OK! Before you get excited (ok, you can still get excited), this isn't a true stereoscopic 3D rendering and there is much work that is left to be done. HOWEVER, this is definitive proof that the DirectX 11 (DirectX 10 as well) architecture is installed and working.
For those unfamiliar, Vireio Perception are free and open source drivers that let you take existing games and play them in virtual reality when they weren't designed for that purpose. They feature everything from direct game camera control to positional tracking.
The Immersed Europe ticket sales page is LIVE. Featuring a growing number of speakers and covering areas such as virtual and augmented reality, this is a reputable event featuring industry support from the likes of IGDA, TIGA, SIGGRAPH, Visual Effects Society, Tom's Hardware and more (and more to come).
Additional speakers and sponsors are welcome. We are also pleased to report the official participation of the government of Murcia, Spain as well as the University of Murcia.
The original Immersed event in Toronto resulted in ample media coverage, government trade missions, new business relationships with blue chip companies, and opportunities for vendors they wouldn’t have had access to otherwise. It’s Europe’s turn.
There are a limited number of early bird tickets available for 249 €, and when those are used up, there is another temporary code that takes 75 € off the price ("ImmerseMeEurope"). Our media and organizational partners will also be offering discount programs - watch for them!
“After a great experience speaking at ITA’s meeting during GDC, I decided our new company, Vicarious, should join the ITA for the high quality connections and information it provides members.” – Alex Chu, Co-Founder of Vicarious
Prior to starting his own company, Alex was the former Head of Design at Samsung Research in Dallas where Alex helped create Gear VR and designed Milk VR. He also spoke at the ITA’s annual meeting during GDC.
Vicarious is a VR magazine platform that allows immersive storytelling through new and legacy media formats. Their "design-forward" platform and tools put the spotlight on creator content, allowing them to freely express themselves in VR without worrying about the technical challenges of development. Looking forward to seeing this in action. Welcome to the alliance!