MTBS3D Check out our cyberpunk interview with John Ho, Program Manager at eMagin! #eMagin #Cyberpunk #VR #virtualreality http://t.co/nu8ogrhedY
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MTBS3D RT @Vireio: Vireio Perception has much improved ATW! #vireio #VR #AR http://t.co/EWWk7ZHT3n
MTBS3D RT @VRFocus: .@IMMERSEDEUROPE Reveals Four New Speakers For Conference http://t.co/20Np6btK9e http://t.co/pWxiJp7DIU
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MTBS3D RT @CubicleNinjas: Is your business considering #virtualreality? It's time to raise the bar & dream big with #VR. http://t.co/fDQb8mhj4o ht…
MTBS3D RT @realovirtualcom: Nuevos ponentes para @IMMERSEDEUROPE: Epic Games, Sphericam e InMediaStudio, el 3 y 4 de septiembre en Murcia http://t…
MTBS3D RT @inmediastudio: Confirmado JL. Navarro, CEO de inMediaStudio, como ponente en @IMMERSEDEUROPE http://t.co/Y9mReXr1J2 http://t.co/Oiqbflv
MTBS3D RT @inmediastudio: JL.Navarro, CEO, inMediaStudio will be talking about VR contents at @IMMERSEDEUROPE #VR #IMMERSEDEUROPE http://t.co/BLho
MTBS3D RT @Hardwareupdate9: Immersed Europe VR, AR Conference Scheduled For Sept 3-4, Tom's Hardware ... - Tom's Hardware http://t.co/p7D794iA1i
MTBS3D RT @WingedMinds: ¡Ya nos hemos apuntado! http://t.co/1I8NXw6GbA
MTBS3D RT @soyflyerboy: ¡Ya tenemos nuestras entradas! @IMMERSEDEUROPE Nos ha selecionado para la mesa de #Kickstarter
MTBS3D RT @K_Samantha1: Who going to @IMMERSEDEUROPE?
MTBS3D RT @siggraph: Exclusive Offer: Register for Immersed Europe at 100 Euros off using SIGGRAPH Code "SIGGRAPHimmersedseurope" http://t.co/rNiz
MTBS3D RT @VRDiscussion: Immersed Europe Tickets Now Available On Sale https://t.co/iDp0wqFcKs
MTBS3D RT @holystring: Buy Tickets For Immersed Europe https://t.co/NbiXC9HdAM
MTBS3D RT @VRFocus: Immersed Europe tickets now on sale: http://t.co/ssiQX2xVpt http://t.co/aqcvHTr2Zj

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!