
What Do We Know About 2D and S-3D Gamers?. 12
Gaming Computer Expenditures Within The Last Year. 18
Money Spent on PC Video Games. 19
Money Spent on Console Video Games. 20
3D Content Demand With and Without Glasses Factor. 21
Leading Objections Against 3D Glasses (in the Home). 23
Leading Objections Against 3D Glasses (in the Movie Theater). 25
I...... General HDTV Purchase Plan Statistics. 27
II..... Impact of Already Owning an HDTV on Future Purchase Plans. 28
Mobile Gaming Systems (MGS). 33
Home Theater Systems (Projector). 34
Obstacles Preventing 3D Purchases. 36
Game Type & Preferred 3D Experience Relationships. 44
I...... Third Person Action/Adventure. 44
II..... Family & Children Games. 45
III.... First Person Shooter. 46
IV.... Flight & Combat Simulation. 47
Impact of 3D Compliance on Video Game Sales. 54
Stereoscopic 3D Driver Satisfaction. 55
Game Consoles With Stereoscopic 3D Support. 59
Demand For Alternative 3D Movie Theater Content. 76
Alternative Movie Theater Content Pricing. 78
Consumer Electronics Show 2011. 83
Auto-stereoscopic 3D HDTVs. 83
Auto-stereoscopic 3D Mobile. 84
Industry Developments Around 3D Gaming. 85
I...... Dynamic Digital Depth & Intel 85
II..... Nvidia GeForce 3D Vision. 86
Stereoscopic 3D Cameras For Consumers. 88
Innovative Display Technologies. 89
I...... RealD & Samsung Announce RDZ Technology. 89
II..... Head Mounted Displays. 91
Appendix A: Survey Questions. 93
Traditional 2D Gamer Survey. 93
Experienced Stereoscopic 3D Gamer Survey. 108

