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MTBS3D RT @official_ita3d: Thanks @tomshardware & @pumcypuhoy on the article about @BasemarkLtd joining the ITA! #VR #Basemark #ITA https://t.co/8
MTBS3D RT @BasemarkLtd: Press Release: @BasemarkLtd Joins The Immersive Technology Alliance (@official_ita3d) - https://t.co/HsS05iIAv1
MTBS3D Check out 'What's Under The Hood' #VR panel from #CES2016 moderated by @alexbdavies! https://t.co/GyEwr24aAU https://t.co/9TqnyoQwrr
MTBS3D RT @official_ita3d: .@alexbdavies did a great interview on @tomshardware with @AMD's Director of VR & ITA's #VRCouncil Chair! #AMD #VR http…
MTBS3D Great interview by @alexbdavies with Daryl Sartain! https://t.co/bg1DcSd2SM

Old school meets new in Super Mario 3D Land

Old school meets new in Super Mario 3D Land

By Chad Sapieha

The latest platformer to star Nintendo’s moustachioed icon combines the clever, three-dimensional level design and graphical polish of the Super Mario Galaxy games with the bite-sized sweetness of entries in the Super Mario Bros. series.

The result is dozens of downright delectable little courses, each one a drip in an addictive dopamine feed that makes it nearly impossible to snap shut your 3DS. In fact, I didn’t quit playing until the credits began to roll – though that’s not to say that it put a dent in my regular routine. More on the game’s brevity in a moment.

Read the whole story here.