"...if you watch EA games through the S-3D, I am sure that you would be mesmerized by the expression, distance, color penetration, and the perspective." - Byun Ji Hwan, Publishing Manager for Electronic Arts Korea.
They are back! Electronic Arts Korea returns to answer a pile of MTBS member questions, and Samsung will be making their follow-up appearance tomorrow. You can read the Electronic Arts Korea follow-up interview HERE.
I also wrote an editorial about a certain CNET article which you can read HERE. I’m sure it was a misunderstanding, as I can’t imagine NVIDIA telling game developers that their input isn’t needed for getting the best stereoscopic 3D results.
Trackmania Nations Forever has proven super popular with our members, and we have been keeping a players’ stats record HERE. However, it gets regularly cleaned up and we need to take special precautions to make sure your information isn’t deleted. Please post your Trackmania user name and ID HERE so your ranking information is protected.
Couple of exciting things to talk about today! First, Kim Mitchell who we all know as Znith, has added her name as one of the core MTBS game reviewers!
Kim has been gaming since the Odyssey 2 generation. She graduated with a computer programming degree and tells me she has always had a passion for bits and bytes. Based in Ohio, she’s had fun attending "Gen Con" and "Origins" gaming conventions, and has been actively participating in game testing since 1997 with the likes of Sony, Turbine, Blizzard and Funcom. She started gaming in stereoscopic 3D two and half years ago with shutter glasses and a 19 inch CRT monitor and never looked back since.
Currently, she’s employed in the financial field crunching numbers. Even though her passion is video games, she also enjoys creative writing, fishing, art, psychology, and attending concerts.
Kim’s MTBS writing debut is an in-depth review of Assassin’s Creed by Ubisoft, and you can find it HERE.
TDVision also sent us an interview they did at NAB 2008. Hear what they have to say about iZ3D, their TDVCodec, and their upcoming TDVisor. Everything is unofficial, but I think it will perk a lot of your ears up. Download the interview HERE and make sure you get the OGG codec to listen to the file.
In their continuing efforts to improve 3D image quality, iZ3D has released an experimental driver patch designed to reduce cross-talk between the eyes. Download their latest beta driver (1.07.0027) and the patch HERE, and post your results HERE. I’ve noticed a significant improvement, and your input is welcome.
Finally, do you agree that the DirectX ceiling has been met? Has 2D technology gone as far as it can go? Read this editorial and post your views.