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Archangel Out For Oculus Rift and HTC Vive


Aren't Mechs fun?  Originally released on Sony's PlayStation VR two weeks ago, this story-driven massive robot combat game is now available for the HTC Vive and Oculus Rift through Steam and the Oculus Store for $29.99 USD.

Going to check it out and report our findings soon enough!
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AltspaceVR Shutting Down

AltspaceVR Logo
Some unfortunate news in the VR world.  AltspaceVR, one of the leading metaverse platforms, is shutting down on August 3, 2017.  It was easily one of the most successful in the space having raised over $15 million USD for development from 2014-2015.  They also had the benefit of cross-platform support between multiple HMD manufacturers (HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream).  We checked it out a few times, and it was regularly the most populated among the metaverse choices.

Their most popular events included comedic performances by Reggie Watts, concerts, special presentations, and an online wedding or two.  According to the AltspaceVR goodbye page, they benefited from 35,000 visitors a month with the average user spending 35 minutes in the environment each day.
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SLAP! They Were Just Fancy Gloves.

Zuckerberg's Fancy Gloves
Several months ago, there was a Facebook picture of Mark Zuckerberg trying out new VR gloves in the Facebook research labs.  Playing VR piano, shooting spider webs - that kind of thing.  There was all kinds of excitement and hoopla around them.



Fast forward to the present day: Mike Abrash (Chief Scientist for Oculus) confirmed in his latest blog post that the technology is just plain gloves studded with retroreflective material and tracked by multiple cameras (which was plain to see in the original picture).  This concept and use case is extremely old, and yet it was treated like the greatest thing since sliced bread.  People are too easily impressed!

We want to see wild innovations with these gloves; like achieving that level of tracking with just two sensors instead of countless more, or demonstrating solutions to hand occlusion, or...dare we say it...haptics.  These are the real holy grails in our book. Here's hoping that Oculus has some glove-smacking surprises in store!

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