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MTBS3D Check out 'What's Under The Hood' #VR panel from #CES2016 moderated by @alexbdavies! https://t.co/GyEwr24aAU https://t.co/9TqnyoQwrr
MTBS3D RT @official_ita3d: .@alexbdavies did a great interview on @tomshardware with @AMD's Director of VR & ITA's #VRCouncil Chair! #AMD #VR http…
MTBS3D Great interview by @alexbdavies with Daryl Sartain! https://t.co/bg1DcSd2SM
MTBS3D RT @htcvive: VP of Virtual Reality at @htc @obriend17 chats with @MTBS3D about the future of Vive and VR. https://t.co/LmZ06I92gw via @YouT
MTBS3D @vfxtrainer Lol! Thanks, glad you enjoyed it! :)

GameGrade3D Instructions


Conclusion

While GameGrade3D is highly rules based, we respect that nothing is perfect in life.  Most problems and anomalies should be clear as day, and there will be instances when games fall into a grey category.  While submissions should be as accurate as possible, don't drive yourself crazy!  Do the best you can, and as fellow gamers make their own submissions and compare results, we will get an accurate picture of what needs to be fixed, and how to get the best results.  However, it helps no one if users submit perfect scores when the game isn't truly deserving!  Problems can only be fixed if game developers and driver developers know about them - so don't be shy!

GameGrade3D is currently in beta, and we expect much more functionality in the near future.  GG3D is an independently developed effort, and while we recognize multiple driver solutions, this should not be construed as being endorsed by DDD, iZ3D, AMD, or Nvidia...yet.