The latest VR frontier up for grabs is the Metaverse. The latest entrant is a partnership between Next Galaxy Group and Eon Reality. Eon Reality is best known for building virtual reality CAVEs for universities and industrial use. They have jointly announced plans to build a virtual reality Metaverse via CEEK; a VR platform that lets you view and participate with all kinds of entertainment while wearing products like the Oculus Rift.
It sounds like a hokey premise; that VR can somehow instil behavioral changes in us to do great things for our environment - but what if our VR actions really do subconsciously influence our real life behavior?
Stanford University is starting to find the answers in their tree cutting study. Users go through the action of standing in a virtual reality forest with a mix of haptics and a VR display with surround audio. The user cuts down a tree and feels every chainsaw rumble as they do it. The result? According to Stanford, that VR experience will lead to a 20% drop in paper consumption and the subject will seek out recycled goods for the foreseeable future. In contrast, participants that just watch a video and read articles about deforestation will have a similar result, but the positive effect of taking on a more environmentally friendly path won't last more than a week.
A new head mounted display is being developed by FOVE. What makes FOVE unique compared to the other stuff on the market is it will feature eye tracking. Eye tracking serves several purposes:
According to FOVE, it's no longer necessary to have 100% clarity over the entire screen. Instead, it's only necessary to have the highest level of resolution and related processing power concentrated on where your pupils are looking. Eye tracking is also a great tool for fast reaction interfaces. MTBS also knows that it's a nice touch when game characters dynamically adjust their gaze to where your eyes are pointed. This is going to be extremely important for convincing interactions in a future Metaverse.