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MTBS3D Check out 'What's Under The Hood' #VR panel from #CES2016 moderated by @alexbdavies! https://t.co/GyEwr24aAU https://t.co/9TqnyoQwrr
MTBS3D RT @official_ita3d: .@alexbdavies did a great interview on @tomshardware with @AMD's Director of VR & ITA's #VRCouncil Chair! #AMD #VR http…
MTBS3D Great interview by @alexbdavies with Daryl Sartain! https://t.co/bg1DcSd2SM
MTBS3D RT @htcvive: VP of Virtual Reality at @htc @obriend17 chats with @MTBS3D about the future of Vive and VR. https://t.co/LmZ06I92gw via @YouT
MTBS3D @vfxtrainer Lol! Thanks, glad you enjoyed it! :)

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.