MTBS3D RT @GetImmersed: Great article by @tomshardware on #Immersed2016 sponsor @ImmerVision's panamorph camera technology! #360camera #VR https:/…
MTBS3D Neil's blog on Gamasutra on how to solve VR's customer relationship problems. #VR #VirtualReality #AugmentedReality
MTBS3D RT @GetImmersed: .@Vrvana's Totem #mixedreality was 'beyond expectations.' Great article by @tomshardware! #Immersed2016 #VR #AR https://t.…
MTBS3D RT @GetImmersed: Ramtin Attar of @autodesk presenting on projects that are making use of immersive technologies. #Immersed2016 #VR #AR #Vir
MTBS3D RT @FloreoTech: "We believe we can teach real life skills through VR" -- Vijay on the potential applications of #vr beyond games. @GetImmer
MTBS3D RT @saleemkhan: [I'm speaking about virtual reality in #journalism at @GetImmersed at @OntScienceCtr today. Join us!] #JOVRNALISM #Immerse
MTBS3D RT @manpreet_kj: Messing with Reality (trying on incredibly fascinating augumented reality headset by @Vrvana ) @GetImmersed @OntScienceCtr
MTBS3D RT @manpreet_kj: What a day! Met truly awesome, former Airforce pilot @kmastin5 &got his autograph #Thunderbirds#5 #DreamComeTrue @GetImmer
MTBS3D RT @GetImmersed: First up today: Charlie Morrow @MorrowSound is giving his presentation with Immersive Sound at his booth! #Immersed2016 #V
MTBS3D RT @GetImmersed: .@AjayFry was just live on Periscope at #Immersed2016! #VR
MTBS3D RT @AjayFry: Rain got you down in #Toronto today? Why not Immerse yourself in another world at @GetImmersed happening today @OntScienceCtr
MTBS3D RT @GetImmersed: Immersive Industry Outlook Panel with @_jasonjerald @acserrano and @pumcypuhoy! @TheVRBook @cfccreates @tomshardware #Imme
MTBS3D RT @GetImmersed: Check out this cool #tiltbrushing video from #Immersed2016 by @onabatova from the yesterday at the @OntScienceCtr! #HTCViv
MTBS3D RT @official_ita3d: .@GetImmersed has just begun! Today's public show at the @OntScienceCtr was packed! Looking forward to two more days! #…
MTBS3D RT @FloreoTech: Wonderful day today at #immersed2016 with some super kids. Thanks @GetImmersed for a great day!
MTBS3D RT @N100startups: My nephew Ben trying out @FloreoTech today at #Immersed2016 attention and focus levels within tolerable parameters. https…
MTBS3D RT @onabatova: @GetImmersed @ImmersiONVRelia @ViaplayCorp was great day two more to go

You'll Never Think of Steam Engines the Same Way Again!

Steam Engine
OK!  You are probably wondering why we have a picture of a steam engine on the front page of MTBS.  We have a very good excuse.  In today's episode of Neil's Messy Basement, we talk about responsible virtual reality, and believe it or not, early locomotives turned out to be a really good (and hysterical) comparable to where the market is today.  If you can get through the first ten minutes of ranting and raving, the pay-off is worth it.
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The Best Headache VR Ever Had

Just caught this on television!

To demonstrate what a migraine sufferer goes through (I've had my share), a mixed reality experience was created where the user wears an HMD mixed with stereoscopic 3D cameras.  When the user moves around the room, they see a pixelated blob on top of everything they look at.  From what I can tell, it's a pretty good demonstration of a classic migraine minus the onslaught of pain that shortly follows.

Here is where things get funny (I think).  First, they are obviously using an Oculus Rift DK2 with the brand name MOSTLY covered with the product name "Excedrin".  You can actually see the "O" peeping out of the Excedrin product label!

Second, and I know this is a cheap shot, what does it say when the best way to demonstrate what a migraine sufferer goes through is to put an Oculus Rift on their head.  OHHH!  Low blow - couldn't resist.

Humor aside, it's really cool that VR is making mass market appearances like this in a meaningful way.  Good stuff!
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Responsible Consumer VR Experiences Working Group

Dr. Michael Madary

“Immersive technology holds great promise for new forms of education, social interaction, medical treatment, and artistic expression. My own work, in collaboration with the ITA, is about enabling the well being of end users and the positive outcome of technologies such as virtual reality and augmented reality. We are all still learning what this powerful media is capable of, and the alliance provides a valuable opportunity for technology and content makers to build the required tool sets for safe and viable experiences.” – Dr. Michael Madary, Responsible Consumer VR Experience Working Group Lead .
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