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MTBS3D RT @TheThirdFloor: TTF London's Exec. Producer, Duncan Burbidge, was interviewed for #neilsmessybasement @MTBS3D! #VR #AR #previs https://t…
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MTBS3D New Messy Basement ep.w/ Duncan Burbidge of @TheThirdFloor who do all the pre visualization for @Marvel! #VR #AR https://t.co/5F5TSoC0zz
MTBS3D Watch the latest Messy Basement episode featuring @AtheerAiR's CEO & @NolanBushnell! #VR #AR https://t.co/NELvvnYqTD https://t.co/gx3bLjX9iy
MTBS3D New Neil's Messy Basement episode w/ @atari Founder @NolanBushnell & @AtheerAiR CEO! #VR #AR https://t.co/NELvvnYqTD https://t.co/DqULwTM8He
MTBS3D RT @Robertsmania: @NVIDIA wind down #E32016 with @CubicleNinjas Guided Meditation #GameReady excited to reach inner peace via GeForce! http…
MTBS3D RT @Robertsmania: #GranTurismoSport demo was fun, but #PlayStationVR support will be critical. Please? @PlayStation #E32016 @MTBS3D https:/…
MTBS3D RT @Robertsmania: I like the motion setup for Forza Horizon 3 @Xbox @VRXsimulators #E32016 @MTBS3D https://t.co/AtmvWRWc8D
MTBS3D RT @Robertsmania: Motion platform racing seat from Next Level Racing - Want! #E32016 @MTBS3D https://t.co/Vpezv62yaX
MTBS3D RT @Robertsmania: Nice motion in WRC6 rally driving! #VR with @dboxtech and @TMThrustmaster @bigbeninteract #E32016 @MTBS3D https://t.co/w3
MTBS3D Neil is going to very upset that he missed this @Robertsmania! #StarTrekBridgeCrew #VR #ubisoft #E32016 https://t.co/o3zQD370N1
MTBS3D RT @Robertsmania: Remember when Flight Sims were a genre? #VR and good controls can bring them back! @TMThrustmaster #E32016 @MTBS3D https:…
MTBS3D RT @Robertsmania: Very smooth pneumatic motion seats from Media Motion I want this for my racing seat! @MX_4D #E32016 @MTBS3D https://t.co/
MTBS3D RT @Robertsmania: Stand alone HMD from @ImmerexVR cinema and video content designed in San Diego! #E32016 @MTBS3D https://t.co/LYGKvDoPsl
MTBS3D RT @Robertsmania: We all knew this was happening, right? @naughtyamerica #E32016 @MTBS3D https://t.co/uC0PCad5Vy
MTBS3D RT @alexbdavies: .@NolanBushnell says that #VR is still in the "whiz bang phase" #NXNEFutureLand
MTBS3D RT @alexbdavies: "I like people better than robots - call me old fashioned" @NolanBushnell on playing Go against #AI #NXNEFutureLand https:…
MTBS3D RT @nxne: Thrilled to host @NolanBushnell at #NXNEfutureland (with #NXNE founder @m_hollett) Thx for the inspiration Nolan! https://t.co/Ic
MTBS3D RT @alexbdavies: Just interviewed industry legend & #Atari founder @NolanBushnell about #VR for @UploadVR 😆 #Amazing #NXNEfutureland https:…

Fallout 4 in VR...Again.

Fallout 4
Imitation is the sincerest form of flattery, and boy is Bethesda Softworks sincere! As announced at E3 Expo, Fallout 4 is getting the native VR treatment on the HTC Vive come 2017. Not sure why it's taking them so long, but it's satisfying to know that thanks to the free and open source Vireio Perception 4.0 Alpha 2 release, we got room scale VR working on the Vive before the actual game developer did. That's something to be proud of!

We've been getting pinged asking if we will continue Fallout 4 VR support given Bethesda Softworks' plans for next year. The answer is we will complete the profile, though Vireio Perception was never intended to be a one game driver. Fallout 4 was just a coding model to develop certain architecture so we could dramatically diversify the game support a bit later. Each day brings us closer and closer to that goal. By 2017, which is a long way off, Vireio will have far more robust offerings than Fallout 4 on its own - that's for sure!

Congratulations to the Bethesda Softworks team! Looking forward to seeing your version of Fallout 4 in VR.
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The E3 Expo Curse is Upon us!

Cat Meme
For reasons beyond our cotrol, we had to cancel our trip to E3 Expo this year.  We were fortunate to have trip cancellation insurance!  More than this, we had some tech problems which zapped this week's episode of Neil's Messy Basement.  A cursed week for sure!

HOWEVER, MTBS' Kris Roberts will be on the seen Tweeting his way through E3, there is an ITA meeting taking place for the membership during the show, AND we are going to double up the Neil's Messy Basement episodes next week to make up for the difference.  Finally, Vireio Perception's Denis Reischl will likely be back in action from his vacation, so we will have more news and updates to share.

Have fun at E3 Expo, everyone!  It's bound to be an exciting show.
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Vireio Perception Room Scale is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramitacally diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.

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