With multiple VR drivers arriving on the market as well as a growing number of native VR games, we will soon have a quality assurance methodology that holds up to public scrutiny without infringing on artistic choices. "VR Ready" will have a real meaning soon enough! ;=)
In the meantime, get yourself registered on MTBS so you will be able to download Vireio Perception 2.0 when it's released. If you have had difficulty getting registered, email
This is a must-watch video for Oculus Rift fans looking for some augmented reality potential. Dr. William Steptoe is a post-doctoral research associate in the Virtual Environments and Computer Graphics group at the University College London. He has developed a stereo camera add-on and software toolset that brings augmented reality potential to the Oculus Rift. Mixed with motion capture cameras around the room, he is able to not only see the environment around him, he is able to interact with it.
Highlights of the video included mixed real world and virtual world shadowing, wearing a virtual Oculus Rift while wearing a real Oculus Rift, and creating and interacting with virtual tablet screens.
The video does show significant latency and the YouTube aspect ratio isn't quite right (to us, anyway), but if you can set these minor issues aside, the video is very impressive!
Vireio Perception are free open source drivers that let you take existing games and play them in VR with solutions like the Oculus Rift, castAR, 3D solutions and more. With just ten days to go before the first public build of Vireio Perception 2.0 is released, we thought we'd show a sample of just how innovative this software is going to be.
One of the big differences with our new version of Vireio Perception is that instead of using separation and convergence to manually adjust the stereoscopic 3D settings, we use the user's interpupillary distance (IPD) to determine the best camera placement in the game. What better way to ensure a comfortable VR gaming experience?