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MTBS3D RT @Official_GDC: The Blizzard talk in the Career Theatre Center is already full with a wait #GDC15 https://t.co/gAuV2Ab3Lq
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MTBS3D RT @UploadVR: .@NIVIDIA HMD confirmed to be nothing more than a rumor. #GDC2015
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MTBS3D RT @HelenSitu: Looking extra lovely, San Francisco 🙌 #nofilter #GDC2015 #VR http://t.co/bugShC8vTH
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MTBS3D RT @Lilyhulk: .@ID_AA_Carmack wants a VR comic book shop? YES PLEASE.
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MTBS3D RT @UploadVR: Carmack on #OSVR Oculus is clearly focused on all API, there will be people who make ways in between them but we are committe…
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MTBS3D RT @UploadVR: Carmack and @oculus don't view @Microsoft #HoloLens as a competitor.
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MTBS3D RT @kat5: Setting up for JPR press conference at SF Green, 657 Mission, Suite 200. C'mon down. http://t.co/M71sZJ4GN0
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MTBS3D RT @HelenSitu: "Realistically, media is going to be at least half of #VR experiences." "Capture is an interesting and exciting area." #GDC2
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MTBS3D RT @oculus: Don't miss it - @ID_AA_Carmack is LIVE on stage right now! Watch: http://t.co/82LfWzpOnq #GDC2015 http://t.co/5A9Y7YrD1d
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MTBS3D RT @UploadVR: @Oculus going full consumer w/ the next GearVR coming toward year end. Follow the live tweet stream at http://t.co/z559jB7Ro1
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MTBS3D @UploadVR @official_ita3d Awesome, thanks!! :)
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MTBS3D RT @kentbye: Drastic difference between designing in #VR without & with space & environment as a consideration via @alexchudesign http://t.…
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MTBS3D RT @kentbye: Two inputs that they designed for in the interaction paradigm for Gear VR. They went with a gaze-based interaction http://t.co
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MTBS3D RT @alexchudesign: @ID_AA_Carmack "Virtual reality is bigger than gaming." #VR #GearVR
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MTBS3D RT @HelenSitu: @alexchudesign @official_ita3d doh. Good talk though! Echoed your #SDC talk. Running off to Carmack's keynote now ;)
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MTBS3D RT @oculus: ICYMI: @ID_AA_Carmack is live now on stage at #GDC2015! WATCH: http://t.co/82LfWzpOnq http://t.co/wH9BGuLt47
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MTBS3D .@kentbye Thanks for all the tweets from the @official_ita3d meeting! :)
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Faceshift at CES 2015


Will our CES coverage never end?!?!?

Today we have an interview with Faceshift.  Using Intel's Realsense camera, they have this awesome face tracking technology that has to be seen to be believed.  If HMDs weren't a physical barrier, just think of what this could add to metaverse platforms.
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Intel Shows Off Their Latest RealSense Applications


Intel's CES 2015 exhibit was a lot of fun.  It was a very difficult shoot because of all the crowds and crazy angles, but it's very cool to see some of the ideas being tried with their RealSense camera technology.

NOTE: When you can snatch this microphone from your interviewer, only then will you have the true mark of a CES exhibitor warrior.

Special thanks to Anil Nanduri from Intel for the personal tour.
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ITA Annual Meeting at GDC, UltraD Interview

Game Developers Conference
There has been a lot of talk about open standards and what they mean.  The Khronos Group is the real deal when it comes to open standards development, and it's thanks to their sponsorship that the alliance is hosting its next annual meeting at GDC 2015.

"The ITA is a unique forum for diverse companies to identify collaborative opportunities to accelerate the mainstream adoption of virtual and augmented reality. Consumer-ready VR and AR will require many interoperating standards, and Khronos looks forward to working with the ITA to help make that vision a reality." - Neil Trevett, President, Khronos Group (makers of OpenGL).

The alliance has initiated open standards development, and we first announced this effort at CES 2015.  It's very much a long-term effort, and we'll talk about the alliance's progress at GDC 2015 (offsite).
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