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MTBS3D Neil was invited to moderate a panel at @FMX_Conference this week & it was written up in @THR! #fmx2016 #VR #AR https://t.co/7gCWJwW9ng
MTBS3D Neil was invited to moderate a panel at @FMX_Conference & it was written up in @THR! #fmx2016 #VR #AR https://t.co/7gCWJwW9ng
MTBS3D Neil has arrived in Stuttgart for @FMX_Conference! The live stream is here: https://t.co/ejXRoJ3daB #fmx2016 #VR https://t.co/aqynBWSmru
MTBS3D Check out the very first episode of our new show, Neil's Messy Basement! #VR #AR https://t.co/jdaJzS2jRL
MTBS3D First guest on first episode of Neil's Messy Basement is Bertrand Nepveu of @Vrvana! https://t.co/SaJ6jUItKj #VR #AR https://t.co/kLlovnvElD
MTBS3D Introducing Neil's Messy Basement, a new weekly program from MTBS! #VR #AR #VirtualReality https://t.co/SaJ6jUItKj https://t.co/Th1flEdIFV
MTBS3D RT @Vanessa_FMX: The calm before the storm at the #fmx2016 location. Good to be back in the #castle. Prepping venue starts today. https://…
MTBS3D Minecrift released with Oculus SDK 1.3 support!#Minecrift #Oculus #VR https://t.co/9yBdd0RIdy https://t.co/bc4Wj60Uow
MTBS3D Virtual Reality’s PC Mass Market: When and Why https://t.co/uYSzO7RCqv #VR #VirtualReality https://t.co/dJoqfyGX3l
MTBS3D @JohnBerman How do you keep such a straight face? We were dying here every time you smiled. Ben Carson makes for classic TV.😂😂😂
MTBS3D The #HTCvive fulfills virtual reality's boldest promises. #VR #VirtualReality https://t.co/Wis6o26dHA
MTBS3D Interview w/@idealens a mobile #HMD w/positional tracking based on magnetic resonance. #VR https://t.co/UNzzJaxNMg https://t.co/LgcthptBYk
MTBS3D @OssicVR You're welcome. So glad you liked the interview! :)
MTBS3D Interview w/ @OssicVR who are developing unique #3Daudio headphones for #VirtualReality #VR https://t.co/biP3vXg6wE https://t.co/nAFtJR8pB2

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.