This is a very exciting development from the Nvidia camp. A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen. This disconnect is a major contributor to motion sickness and all around discomfort in VR.
MTBS got a chance to catch up with Matt Ruttenberg, Co-Founder of Control VR at the TechCrunch VR Meetup. Turns out they made a big enhancement to their motion tracking system that greatly simplifies the calibration process. It's now just a matter of clapping your hands together and taking a quick bow! We'll see what more we can learn later in the show.
MTBS was really excited to try out Samsung's Gear VR, and we got an early preview thanks to NextVR being onhand with some of their latest 360 degree 3D footage. It's a bit early to make a final judgement because the NextVR content isn't really processor intensive compared to a game. However, what we did see was very snappy and definitely low latency; even competitive with Oculus' desktop equivalent.
NextVR's visual result was pretty snazzy too. The footage we saw at CES 2014 was a twisted mess compared the the crisp imagery that was showcased on GearVR. We are looking forward to putting the GearVR through its paces at Oculus Connect!
"The Immersive Technology Alliance brings together expertise from across the field to foster and promote innovation in this space, and it couldn't be happening at a more important time. As the mainstream media turns its attention back to virtual reality, it is critically important that we have a forum for immersive technology developers, content creators, and innovators to work together on issues and standards, and ITA is providing that forum. AvaCon is delighted to join the conversation and we look forward to working with partners in the industry to help move the metaverse forward." - Chris Collins, President