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MTBS3D RT @inmediastudio: #VR experiencie of Mission Impossible: Rogue Nation will be on #ImmersedEurope Dont´ miss it! https://t.co/wTvGhMJS0m ht…
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MTBS3D RT @GetImmersed: Amazing Innerspace show tonight! Thank you to @SpaceChannel & @AjayFry for the awesome interview and coverage on #VR! #imm
MTBS3D Missed Innerspace's @SpaceChannel #VR segment? It's on again at 8pm PST & on @mtvcanada tomorrow 7am 11am&1pm EST! #VirtualReality @AjayFry
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MTBS3D RT @official_ita3d: ITA & @GetImmersed @StarbreezeAB @amd_roy @htc @im360 @AjayFry @MTBS3D on @SpaceChannel tonight on Innerspace! #VR htt…
MTBS3D RT @IMMERSEDEUROPE: RT @GetImmersed @SpaceChannel @AjayFry @MTBS3D @official_ita3d For our Canadian viewers! Check out our Conference Orga…
MTBS3D Interview w/ @LeiaInc at @siggraph, showcasing a #holographic display for smartphones. #SIGGRAPH2015 #VRVillage http://t.co/YIA4UNLTfx
MTBS3D RT @GetImmersed: We're excited to be at @OntScienceCtr this year! Keynote is Phil Chen Founder of @htcvive! http://t.co/KPOLJc534W #VR http…

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.