Check out this Samsung Plasma HDTV review found on CNET.
I don’t want to cause any embarrassment or stir the pot, but after reading this review three times I can’t find a single remark about how the television looks. Nothing about the 3D experience, nothing about what was watched or what was seen - nothing! At most, they gave mention to a change in resolution in certain situations, and that was it.
Instead, the author spent a good paragraph about how ugly the glasses were. Dude, PUT THE GLASSES ON! I could look like Dame Edna for all I care if it means I’m going to get a fantastic S-3D experience.
CNET has always been a golden name in my book, and I am hopeful they will amend this review with a discussion of the television’s visual experience. If they can’t think of anything to say about the visual output of a 3D HDTV television set, something is wrong.
Some good news for fellow advocates out there. The Society For Information Display is doing a special session on stereoscopic 3D in Cinema later this month and will be featuring a panel including Dreamworks Animation, Sony Pictures Imageworks, 3ality Digital Systems, Quantel, Dolby Laboratories, and Real D.
What is most pleasing about this is while the session is about 3D cinema, unbeknownst to us, they gave positive credit to MTBS in their press release:
"The technology has implications beyond the movie theater, as well. Gamers have embraced stereoscopic 3D in rapidly growing numbers, as evidenced by the popularity of stereoscopic 3D certification and advocacy group Meant to be Seen (MTBS) - its year-old website has more than 3,000 registered members and 10,000 unique visitors a month. Other markets poised to make the shift to 3D digital within the next few years include home entertainment and professional displays." - Society of Information Display.
I think this is all very positive for our efforts. It would be good if we saw more stereoscopic 3D gaming sessions too!
They are back! Electronic Arts Korea answered their share of MTBS member questions yesterday, and it’s Samsung’s turn to answer their pile today. You can read the Electronic Arts Korea follow-up interview HERE, and Samsung’s follow-up HERE. Remember, all questions posed were submitted by MTBS members.
Some good news on the NVIDIA front too. I still have to dig more information, but NVIDIA agreed with my concerns expressed HERE (not the actual editorial, just the core concern). In particular, the article on CNET claimed that game developers don’t need to do anything special to get the best S-3D results, and this is a completely false statement. It is important that game developers render their games with a stereoscopic 3D mindset for the best results, and there are standards and rules that give the best visual results on NVIDIA, iZ3D, and additional S-3D driver solutions.
Finally, congratulations are in order. MTBS earned over 20% more unique visitors in April compared to March, and is our best month yet. We put out a press release about a lot of the exciting things that have been happening here, and there is much more to come.