Over the past few months, we've seen Vireio Perception improved with features we had thought impossible. Positional tracking for all supported games, for example. VR Boost which makes it possible to use the game's architecture to behave more like a real VR game; forcing larger than life field of view, or using the game's cameras directly instead of manipulating the game's matrix after the fact. These are very big innovations for a virtual reality driver.
Here's the thing. Much of this technology requires manipulation of a game's memory registers, and things change as games get patched and updated, or in many cases, changed from computer to computer or operating system to operating system. To make matters worse, finding the right memory registers is a painstaking process that can easily take hours per game.
THIS is why John Gaeta is THE MAN. While he hates being called this, he's definitely a visionary in our book. He and his team won the Academy Award for the special effects and famous Bullet Time sequences in The Matrix Trilogy, and he completely gets it as far as seeing the potential of virtual reality and immersive technology.
Of course, he's speaking at Immersed along with other futurists with an equally huge vision and mindset. I think Gaeta exemplifies why Immersed is so important. The politics and posturing are all scraped away, and what we are left with is a vision and mindset for building a huge industry. That's what we need right now, and that's what you will find at Immersed.