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MTBS3D The new episode of Neil's Messy Basement with @inmediastudio is great & will be up soon! #VR #AR #VirtualReality https://t.co/HvU0wRGtG0
MTBS3D RT @TheThirdFloor: TTF London's Exec. Producer, Duncan Burbidge, was interviewed for #neilsmessybasement @MTBS3D! #VR #AR #previs https://t…
MTBS3D New Messy Basement ep.w/ Duncan Burbidge of @TheThirdFloor who do all the pre visualization for @Marvel! #VR #AR https://t.co/5F5TSoC0zz
MTBS3D Watch the latest Messy Basement episode featuring @AtheerAiR's CEO & @NolanBushnell! #VR #AR https://t.co/NELvvnYqTD https://t.co/gx3bLjX9iy
MTBS3D New Neil's Messy Basement episode w/ @atari Founder @NolanBushnell & @AtheerAiR CEO! #VR #AR https://t.co/NELvvnYqTD https://t.co/DqULwTM8He
MTBS3D RT @Robertsmania: @NVIDIA wind down #E32016 with @CubicleNinjas Guided Meditation #GameReady excited to reach inner peace via GeForce! http…
MTBS3D RT @Robertsmania: #GranTurismoSport demo was fun, but #PlayStationVR support will be critical. Please? @PlayStation #E32016 @MTBS3D https:/…
MTBS3D RT @Robertsmania: I like the motion setup for Forza Horizon 3 @Xbox @VRXsimulators #E32016 @MTBS3D https://t.co/AtmvWRWc8D
MTBS3D RT @Robertsmania: Motion platform racing seat from Next Level Racing - Want! #E32016 @MTBS3D https://t.co/Vpezv62yaX
MTBS3D RT @Robertsmania: Nice motion in WRC6 rally driving! #VR with @dboxtech and @TMThrustmaster @bigbeninteract #E32016 @MTBS3D https://t.co/w3
MTBS3D Neil is going to very upset that he missed this @Robertsmania! #StarTrekBridgeCrew #VR #ubisoft #E32016 https://t.co/o3zQD370N1
MTBS3D RT @Robertsmania: Remember when Flight Sims were a genre? #VR and good controls can bring them back! @TMThrustmaster #E32016 @MTBS3D https:…
MTBS3D RT @Robertsmania: Very smooth pneumatic motion seats from Media Motion I want this for my racing seat! @MX_4D #E32016 @MTBS3D https://t.co/
MTBS3D RT @Robertsmania: Stand alone HMD from @ImmerexVR cinema and video content designed in San Diego! #E32016 @MTBS3D https://t.co/LYGKvDoPsl
MTBS3D RT @Robertsmania: We all knew this was happening, right? @naughtyamerica #E32016 @MTBS3D https://t.co/uC0PCad5Vy
MTBS3D RT @alexbdavies: .@NolanBushnell says that #VR is still in the "whiz bang phase" #NXNEFutureLand
MTBS3D RT @alexbdavies: "I like people better than robots - call me old fashioned" @NolanBushnell on playing Go against #AI #NXNEFutureLand https:…
MTBS3D RT @nxne: Thrilled to host @NolanBushnell at #NXNEfutureland (with #NXNE founder @m_hollett) Thx for the inspiration Nolan! https://t.co/Ic

Vireio Perception Room Scale is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramitacally diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.

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Vireio Vive Room Scale is on the Way!

Neil's Messy BasementThis will likely make everyone's day.  In today's episode, we:

  • Talk about the new AMD Radeon RX480 graphics card.
  • Interview Kevin Williams (DNA Association) about out of home entertainment.
  • Interview Denis Reischl about the new Vireio Perception Alpha with room scale.

Wha...???  Yes.  If all goes to plan, we will be releasing the next Vireio Perception alpha tomorrow (Saturday), and it will include room scale on the HTC Vive.  However, the interview reveals far more to be excited about.

Also, we've set up a unique article category for the show, and there is an RSS link available on the program page.  We've really been enjoying putting this together and we have lots of exciting things in store.  Have fun!
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AMD RX480 Revealed at $199 USD

AMD RX 480 Sourced From Tom's Hardware
There is still much to learn about AMD's paper-launched Radeon RX480 graphics card. Based on AMD's new Polaris architecture, it delivers over 5 teraflops of computing power and features either 4GB or 8GB of GDDR5 RAM. What sets its connectivity apart from the rest is it includes HDMI 2.0b and Displayport 1.3 and 1.4 support with HDR (the first card to offer this). According to Tom's Hardware, the unit runs at a quiet 150 Watts and delivers 1.7 X the performance per watt thanks to FinFET technology.

The biggest selling point? Price. Base unit price is $199 USD - a bargain for a VR Ready GPU that would normally be around $350 to $550 a piece.

According to Engadget, the cards beat out the Nvidia GTX1080 running Ashes of Singularity; impressive when you figure that two RX480's ($400 USD) are $200 cheaper than the single GTX1080 equivalent ($600).

There is something more to be discussed here, and we'll get into it in the next edition of Neil's Messy Basement.
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