MTBS3D RT @GetImmersed: First block of speakers announced including John Cutter, Product Manager for @IBMWatson. #Immersed2017 #VR #AR https://t.c…
MTBS3D RT @GetImmersed: Thanks @GfxSpeak! Immersed 2017 brings #VR and #AR to Toronto. https://t.co/ZcIOi2XMuL
MTBS3D Join Neil & his 1st Officer in his Messy Basement reviewing #StarTrekBridgeCrew from @UbisoftCanada! #VR #StarTrekhttps://t.co/RNfgC5VoQR
MTBS3D RT @Robertsmania: I predict Gran Turismo Sport will be a killer app for PSVR. The racing is very good and the content is deep @PlayStation
MTBS3D RT @Robertsmania: Cool! I was able to get an RSVP for PlayStation VR Gran Turismo Sport this morning. @PlayStation #E32107 @MTBS3D #VR http…
MTBS3D RT @Robertsmania: Forza 7 looks really good, especially on a really big screen and fancy motion rig! @ForzaMotorsport @MTBS3D #E32017 https…
MTBS3D RT @Robertsmania: MotoGP17 and F12017 look good, but no VR support on launch @SquareEnix @MTBS3D #E32017 https://t.co/rKb105fz02
MTBS3D RT @Robertsmania: New TS-XW Racer with Sparco rim running Project Cars 2 in VR! @TMThrustmaster @MTBS3D #E32017 #VR https://t.co/yYtnWXkN65
MTBS3D RT @Robertsmania: Awesome Motion Platform V3 driving rig and F1GT seats from Next Level Racing! @nextlvlracing @MTBS3D #E32107 https://t.co
MTBS3D RT @Robertsmania: Project Cars 2 in #VR with motion rig - yesterday the demo setup had huge triples in addition to the Oculus @BandaiNamcoU

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!