MTBS3D Miraisens has developed a type of haptics device that mimics sensations. Interview from @WEST_Conf. #WESTConf #VR
MTBS3D The @MushroomBallVR Kickstarter is LIVE! It was very popular @GetImmersed & have planned support for #OculusRift #VR
MTBS3D RT @Laura_Canada: Fantastic coverage of @voidvr via @MTBS3D
MTBS3D Kharis O'Connor's talk on Guiding Principles For Immersive User Interfaces. @IsHumanCo @rmtwrkr #VR #Immersed2015
MTBS3D .@Crytek Releases Robinson: The Journey Trailer
MTBS3D Crash a car and learn something with @_fin_design!

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.


Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.