MTBS is pleased to present our first of many videos from the Game Developers Conference!
This is the first part of Blitz Games Studios presentation about stereoscopic 3D gaming. Andrew Oliver, Blitz Games’ Chief Technology Officer, gives a tell-all of where the industry stands today, and where things are headed. Very interesting!
The rest of his presentation will be made available shortly, and we have additional videos in the works from Crytek, iZ3D, NVIDIA, and more!
GDC is over, and we have a ton of news to share on all fronts – and all to do with stereoscopic 3D gaming! We are also trying something new on MTBS by showing videotaped interviews from the conference.
What do we have taped, you asked?
Blitz Games Studios, Crytek, iZ3D, NVIDIA, Vuzix, and one more which I think could be the most important story to come out of GDC, and encompasses both gaming and cinema!
GDC was a very successful conference for both the stereoscopic 3D gaming industry and MTBS. We are also pleased to report that MTBS’ 3D Game Analyzer (M3GA) was very well received at the show, and everyone is very excited about its potential.
We will begin posting videos as soon as possible. Thank you for your patience.
Looks like the Game Developers’ Conference is going to be an S-3D Ring Circus (as opposed to a three ring circus - get it?)
First, NVIDIA is hosting a sponsored event to educate game developers about how to best program their titles for stereoscopic 3D on the NVIDIA GeForce 3D Vision Solution.
This session will present an overview of Stereoscopic graphic technology, and cover the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. Topics to be covered include: achieving out of screen effects, displaying 3D video content, and how to design a 3D friendly user interface. Looks like NVIDIA nabbed a 3D projector because they promise live demonstrations as well. Samuel Gateau, NVIDIA Engineer and member of the Developer Technology group will be the presenter.
Blitz Games Studios is having their own summary presentation for stereoscopic 3D with a strong focus on console S-3D gaming. Presented by Andrew Oliver, Chief Technology Officer, and Aaron Allport, R&D Manager for Blitz Games Studios, visitors should walk away with:
An overview of the technology and the 3D displays available.
Difficulties facing 3D game development – technical constraints and design considerations.
Overcoming misconceptions of 3D technology and baggage of old 3D.
The upsides of a 3D gaming experience.
Tips & tricks to enable regular games PS3 and X360 to play in Stereoscopic 3D.
Stereoscopic 3D gaming is a reality and offers incredible potential for a wide range of games.
At their exhibit, iZ3D will convert what few 2D non-believers are left by showing a game in 2D, in red/blue anaglyph, and finally on their modern 22" stereoscopic 3D monitor solution. MTBS has reason to believe that there will be additional stories shared at GDC from the iZ3D team.