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MTBS3D RT @realovirtualcom: Dos de los desarrolladores de @Vireio Perception explicando su funcionamiento en @IMMERSEDEUROPE http://t.co/MiXgLg4PRt
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MTBS3D RT @realovirtualcom: Ahora @ImmersiONVRelia comienza recordando el clásico ViewMaster en @IMMERSEDEUROPE http://t.co/CApwpFvEKC
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MTBS3D RT @IMMERSEDEUROPE: .@holystring & Danny of @ImmersiONVRelia! Thank you guys for all your help and hard work! @paco_danone, too! :) http://…
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MTBS3D RT @IMMERSEDEUROPE: Neil & Dominic from @RockstarGames & the #Oculus #Reddit having a chat during the #VR expo tonight at @umnoticias! http…
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MTBS3D RT @Vireio: Simon Brown & @baggyg, 2 of the 3 Vireio developers on the stage at @IMMERSEDEUROPE! #immersedeurope #VirtualReality http://t.c…
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MTBS3D RT @baggyg: Just tried #HTC #vive. Completely other level. Even blew a #VR veteran like like me away. Now the long wait til Dec #Immersed
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MTBS3D RT @baggyg: Mirrored and undistorted view #ProjectMorpheus #Immersed http://t.co/UtU9BTfeEQ
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MTBS3D RT @baggyg: Speaker List and Schedule #Immersed Europe 2015 http://t.co/PxKvOLYL10
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MTBS3D RT @baggyg: Walking Dead experience on #StarVR. 210deg FOV. Fresnel lenses. Tracked 1-2-1 shotgun #Immersed http://t.co/04jF4g6i4P
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MTBS3D @baggyg You guys were great! We're glad you were able to come!
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MTBS3D RT @baggyg: #HTCVive: first time I have felt true presence in #VR. This is going to change the World #Immersed
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MTBS3D @baggyg That is really too funny!
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MTBS3D RT“@Droiders: .... 😨 ...... Vívelo a partir de las 19h el viernes en @immersedeurope http://t.co/dzY113Jtm9” This was awesome!
MTBS3D RT @IMMERSEDEUROPE: Simon Benson of Sony giving our keynote this morning, talking about #ProjectMorpheus! #immersedeurope #VirtualReality h…
MTBS3D RT @IMMERSEDEUROPE: Thank you to all our amazing sponsors and partners! It's going to be a great show! #immersedeurope #VirtualReality http…
MTBS3D RT @IMMERSEDEUROPE: All of our exhibitors are here at @umnoticias & setting up for tomorrow! Hope to see you here! #immersedeurope #VR http…
MTBS3D We have the schedule for the selected sessions from @IMMERSEDEUROPE that will be streamed live by @im360! http://t.co/THVY0Japoa #Immersed

GameGrade3D Instructions


Conclusion

While GameGrade3D is highly rules based, we respect that nothing is perfect in life.  Most problems and anomalies should be clear as day, and there will be instances when games fall into a grey category.  While submissions should be as accurate as possible, don't drive yourself crazy!  Do the best you can, and as fellow gamers make their own submissions and compare results, we will get an accurate picture of what needs to be fixed, and how to get the best results.  However, it helps no one if users submit perfect scores when the game isn't truly deserving!  Problems can only be fixed if game developers and driver developers know about them - so don't be shy!

GameGrade3D is currently in beta, and we expect much more functionality in the near future.  GG3D is an independently developed effort, and while we recognize multiple driver solutions, this should not be construed as being endorsed by DDD, iZ3D, AMD, or Nvidia...yet.