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MTBS3D RT @industrychanger: Interviewed Neil Schneider from @MTBS3D about @OpenSource_VR and open standards. This is what he said: http://t.co/C5t
MTBS3D Open Source vs. Open Standard, an important distinction. @UploadVR @official_ita3d #VR http://t.co/l9Eh9nFO3N http://t.co/KiXJ5JGFqh
MTBS3D RT @randizuckerberg: Excited to be keynoting at Miami's 1st #VirtualReality Conference - #BIGSummit @theBigSummit http://t.co/Loffr6U8Sq
MTBS3D MTBS is in South Beach for @theBigSummit, Miami's first ever #VirtualReality conference! #BigSummit #CEEK #VR http://t.co/5hjjwpZqaK
MTBS3D RT @Robertsmania: This is going to be potentially huge for sharing experiences with VR! 360 support in YouTube @MTBS3D http://t.co/4eh4xKc
MTBS3D .@AMD talks latency at @intlCES, plus #VR, FreeSync & more! #CES2015 http://t.co/IWUBkPawW2 http://t.co/fp9hHXMckU
MTBS3D RT @Robertsmania: Interviews from last week are starting to get posted @MTBS3D #CES2015 http://t.co/1I86wkYXXA http://t.co/g7nmzm2Lzf
MTBS3D RT @FeelThree: @MTBS3D Pre-Kickstarter raffle @ http://t.co/17TFLKPG6R to win 2 cool VR Motion Simulators&shipping http://t.co/6KU0KCaLKt p…
MTBS3D .@ImmersiONVRelia awarded best of @intlCES & our #CES interview with CEO, Manuel R. Gutierrez Novelo! @TDVision #VR http://t.co/sG9e9NbMjj
MTBS3D Neil's wife is insanely jealous! MTBS goes shoe shopping w/ @sixensemotion at @intlCES! #sixensestem #VR #CES2015 http://t.co/PP5nQG4UeU
MTBS3D RT “@VRGLASS: @MTBS3D @intlCES We are Crowdfunding. Can you help us by retweet? http://t.co/lq0LWgG3rR
MTBS3D First interview from @intlCES w/Snail Games & their #3D gaming console & smartphone featuring eye tracking! #CES2015 http://t.co/YAb1179Gzd
MTBS3D We are back from @intlCES! Special thanks to @Robertsmania for his camera work! Keep an eye out next week for his interview w/ @oculus! #CES
MTBS3D RT @Robertsmania: Just interviewed Nate Mitchell at Oculus after checking out the Crescent Bay - Amazing, seriously really good #CES2015 @M
MTBS3D RT @Robertsmania: VR Lounge at Hyde nightclub in Bellagio #CES2015 @MTBS3D http://t.co/KEUKg46JNu

Nintendo 3DS Review

Available Games

The launch line-up for the Nintendo 3DS isn't particularly strong, but there is a nice variety of genres.  So while there might not be that one "killer app" must-have title, there is something for everyone in the close to twenty titles available today.  They've got sports, fighting, racing, puzzle, strategy, platforming, shooting, flying, simulation...really just a nice mix of games.

The big blockbuster titles like Zelda and Metal Gear aren't coming until later this year, but what's out now is a good indication of this platform's potential.  In addition to the boxed titles, the 3DS also includes some interesting mini-games built into the system: Face Raiders and AR (Augmented Reality) Games that are both fun for awhile at least.  While I got to demo probably six or seven different titles on the 3DS, the games my evaluation is based on are Super Street Fighter IV: 3D Edition and Ridge Racer 3D.

If you have played Street Fighter 4 or any Ridge Racer previously, you will know exactly what to expect (so I won't bore you with the gameplay aspect).  What I will tell you is that the addition of 3D does add a major element to the games and really takes them to the next level.

In Ridge Racer, the tracks have a real depth to them, and overtaking an opponent feels much more satisfying in 3D.  It is also very gratifying to see games that were built for 3D from the start, and don't suffer from the types of problems and anomalies that are regularly found on PC 3D games.  For these titles at least, the 3D is both natural and comfortable.  The best part is with the 3D slider, you can adjust the image to what is most comfortable for your eyes.

One great thing about the 3DS is that it's backwards compatible with standard DS games.  This means you will still be able to play your collection of DS games on this new device (or purchase new games for cheap).  

However, the 3DS does not convert these old titles into 3D.  They will look almost the same as they would on a standard DS.  I say almost because the 3DS screens are slightly higher resolution, so the games have to be up-scaled to compensate.  In some cases, this up-scaling may reduce the image quality and result in a soft look or introduce some aliasing artifacts.  While this isn't a big deal, if you have a huge DS library, you may want to think twice about trading-in your old DS to get this new model, and instead treat them as separate purchases.


Battery Life


The battery life on the 3DS is much lower than the Nintendo DS Lite.  Nintendo claims three to five hours, but my own tests resulted in just 2.5 hours of playtime.  This was split between retail games (Street Fighter 4 and Ridge Racer), the built-in games (Face Raiders, AR Games), and the camera mode (where I took about 30 pictures).  During this test, I adjusted the 3D effect between 50% and 100% at various points.  The screen was also on maximum brightness, maximum volume, and wifi was enabled.

This amount of battery life should cover a typical commute, but it doesn't leave a lot of extra juice - especially on longer trips.  A souped-up third party battery pack would be a helpful accessory.  You might be able to double the battery life by disabling a bunch of features, but this would also undermine the 3DS' appeal.

To be fair, the battery life is not significantly worse than other mobile devices with comparable graphics and these consumption numbers shouldn't be that big a surprise.  It's just that Nintendo's earlier devices performed much better in this regard, and may have set the expectations too high.