For those unfamiliar, Vireio Perception are the free and open source drivers that let you take existing games and play them in VR. When we say VR, we mean true stereoscopic 3D rendering with positional tracking and as few sacrifices as possible.
We are not ready to release a build to the public yet, but the Vireio Perception team decided to try something different this time around. With thanks to Razer, the team received a bunch of OSVR Hacker Development Kits, and we are pleased to report that we got Direct Mode to work with DirectX 11 support. For us, this was a very cool achievement.
The Vireio Perception team will strive to support every head mounted display we can get our hands on.
Now, we don't yet know if the unnamed prototype will be ready fast enough for what we have planned (it's not by Razer), but we are also going to be experimenting with a brand new PC based HMD that is completely wireless and features positional tracking (intended to be room scale). Someone has to do it. ;-)
It's kind of a crazy world we live in! Facebook is regularly going on record that virtual reality won't be a mass market for ten to twenty years while others are quitting their day jobs and making full virtual reality commitments for a short term future. The messaging is so far apart and seemingly mixed, we decided to write this piece to share our own interpretation of what it all means. Well, someone had to do it!
Today we have our interview with the developers behind Budget Cuts, a well received virtual reality game about a spy trying to get his tools back. It was definitely a lot of fun and exemplifies the benefits of having a room scale experience.