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MTBS3D RT @tomshardware: Oculus Connect: The Future, And AMD Vs. NVIDIA - http://t.co/tldYdM0ogj
MTBS3D MTBS has a great interview from #OculusConnect with our friend, Palmer Luckey! #VR #Oculus #PalmerLuckey http://t.co/BFskUzBS9w
MTBS3D More Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/heTymgFEJT
MTBS3D Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/4locnoEi3p
MTBS3D RT @JoshuaFarkas: Palmer celebrates his birthday, after eating a chocolate DK2! http://t.co/JhKTwhUQQQ
MTBS3D RT @SebKuntz: Btw I tested Samsung's Gear VR and it really works. Indeed mobility is a big plus. Lack of position tracking and 3d interacti…
MTBS3D RT @cybereality: Crescent Bay is quite literally the most amazing thing I've ever seen. And I've seen some things in my life.
MTBS3D RT @kentbye: I just got to try Crescent Bay @Oculus #VR prototype headset & I've seen the future. No screen door. 360degree tracking. Incre…
MTBS3D RT @oculus: #OculusConnect keynote stream with @ID_AA_Carmack is now live! http://t.co/sfOzJvFOHx

Nvidia Maxwell GPUs Going VR!

Nvidia Introduces Latency Reducing Technology For VR!This is a very exciting development from the Nvidia camp.  A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen.  This disconnect is a major contributor to motion sickness and all around discomfort in VR.
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Control VR Innovates, Gear VR at TechCrunch!


MTBS got a chance to catch up with Matt Ruttenberg, Co-Founder of Control VR at the TechCrunch VR Meetup.  Turns out they made a big enhancement to their motion tracking system that greatly simplifies the calibration process.  It's now just a matter of clapping your hands together and taking a quick bow!  We'll see what more we can learn later in the show.


MTBS was really excited to try out Samsung's Gear VR, and we got an early preview thanks to NextVR being onhand with some of their latest 360 degree 3D footage.  It's a bit early to make a final judgement because the NextVR content isn't really processor intensive compared to a game.  However, what we did see was very snappy and definitely low latency; even competitive with Oculus' desktop equivalent.

NextVR's visual result was pretty snazzy too.  The footage we saw at CES 2014 was a twisted mess compared the the crisp imagery that was showcased on GearVR.  We are looking forward to putting the GearVR through its paces at Oculus Connect!

It's definitely going to be a fun show!
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AvaCon Joins The ITA!

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"The Immersive Technology Alliance brings together expertise from across the field to foster and promote innovation in this space, and it couldn't be happening at a more important time. As the mainstream media turns its attention back to virtual reality, it is critically important that we have a forum for immersive technology developers, content creators, and innovators to work together on issues and standards, and ITA is providing that forum. AvaCon is delighted to join the conversation and we look forward to working with partners in the industry to help move the metaverse forward." - Chris Collins, President

Similar to The Immersive Technology Alliance, AvaCon is a true 501(c)(3) non-profit organization.  They specialize in promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.  The ITA and AvaCon share similar passions and there is an even bigger story coming out of this.
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