MTBS3D @NextVR_app @FOXSports Sorry about that! It's fixed now. :)
MTBS3D .@FOXSports Teams With @NextVR_app To Explore Virtual Reality At NASCAR Events! #FOX #VR #AR http://t.co/hR4xg3aKqi http://t.co/sZDeQVRXZe
MTBS3D Support the RAI Kickstarter! Ground Control is a dual analog 4-axis foot joystick for hands-free locomotion in #VR! http://t.co/sfUMtLd1SG
MTBS3D English translation of @realovirtualcom interview at @ImmersiONVRelia offices in Murcia! #VR http://t.co/YlaZ9dn5F9 http://t.co/txYa32WQuD
MTBS3D RT @realovirtualcom: Hemos conocido a Neil Schneider, fundador de @MTBS3D y director ejecutivo de @official_ita3d http://t.co/q6kDFRKIYw ht…
MTBS3D Check out Pt. 1 of our interview w/ industry pioneer @MarySpio! @NextGalaxyCorp #CEEKARS #VR http://t.co/cEeQ6wmXpb http://t.co/CvT4DQw5zm
MTBS3D RT @MarySpio: Nice Interview @MTBS3D Google wants to be great VR citizen. Next computing platform @tclaiborne of #GoogleCardboard http://…
MTBS3D MTBS is heading to Murcia, Spain! Look out for unique #VR & #AR coverage soon! #virtualreality http://t.co/xHhyxc4OtO http://t.co/laDMYm4DgO
MTBS3D Support the @CEEK Indiegogo! #Ceekars are #4D audio headphones for #VR by @NextGalaxyCorp! http://t.co/v1o5yuFlbz http://t.co/lm4xMQAzQL
MTBS3D Neil's interview with Trevor Claiborne from @googlecardboard is online! #GoogleCardboard #GDC15 #VR #virtualreality http://t.co/C79bfZfSRt
MTBS3D RT @therealmsystem: Thanks Neil Schneider, @MTBS3D sweatiest interview at GDC 2015 http://t.co/tBVhfZKKZe #GDC2015 #virtualreality #fitness
MTBS3D Support the CEEKARS Indiegogo campaign! By @MarySpio & @NextGalaxyCorp, CEEKARS are new 4D audio headphones. #4D #VR http://t.co/chg2lH7jUZ
MTBS3D .@neilt3d interview at #GDC15 about @thekhronosgroup's #OpenGL efforts & why he's involved w/ @official_ita3d! #VR http://t.co/icmHQhVfKc
MTBS3D RT @official_ita3d: Neil Trevett's @neilt3d @thekhronosgroup presentation from our mtg at #GDC15 is online! #virtualreality #VR #AR http:/…

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!