MTBS3D RT @deeprealities: Chatting with @MarySpio about #Ceekars headset with hardware for realtime #VR sound processing #Immersed2015 http://t.c…
MTBS3D RT @deeprealities: Massive audience reach with online digital content, but how do we drive #VR adoption? Must create great content experien…
MTBS3D RT @deeprealities: Natural progression of media from radio o TV to mobile/digital... And naturally #VR content distribution with #interacti
MTBS3D RT @webkitten: Really great day at @GetImmersed sharing our thoughts and lessons learned on creating immersive VR experiences! Thanks Toron…
MTBS3D RT @inmediastudio: Hoy José Luis Navarro pondrá acento español al evento internacional sobre tecnologías inmersivas @GetImmersed #VR http:/…
MTBS3D RT @GetImmersed: Immersive Gaming Panel moderated by @DP_TechLucas of @DiscoveryCanada w/ @StarbreezeAB @Sony @htc & @onwevr! #VR http://t.…
MTBS3D RT @GetImmersed: Yesterday's futurists panel w/@ImmersiONVRelia @Sony @SasaMarinkovic @AMD @im360 & @htcvive @htc! #Immersed2015 #VR http:/…
MTBS3D I just tried the @htcvive demo w/ The Blu by @onwevr & tiltbrush at the @htc @AMD booth at @GetImmersed & it was awesome! #Immersed2015 #VR
MTBS3D RT @alanjernigan: Hey @thevrbook, great talk on principles of design in #vr ! @GetImmersed #indiedev #immersed2015
MTBS3D RT @SasaMarinkovic: Great keynote by @NourseMiller at @GetImmersed: Pain points of #VR development
MTBS3D RT @SasaMarinkovic: Two lines to see @htc Vive powered by @AMD at @GetImmersed #VR
MTBS3D RT @GetImmersed: Who's going to go behind the curtains tomorrow to try the @htcvive? @AMD & @htc are getting set up!#Immersed2015 #VR http:…
MTBS3D RT @GetImmersed: Thanks @alexbdavies for the great interview with Sasa Marinkovic of @AMD ahead of tomorrow's show! #Immersed2015 #VR http:…
MTBS3D RT @Dashwood3D: Visit us at @GetImmersed in #Toronto Oct. 4 for a chance to win a license of #360VR Toolbox worth $1199US.
MTBS3D RT @GetImmersed: Heading over to the @OntScienceCtr to start setting up for tomorrow's public show. Come try @htcvive at the @AMD booth! #I
MTBS3D RT @htcvive: Valve employee uses virtual reality to propose real-life marriage
MTBS3D RT @SpaceChannel: Virtual Reality & Everything Inbetween. Register now for @GetImmersed with discount code "SPACEVR":
MTBS3D RT @BlakeStoneVR: Can't wait! Some VR leaders @GetImmersed in Toronto! Great line up with Paul Chen @htcvive & Richard Marks @Sony #VR http…

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.


Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.