Whoever says stereoscopic 3D gaming is "niche market" doesn’t know what they are talking about.
Credit goes to Ssiu, one of our veteran members, for capturing the moment. We’d like to thank MTBS’ membership for making this possible. One day, we will look back at this and think "30,000 posts...that’s so small compared to where we are today". Thanks again, and please keep up the good work!
Neil Schneider on the S-3D Gaming Alliance’s Flagship Bridge
First, we are very pleased to report that Neil Trevett, President of the Khronos Group and VP of Mobile Content for NVIDIA has joined The S-3D Gaming Alliance’s (S3DGA) advisory board. The Khronos Group is the same organization responsible for setting several API standards including OpenGL, OpenGL ES, and OpenCL. For those unfamiliar, OpenGL is by far the largest API in existence today.
“There is a clear and growing interest in stereoscopic 3D gaming, and industry cooperation will help to drive adoption and maximize market opportunities for all involved. I am excited to be involved to help S3DGA become an effective forum to accelerate the availability of great stereoscopic 3D gaming for end users everywhere.” - Neil Trevett, President of the Khronos Group and VP of Mobile Content, NVIDIA.
S3DGA’s success in playing an active role in S-3D gaming standards will be dependent on structuring an environment where member IP is protected, S-3D gaming is viewed as an industry-wide movement, and the organization is not a pay to play scenario where voting power can be disproportionately purchased. Neil Trevett will be assisting our efforts to ensure things are structured properly, ethically, and efficiently.
"RealD pioneered today’s digital 3D cinema and we are engaged with companies seeking to bring the same extraordinary 3D experience to gaming. S3DGA understands the unique benefits and challenges stereoscopic 3D gaming has to offer and we are excited to add our expertise and work together to open a new dimension in the gaming world," said Joshua Greer, President and Co-Founder of RealD.
We are also pleased to report that RealD has joined S3DGA. RealD is best known for their polarized S-3D technology used in modern 3D movie theaters, and they have developed a keen interest in the gaming markets as well. We are very honored to have them as a recognized member and look forward to their continued contributions to the gaming industry.
For those of you dying of curiosity, the above picture was taken at a special Star Trek exhibit at the Franklin Institute in Philadelphia. Check out our Star Trek Experience review! This is very timely because it was just announced that Star Trek: DAC has been optimized for S-3D with NVIDIA’s GeForce 3D Vision solution. We anticipate these optimizations will similarly benefit iZ3D and DDD options as well.
It’s kind of a flat and deceivingly simple looking game based on the above XBOX footage, so it will be interesting to see how stereoscopic 3D adds to the excitement.
Finally, YuriyTheBest is back from DragonCon, and he made some history by being the first to record interviews at the show in stereoscopic 3D! Amazing! Share in the fun, and check these interviews out. Make sure you view the source pages too so you can view the movies in the correct S-3D format.
Earlier this week, we released our review of Bethesda Softworks’ Fallout 3. Out of all the reviews we have done on MTBS, the positive media response for this has been unprecedented.
Fallout 3 Stereoscopic 3D Review
First, the official Fallout 3 Twitter and Facebook pages acknowledged the review. Most recently, the Planet Fallout section of Gamespy featured it as well! Amazing!
We have received positive word from iZ3D that their next driver release will correct some of the core concerns in the review, and Aaron Rapp, VP of Marketing for iZ3D has already shared these useful workarounds to make it a much better S-3D gaming experience:
We took a look at the review of the iZ3D drivers with Fallout 3 and we came up with some fixes.
1. Pip-Boy Screen separating at high levels
- We used "Preset Buttons" to fix this issue. I’ll tell you how: By default, your second preset is "NumPad 8". So, hit that button and bring up the Pip Boy screen. Set the separation and convergence at the proper levels for it to look good. Then...go into the Fallout 3 keyboard settings and change the Pip Boy screen hotkey to "Numpad 8". That way, when you hit that key to bring up the Pip Boy, it will also automatically change the 3D settings to what you set it to earlier.
2. VATS system causes inconsistent separation
- The solution to this one is exactly like the Pip Boy, with two exceptions. You’ll want to use your third preset, which is "NumPad 9", and the second is we recommend using a lower separation. Because you’re always a different distance away from your VATS target, the settings will always be different...but with a lower separation for just the VATS, you should have no problems when zooming in.
3. Lights and light sources get disconnected from each other when you try to achieve out of screen effects.
- This issue took us a bit longer to nail down, but we did find what was causing the problem. Because it only happens on some systems and not others, we’re going to include the fix in our next 1.10RC2 driver release, which will be coming very soon.
We’re working with Neil on the screenshot issue. We cannot duplicate it so we’ll continue to work with Neil and see if there is any pattern there.
Last but not least, MTBS has also taken on a new writer. Bill Wallace is a long standing member at MTBS, and his debut article is his personal SIGGRAPH experience. Billl is doing his PAX rounds, and he is hoping to have some stereoscopic 3D video footage to share. Very exciting!