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MTBS3D RT @CubicleNinjas: Need a vacation? We'll be demoing virtual reality relaxation with Guided Meditation (http://t.co/OfL1YRU14r) at @GetImme
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MTBS3D RT @GabrielleMade: Getting more and more excited for @GetImmersed conference tomorrow! Hoping there are many VR experiences to try! #Immers
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MTBS3D RT @CanopyVR: Here we come, @GetImmersed!
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MTBS3D RT @pathadnagy: Flying up for @GetImmersed Excited to see the latest developments in VR.
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MTBS3D RT @VideoStitch: On the way to Torronto to @GetImmersed !
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MTBS3D RT @ianmachunter: Headed to Toronto for @GetImmersed come visit the @jauntvr booth for a sneak peak at our #CinematicVR @KaijuFuryVR @The
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MTBS3D RT @BennettLoudon: Dimension Technologies in Rochester NY plans to launch glasses-free 3-D http://t.co/3915Vxufmz @DandC @RITIGM1 @MTBS3D #…
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MTBS3D DTI's Tom Curtain @tcadguy & Neil interviewed in the Rochester @DandC on glasses free #3D! http://t.co/i1tb1ndRgG http://t.co/R62hTx1ySE
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MTBS3D Ready to @GetImmersed this weekend in @TorontoComms! Try out cool new tech! Great prizes! http://t.co/3Hx3u6NcRO #immersed #VR #AR #awesome
MTBS3D RT @industrycanada: This 3D #virtualreality tech is tackling phobias http://t.co/H3uRLHOZ4R #VR conf & expo this wknd in T.O. @GetImmersed
MTBS3D RT @jauntvr: Want to see the Paul McCartney #VR experience on an #oculusrift? First opportunity will be at @GetImmersed: http://t.co/JNRpnG
MTBS3D RT @VRReviewer: @GetImmersed Immersed Conference taking place this weekend in Toronto http://t.co/SuZouqFqqB http://t.co/s5iI3scisW
MTBS3D Thanks @VRReviewer for 20Q w/Neil! #truthdoesntlie He's done a lot for the #VR community. #respectmyauthoritah #mtbs http://t.co/QA18koWSFU
MTBS3D "Rebecca Minkoff Debuts Immersive Retail Experience" Now this is a #VR story that really speaks to me! Love her stuff.http://t.co/cMcuh0hyBr
MTBS3D @jauntvr We're very excited to experience this on the #OculusRift this weekend at @GetImmersed!
MTBS3D .@RollingStone This weekend @jauntvr is showing this for the 1st time on the #OculusRift at #VR show @GetImmersed ! http://t.co/3Hx3u6NcRO

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.