Speaker/s: Hideki Konno (Nintendo) [/speaker/Hideki-Konno]
The new handheld was an aggressive undertaking from the start with many high expectations and requirements, but the idea for glasses free stereoscopic 3D was not part of the original vision. As late as spring 2008 it had not been considered. Once the idea was presented and demonstrated, there was enthusiasm - but many people within Nintendo remained skeptical as 3D was seen as something they had gambled on in the past. The introduction of the "Depth Slider" to the prototype helped allay some of those fears and there was hope that it would allow players to adjust the 3D display to something they can be comfortable with.
Speaker/s: David Braben (Frontier Developments)
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