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MTBS3D RT @official_ita3d: This just in! @AMD's Chief Gaming Scientist Richard Huddy is joining the panel at our Annual Meeting at #GDC2015! http:…
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MTBS3D .@TO_siggraph presents 2014 Computer Animation Festival! http://t.co/Tf3KS9elnC Get tickets: http://t.co/e90GSJjGJV http://t.co/mH3NpDmFwe
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MTBS3D RT @official_ita3d: Wait List Opened for ITA meeting at #GDC2015! #ITA #immersivetech #VR #AR #virtualreality http://t.co/4Eg0A4KbmE https:…
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MTBS3D RT @NextVR_app: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/4Kx
MTBS3D RT @HelenSitu: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/NauJ
MTBS3D RT @NextVR_app: "Imagine you are sitting at a game, thousands of screaming fans all around you.." Read more: http://t.co/1p5dhLrLBb #Stadiu
MTBS3D RT @thekhronosgroup: Immersive Technology Alliance annual meeting March 4 at SF Green Space, before #OpenCL session and #WebGL meetup http:…
MTBS3D RT @Vrvana: The Khronos Group and the ITA: "Consumer-ready VR and AR will require many interoperating standards" http://t.co/k9zY6Cye1o #Vi
MTBS3D RT @ImmersiONVRelia: "There can only be one winner..." Congratulations to the entire ImmersiON-VRelia team! and thanks to all our... http:/…
MTBS3D RT @industrychanger: Keep an eye out for @NextVR_app! They are doing some amazing things in the virtual reality realm. http://t.co/1jrgk6Wp
MTBS3D RT @official_ita3d: ITA is a media sponsor for the #VRMIXER at #GDC2015...and it's already sold out! Awesome! http://t.co/F5LmJTdCdt http:/…
MTBS3D RT @NextVR_app: Attending #GDC2015? Come see David Cole speak @ ITA panel, "Where Will Immersive Tech be in 2 Years?" #VR http://t.co/9XWbJ
MTBS3D RT @alexchudesign: Attending #GDC2015? Interested in #VR? Come to my talk ITA talk, "The role of Space in VR" http://t.co/pBs4z7Wm5a http:/…
MTBS3D Today we get VR Moonstruck with Robert Godwin, Space Curator of the @CASMuseum! #Space #NASA #3D #VR http://t.co/5JZuXwR0WQ
MTBS3D Interview w/ our old friend @richard_laberge from @SENSIO3D about their service @3DGOAtHome! @NicRouthier #3D #3DGO! http://t.co/nGnNhfoUlx

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.