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MTBS3D We are on our way to Stuttgart, Germany for @FMX_Conference! #FMX2015 http://t.co/C9OjgFc0jA
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MTBS3D Avengers Age Of Ultron in 360 degree form! #AvengersAgeOfUltron http://t.co/wRESQwHfJW
MTBS3D RT @TorontoStar: Creating a language made up of nothing but #emoji http://t.co/gTqmC5oOUB http://t.co/2vuyjDwDYo
MTBS3D RT @MarySpio: FMX 2015 is around the corner. @NextGalaxyCorp @CEEK partner. See U in Stuttgart, Germany @GetImmersed @MTBS3D http://t.co/6z
MTBS3D Wireless #VR headset Impression Pi @usensinc shows improved features w/ #AR position tracking http://t.co/IpMmnUTRfV http://t.co/ElvR9Mce4F
MTBS3D .@HoloLens is seriously cool! Microsoft Studios' Alex Laurant will be speaking @FMX_Conference next week! #HoloLens http://t.co/5HCb5Z6qDC
MTBS3D Toronto independent filmmakers @eraynai & Alexander Kondratskiy, recorded #VR "I am You" w/ just 2 GoPro cameras! http://t.co/koe9eCThDB
MTBS3D .@official_ita3d Executive Director Neil Schneider to host panel at @FMX_Conference on "road ahead" for #VR. #fmx2015 http://t.co/XBxwqezH8C
MTBS3D .@TO_siggraph presents Michael Macedonia this Thursday at @AMD & @UofT! #animation #VR http://t.co/1rD3oXmi0d http://t.co/TVqi3xQkte
MTBS3D RT @TO_siggraph: Big THANK YOU to @MTBS3D for helping us promote our upcoming event this Thursday for MichaelMacedonia! http://t.co/JjEOE2Y
MTBS3D @TO_siggraph @AMD @UofT You are very welcome!
MTBS3D RT @Vanessa_FMX: Immerse urself! Groundbreaking VR applications will be showcased for everyone to test at the VR EXPERIENCE #fmx2015 http:/…
MTBS3D Next Generation Virtual World presented by @TO_siggraph featuring Dr. Michael Macedonia! #VR http://t.co/3Nzy4PC5ls http://t.co/Vh5xnVTAgm
MTBS3D Thanks to @kentbye for the awesome interview with Neil on @voicesofvr! #VR #VirtualReality http://t.co/BotaEIyOzT http://t.co/FYBSFPE1wb
MTBS3D RT @kentbye: Neil Schneider built a coalition of 3D gamers that helped catalyze the #VR renaissance with @MTBS3D & @PalmerLuckey: http://t.…

GameGrade3D Instructions


Conclusion

While GameGrade3D is highly rules based, we respect that nothing is perfect in life.  Most problems and anomalies should be clear as day, and there will be instances when games fall into a grey category.  While submissions should be as accurate as possible, don't drive yourself crazy!  Do the best you can, and as fellow gamers make their own submissions and compare results, we will get an accurate picture of what needs to be fixed, and how to get the best results.  However, it helps no one if users submit perfect scores when the game isn't truly deserving!  Problems can only be fixed if game developers and driver developers know about them - so don't be shy!

GameGrade3D is currently in beta, and we expect much more functionality in the near future.  GG3D is an independently developed effort, and while we recognize multiple driver solutions, this should not be construed as being endorsed by DDD, iZ3D, AMD, or Nvidia...yet.