The environment and characters themselves presented a fairly static scene, while the distant background geometry and the fighters had good depth in the foreground. As good as it looked, I'm not sure that stereo 3D really added much to this particular gameplay.
Lamenting this I had a chance to talk to David Coombes who is the Platform Research Manager for Sony, and has been a long time evangelist for 3D internally within the company, as well as in outreach and developer support. David indicated they decided not to have the combined Killzone 3 Move and stereo 3D demo on the floor because it is overwhelming and might be a little too intense for some players. That made me want to try it even more!
While the press has been going crazy over glasses free displays, Andrew is most animated and excited about auto-stereoscopic 3D on mobile devices. An example of a 3D mobile device is LG's Optimus 3D Smartphone. Blitz Games is continuing to embrace stereoscopic 3D technology - this time through their Blitztech mobile game engine. Blitztech supports ALL mobile platforms including Android OS.
I was really interested in meeting DDD and learning more about their product as an alterative stereo 3D solution on the PC. Among gamers, DDD is best known for their TriDef Experience software that includes stereoscopic 3D drivers and a 3D media player. TriDef's popularity has been growing because it supports both AMD and Nvidia graphics cards.
The sad truth is I failed to get in and see the presentation.
I had actually seen a previous talk Samuel presented at GDC in 2009 that covered much of the same ground in the conceptual overview of the basic concepts of stereo 3D: the standard terms and definitions and explanation of how the illusion of 3D is presented.
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