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Call of Duty World at War, 9 Shameful Sins

Nazi Zombies! Nazi Zombies!



Not quite the introduction you expected for our S-3D gaming review of Call of Duty: World at War, is it? Find out why this game is a bittersweet success, and share your results in our discussion forums.

Just to start the week off with some controversy, we have also released the RC1 version of The Nine Shameful Sins of S-3D Hardware Review Journalism. With new and complex stereoscopic 3D technology being heavily marketed in the home, we are concerned that many media sources are printing stories and opinions that are based on false data, preconceived notions, and product positioning.

In the interests of protecting the consumer and industry alike, MTBS has written this guide so readers will have an instant sense of whether or not 3D display hardware reviews are being written fairly and with your interests at heart. Read the guide and share your thoughts in our forums!
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In-Three Depth Machine Update & Bug Fix

The other day, David Seigle (the President of In-Three) sent MTBS a copy of the "In-Three Depth Machine" software to distribute to our members.



Since that time, they discovered an error that prevented the program from working properly with small screens, and Andrew Van Pernis, their Manager of Engineering, sent us this email:

"Looking at your screen shot, I did want to clarify that the DepthMachine program was setup to take screen sizes in feet not inches (standard way that theater screens are measured). I’ve attached an updated copy of DepthMachine that will let you enter non-integer numbers into the screen size fields. So if you’re interested in a 22" monitor you can enter 1.833 feet. Technically the old version would allow you to enter 1.833, but it would see that as the integer 1."

Download the updated version, and share your thoughts in our forums to see if the 3D experience matches up to the theory!

For those unfamiliar, The Depth Machine calculates the amount of perceived depth you will get according to the size of your screen and the pixel shift in either direction. Thanks again, In-Three!
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Depth Machine, Digital Cinema Report, Winner’s Picture!

In-Three specializes in converting 2D movies to stereoscopic 3D, and David Seigle, the President of In-Three, sent MTBS a copy of the "In-Three Depth Machine" program to distribute to our members.



We’d be interested in hearing what you think about the Depth Machine program. Basically, it calculates the amount of perceived depth you will get according to the size of your screen and the pixel shift in either direction. Share your thoughts on the utility and see if the 3D experience matches up to the theory!

MTBS is proud to report that we have been featured in the Digital Cinema Report for our U-DECIDE Initiative. Nick Dager also summarizes the findings of the CEA’s report on stereoscopic 3D entertainment, and we think you will find it an interesting read.

Speaking of U-DECIDE, our prize winners are already starting to enjoy the goods. Here is a picture of Scott Bruffey (Desdinova), winner of Blitz Games Studio’s American Idol for PS2:



Thanks for the picture, Scott, and keep rocking!
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