MTBS3D .@official_ita3d mtg signup is waitlisted!Tomorrow 9am, serving refreshments!Thx @thekhronosgroup & @ImmersiONVRelia! http://t.co/MANcsA02mZ
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MTBS3D RT @official_ita3d: At #YYZ waiting for our flight to #SFO. See you tomorrow at 9:00 am for our Annual Meeting at SFGreenSpace! #GDC2015 ht…
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MTBS3D MTBS is at #YYZ waiting for our flight to #SFO for #GDC2015! See you there! http://t.co/HIwTDuBco7
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MTBS3D Unreal Engine 4 is now available for free! #UnrealEngine4 #EpicGames #TimSweeney http://t.co/PKB6rgwvRo
MTBS3D RT @NextVR_app: Interview on @MTBS3D: David Cole, NextVR Co-founder, Talks Light Field Cameras For #VR #VR http://t.co/7IXwBVUvup
MTBS3D Interview w/ @NextVR_app on their new light field camera rig for #VR! #virtualreality #NextVR http://t.co/xv992TREN8 http://t.co/12dBXRCIUq
MTBS3D RT @official_ita3d: Only 10 tickets left for Annual Meeting at #GDC2015! Sponsored by @thekhronosgroup and @ImmersiONVRelia. Tickets at htt…
MTBS3D Valve and HTC are working together on an HMD called VIVE. #HTC #HTCVive #Valve #vive #virtualreality #VR http://t.co/2dLuGW3ar8
MTBS3D "He and I made a habit each morning of watching #StarTrek together."RIP #MrSpock #LeonardNimoy http://t.co/O1XshRDRcf http://t.co/Go5B4vqnCN
MTBS3D RT @official_ita3d: This just in! @AMD's Chief Gaming Scientist Richard Huddy is joining the panel at our Annual Meeting at #GDC2015! http:…
MTBS3D .@TO_siggraph presents 2014 Computer Animation Festival! http://t.co/Tf3KS9elnC Get tickets: http://t.co/e90GSJjGJV http://t.co/mH3NpDmFwe
MTBS3D RT @NextVR_app: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/4Kx
MTBS3D RT @HelenSitu: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/NauJ
MTBS3D RT @NextVR_app: "Imagine you are sitting at a game, thousands of screaming fans all around you.." Read more: http://t.co/1p5dhLrLBb #Stadiu
MTBS3D RT @thekhronosgroup: Immersive Technology Alliance annual meeting March 4 at SF Green Space, before #OpenCL session and #WebGL meetup http:…
MTBS3D RT @Vrvana: The Khronos Group and the ITA: "Consumer-ready VR and AR will require many interoperating standards" http://t.co/k9zY6Cye1o #Vi
MTBS3D RT @ImmersiONVRelia: "There can only be one winner..." Congratulations to the entire ImmersiON-VRelia team! and thanks to all our... http:/…
MTBS3D RT @industrychanger: Keep an eye out for @NextVR_app! They are doing some amazing things in the virtual reality realm. http://t.co/1jrgk6Wp

Microsoft Hinting at S-3D Support in DX11.1

DirectX 11 Logo

Tremendous find by MTBS power-user DmitryKo!  Looks like Microsoft has officially acknowledged stereoscopic 3D support in the upcoming Windows 8 DirectX 11.1 release.  It's just a preview document, and there are more unknowns than you can shake a stick at, but it could mark a major breakthrough for native stereoscopic 3D support in PC gaming.

Awhile back, MTBS met with Microsoft to talk about DirectX potential with stereoscopic 3D, and their interest goes well beyond gaming.  It's actually the simple things that DirectX can effectively solve: like windowed 3D support, 3D video chat systems, and more.  While this is a supposition on our part, native stereoscopic 3D in DirectX would quickly erase forced brand preference, and help increase compatibility with multi-GPU systems.

Native or not, DirectX still leaves artistic choices in the hands of game developers, which doesn't always guarantee the best 3D experiences.  It's also possible that 3D support in this path is limited to the DX11.1 spec and won't work with games targetted to DX9 and DX10 systems (even natively written).  We'll have to see how things progress!