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MTBS3D Attendees & Exhibitors Garner Success at Immersed, Next Year's Event Confirmed! #immersed #VR #AR #3D #immersivetech http://t.co/wRfSOmXbBb
MTBS3D @coldplay VR concert available via @NextVR_app & @jamesstewart3D S3D stop motion movie #Foxed revamped in #VR! #AR http://t.co/ciAoR7xIKD
MTBS3D RT @ImmersiONVRelia: Thanks for the mentions and all of the shares of the #3DFF! @MTBS3D #virtualreality #technology #IONVR
MTBS3D Get Ready for The B.I.G. Summit in Miami! Keynote by Randi Zuckerberg. #nextgalaxy #eonreality #vuzix #zuckerberg http://t.co/yEg9ajagy3
MTBS3D Picture from last night's event in LA. @ImmersiONVRelia was a sponsor for @3DFF! @EthanSchur #IONVR #VirtualReality http://t.co/sB6YqBEUq2
MTBS3D Wishing our friends @3DFF good luck w/their #Immersive Film Festival & #VR Lounge!! #3DFF #AR http://t.co/VriZXijVyv http://t.co/7m3eftJVHz
MTBS3D The biggest immersive festival happening in LA this wknd! Check out http://t.co/9WB8UWn6KY for information and the schedule! @3DFF #3D #VR
MTBS3D RT @GetImmersed: Nana & @karlkrantz of @SVVRCon! Enjoyed meeting you! Thnx for coming up. Wish we had more time to chat! :) #immersed http:…
MTBS3D RT @GetImmersed: Jeremy Sarchet of @WorldViz posing for his close up in front of the media wall! Truly enjoyed meeting you! #immersed http:…
MTBS3D RT @GetImmersed: Is that Bane or @EthanSchur of @ImmersiONVRelia w/@neilt3d? Awesome pic!Thnx @CourtSprunger! #immersed #TheGO #Batman http…
MTBS3D .@ImmersiONVRelia Wish we could be there with you guys & our good friends from @3DFF!
MTBS3D Vireio Perception version 2.1.1 released today! #vireio #mtbs3D #VR #oculus http://t.co/Ko3v00saFJ
MTBS3D Check out the cool stuff going on in L.A. this weekend with our friends at @3DFF! #3D #VR #4D http://t.co/9WB8UWn6KY http://t.co/Eqmfo74HLe
MTBS3D RT @SandboxVR: New 'multi platform' TV series is using 360° and virtual reality to let viewers interact with it. http://t.co/lmV7dSNY0a @po

GameGrade3D Certification Categories

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Certification


GameGrade3D is an online database of PC games and their level of compatibility with different software and hardware solutions on the market.  It is completely gamer driven, and has no vested interests in any specific brands or technologies.

When a gamer makes a submission, they are asked a series of questions about the game, its 3D experience, what eye candy features need to be turned off (if any), and the level of stereoscopic 3D flexibility they have at their disposal.

General Quality Assurance

The first part of the score is the Quality Assurance (QA) portion.  All games begin with a QA score of 100%, and get deductions for reduced graphics settings and remaining anomalies.  Reduced graphics settings refer to “eye candy” features that need to be turned off so the game can be played in stereoscopic 3D without visual problems.  This is not related to performance saving measures that are required to play the game fast enough.  If the remaining score is passable, games are rated as Bronze, Silver, Gold, and Platinum.  The scores required for each level are as follows:

Platinum
DDD Gold iZ3D Bronze Nvidia Silver Native Silver Certification
Quality assurance score is 100%.


Gold
DDD Gold iZ3D Bronze Nvidia Silver Native Silver Certification
  • Quality assurance score ranges from 85% - 99%.

Silver
DDD Silver iZ3D Bronze Nvidia Silver Native Silver Certification
  • Quality assurance score ranges from 65%-84%.

Bronze
DDD Bronze iZ3D Bronze Nvidia Bronze Native Bronze Certification

Quality Assurane score ranges from 25%-64%


Uncertified

Uncertified

One or more critical errors AND/OR remaining quality assurance score of 0% to 24%


Visual Flexibility

The second part of the score is related to visual flexibility.  A lot of gamers enjoy out of screen effects or having things look as though they are breaking through the display’s glass, while others prefer a depth-only experience.  While visual flexibility is not treated as a QA deduction, GG3D is designed so that gamers will see which titles offer the 3D options they are looking for, and what trade-offs are needed to attain that flexibility.

Grade A

Grade A offers the most flexibility.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would NOT qualify for a Platinum grade.

Grade B

The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcibly turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.

Grade C


While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).

Grade D

This is the lowest level of visual flexibility.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.