MTBS3D RT @industrychanger: Interviewed Neil Schneider from @MTBS3D about @OpenSource_VR and open standards. This is what he said:
MTBS3D Open Source vs. Open Standard, an important distinction. @UploadVR @official_ita3d #VR
MTBS3D RT @randizuckerberg: Excited to be keynoting at Miami's 1st #VirtualReality Conference - #BIGSummit @theBigSummit
MTBS3D MTBS is in South Beach for @theBigSummit, Miami's first ever #VirtualReality conference! #BigSummit #CEEK #VR
MTBS3D RT @Robertsmania: This is going to be potentially huge for sharing experiences with VR! 360 support in YouTube @MTBS3D
MTBS3D .@AMD talks latency at @intlCES, plus #VR, FreeSync & more! #CES2015
MTBS3D RT @Robertsmania: Interviews from last week are starting to get posted @MTBS3D #CES2015
MTBS3D RT @FeelThree: @MTBS3D Pre-Kickstarter raffle @ to win 2 cool VR Motion Simulators&shipping p…
MTBS3D .@ImmersiONVRelia awarded best of @intlCES & our #CES interview with CEO, Manuel R. Gutierrez Novelo! @TDVision #VR
MTBS3D Neil's wife is insanely jealous! MTBS goes shoe shopping w/ @sixensemotion at @intlCES! #sixensestem #VR #CES2015
MTBS3D RT “@VRGLASS: @MTBS3D @intlCES We are Crowdfunding. Can you help us by retweet?
MTBS3D First interview from @intlCES w/Snail Games & their #3D gaming console & smartphone featuring eye tracking! #CES2015
MTBS3D We are back from @intlCES! Special thanks to @Robertsmania for his camera work! Keep an eye out next week for his interview w/ @oculus! #CES
MTBS3D RT @Robertsmania: Just interviewed Nate Mitchell at Oculus after checking out the Crescent Bay - Amazing, seriously really good #CES2015 @M
MTBS3D RT @Robertsmania: VR Lounge at Hyde nightclub in Bellagio #CES2015 @MTBS3D

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!