Pictured above is Tim Sweeney, Founder and CEO of Epic Games, accepting his JPR Technology Advancement Award from none other than Dr. Jon Peddie of Jon Peddie Research. Congrats!
We're a little late, but today's episode of Neil's Messy Basement features interviews with the Head of Cinematics for Leia 3D, and the CEO of Worldviz. Leia 3D has a new holographic smartphone display and already has a smartphone in the works for 2017. Worldviz is a market leader in virtual reality CAVE installations and virtual reality software tools.
Also Immersed 2016 is fast approaching. There was a hiccup where the startup tables looked to be sold out prematurely, and this is not the case. All fixed! There are going to be over 8,000 consumers over the course of three days at the public exhibition (up to 20,000 square feet), plus this is going to be an amazing event for industry and professionals working in the immersive space. Looking forward to seeing you there!
This week's episode features a great follow-up interview with Idealens, makers of a new mobile HMD that features positional tracking. Following this, we have a joint interview with SMI and Nvidia talking about their latest research and demonstration of foveated rendering. Really cool stuff showcased at SIGGRAPH 2016!
Finally, we've got more updates for Immersed 2016 taking placing October 16-18, 2016 at the Ontario Science Centre. This is going to be ambitious!
In a previous episode of Neil's Messy Basement, we interviewed Jose Luis Navarro, CEO of inMediaStudio. Jose revealed work being done with RTVE.es, the Spanish public radio and television corporation to recreate the Olympic training regimen in virtual reality form.
To make this innovative work possible, the inMediaStudio team used techniques like photogrammetry, 3D scanning, 360 degree video and sound, and much more. The experience works on all major platforms including Google Cardboard, Oculus Rift CV1, HTC Vive, Samsung Gear VR, and more.
One of the unique features is VR Analytics whereby details are learned about where people are looking in the experience so the content makers can learn more about making effective VR experiences in the future.