Search

MTBS3D RT @official_ita3d: At #YYZ waiting for our flight to #SFO. See you tomorrow at 9:00 am for our Annual Meeting at SFGreenSpace! #GDC2015 ht…
3hreplyretweetfavorite
MTBS3D MTBS is at #YYZ waiting for our flight to #SFO for #GDC2015! See you there! http://t.co/HIwTDuBco7
3hreplyretweetfavorite
MTBS3D Unreal Engine 4 is now available for free! #UnrealEngine4 #EpicGames #TimSweeney http://t.co/PKB6rgwvRo
20hreplyretweetfavorite
MTBS3D RT @NextVR_app: Interview on @MTBS3D: David Cole, NextVR Co-founder, Talks Light Field Cameras For #VR #VR http://t.co/7IXwBVUvup
21hreplyretweetfavorite
MTBS3D Interview w/ @NextVR_app on their new light field camera rig for #VR! #virtualreality #NextVR http://t.co/xv992TREN8 http://t.co/12dBXRCIUq
21hreplyretweetfavorite
MTBS3D RT @official_ita3d: Only 10 tickets left for Annual Meeting at #GDC2015! Sponsored by @thekhronosgroup and @ImmersiONVRelia. Tickets at htt…
MTBS3D Valve and HTC are working together on an HMD called VIVE. #HTC #HTCVive #Valve #vive #virtualreality #VR http://t.co/2dLuGW3ar8
MTBS3D "He and I made a habit each morning of watching #StarTrek together."RIP #MrSpock #LeonardNimoy http://t.co/O1XshRDRcf http://t.co/Go5B4vqnCN
MTBS3D RT @official_ita3d: This just in! @AMD's Chief Gaming Scientist Richard Huddy is joining the panel at our Annual Meeting at #GDC2015! http:…
MTBS3D .@TO_siggraph presents 2014 Computer Animation Festival! http://t.co/Tf3KS9elnC Get tickets: http://t.co/e90GSJjGJV http://t.co/mH3NpDmFwe
MTBS3D RT @NextVR_app: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/4Kx
MTBS3D RT @HelenSitu: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/NauJ
MTBS3D RT @NextVR_app: "Imagine you are sitting at a game, thousands of screaming fans all around you.." Read more: http://t.co/1p5dhLrLBb #Stadiu
MTBS3D RT @thekhronosgroup: Immersive Technology Alliance annual meeting March 4 at SF Green Space, before #OpenCL session and #WebGL meetup http:…
MTBS3D RT @Vrvana: The Khronos Group and the ITA: "Consumer-ready VR and AR will require many interoperating standards" http://t.co/k9zY6Cye1o #Vi
MTBS3D RT @ImmersiONVRelia: "There can only be one winner..." Congratulations to the entire ImmersiON-VRelia team! and thanks to all our... http:/…
MTBS3D RT @industrychanger: Keep an eye out for @NextVR_app! They are doing some amazing things in the virtual reality realm. http://t.co/1jrgk6Wp
MTBS3D RT @official_ita3d: ITA is a media sponsor for the #VRMIXER at #GDC2015...and it's already sold out! Awesome! http://t.co/F5LmJTdCdt http:/…

GameGrade3D Instructions


Conclusion

While GameGrade3D is highly rules based, we respect that nothing is perfect in life.  Most problems and anomalies should be clear as day, and there will be instances when games fall into a grey category.  While submissions should be as accurate as possible, don't drive yourself crazy!  Do the best you can, and as fellow gamers make their own submissions and compare results, we will get an accurate picture of what needs to be fixed, and how to get the best results.  However, it helps no one if users submit perfect scores when the game isn't truly deserving!  Problems can only be fixed if game developers and driver developers know about them - so don't be shy!

GameGrade3D is currently in beta, and we expect much more functionality in the near future.  GG3D is an independently developed effort, and while we recognize multiple driver solutions, this should not be construed as being endorsed by DDD, iZ3D, AMD, or Nvidia...yet.