Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment announced that the newly-updated Star Trek: D-A-C video game is now available for download on Windows PC via Valve’s Steam digital distribution platform. Star Trek D-A-C also boasts NVIDIA GeForce 3D Vision compatibility!
The S-3D Gaming Alliance (S3DGA)
What has not been mentioned in the press release, something which we have been given permission to share, is that The S-3D Gaming Alliance also arranged for this title to be optimized on DDD and iZ3D driver solutions several weeks before it was made available to the public!
We are not going to review this game because we think it would be a conflict of interest to do so. However, here are the facts:
While it was never stated, our opinion is that the original NVIDIA GeForce 3D Vision experience has artistic intentions, and therefore does not allow end users to control the convergence or pop-out experience without the creation of anomalies. Instead, greater priority was given to the 3D effects by giving the HUD predetermined Z-axis coordinates.
S3DGA was not given an artistic framework, so we advised iZ3D and DDD to create game profiles that left the 3D experience decisions to the end user. In particular, we requested the flexibility to have a combined depth and pop-out experience without hampering the HUD.
Star Trek DAC, NVIDIA GeForce 3D Vision 191.07
Star Trek DAC, Tridef Ignition 2.4.1
Star Trek DAC, iZ3D 1.10 Release Drivers
The DDD example is at an extreme setting to demonstrate flexibility, and reflects a combined depth and pop-out experience. You can adjust according to what is most comfortable for you.
We have not been able to test the iZ3D implementation firsthand because their drivers do not yet support Windows 7 64 bit with this game. However, the screenshots they shared indicates the flexibility to have a pop-out only experience which in itself is challenging. iZ3D and its users are encouraged to share additional screenshots in our forums to demonstrate other variations. Additional screen captures can be found in our Star Trek D-A-C Gallery!
As always, S-3D Gaming Alliance membership is encouraged, and interested parties can learn more at S3DGA.COM.
Share your thoughts and findings in our discussion forums, and expect big news on Monday!
"When I saw the Need For Speed Shift demo that you did with Habib Zargarpour in all its full S-3D glory, and all the work that your S-3D Gaming Alliance is doing, I realized that the time to get started on this is now; we are certainly planning to include S-3D in the new game that I am working on right now." - Frank Vitz, Electronic Arts
Meant to be Seen is honored to be joined by Frank Vitz, Senior Art Director and CG Supervisor for Electronic Arts. Frank’s colorful career includes visual effects for the first two X-Men movies, Tron, Judge Dredd, and more. Even the friendly neighborhood Spider-Man has been touched by his genius...IN 3D!
In addition to being attached to Fight Night Round 4 and other titles, Frank is a leading innovator whose work has become the standard in everyday game development. Read the interview, and share your thoughts in our discussion forums.
On a separate note, while we reported on iZ3D’s updated glasses yesterday, we have additional good news to share! iZ3D’s online store is now selling Peter Wimmer’s Stereoscopic Player for only $28 US. This is less than the list price on 3DTV’s site, and it includes all the S-3D outputs, including iZ3D’s updated algorithm.
First, the new iZ3D glasses have been released and are available for ordering. For those unfamiliar, these new glasses are designed to enhance the 3D experience found on iZ3D’s 22" monitor. Enhancements include improved color balance and reduced cross-talk or ghosting between the left and right views.
Our second news story is actually due out tomorrow, and answers this riddle recently posted to MTBS members: What do Spider-Man, the first two X-Men movies, stereoscopic 3D, nurf guns, and video games have in common? Share your thoughts in our discussion forums.