user’s hands. This offers natural interaction with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area.

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES2012, please visit www.smart-goggles.com and www.sensics.com

SENSICS, INC.
Sensics developes SmartGoggles™ technology for consumer-centric gaming and entertainment platforms and head-mounted displays for the defense and professional markets. Sensics products and technologies power training, research, virtual prototyping and other applications worldwide.

SOURCE Sensics, Inc.