MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.…
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualReality
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VR
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VR
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VR
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VR
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!