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MTBS3D .@ImmersionArcade & @CtrlVCanada in the Basement talking #VR arcades! Both will be at @GetImmersed! #Immersed2016 https://t.co/m9WQE8KLaR
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MTBS3D RT @GetImmersed: Speakers from @CtrlVCanada & @ImmersionArcade added to Immersed2016! #VR #AR #VirtualReality https://t.co/kJldY5CDfk https…
MTBS3D GameCoder Studios visits the Basement! New episode online! @GameCoder_Team #VR #AR https://t.co/voSuCjpYvg https://t.co/dudEyvL2ez
MTBS3D RT @GetImmersed: .@ImmerVision is one our sponsors & will be showcasing their 360 technology for professionals! #Immersed2016 #VR #AR https…
MTBS3D Neil's Messy Basement Episode 16 with Leia3D and @WorldViz! #VR #AR #VirtualReality https://t.co/cJSU4hOzDz
MTBS3D Don't miss your chance to buy early bird tickets for @GetImmersed at @OntScienceCtr! #Immersed2016 #VR #AR https://t.co/8ThPuNESfH
MTBS3D More start up table tickets on sale for #Immersed2016! #VR #AR #VirtualReality https://t.co/9AYAZpnjEu
MTBS3D RT @GetImmersed: The #Immersed2016 speaker list is up! We're adding new speakers all the time. #VR #AR #VirtualReality https://t.co/kJldY5U
MTBS3D New Neil's Messy Basement interview with @idealens & joint interview with SMI and @nvidia! #VR #AR #VirtualReality https://t.co/asv839XKrZ
MTBS3D We arrived yesterday for @siggraph! Drove by this little place on the way to the hotel. #SIGGRAPH2016 #Disneyland https://t.co/i2LROBDdEI
MTBS3D I'm going to VRLA, the world's largest VR expo, on August 5 & 6th! Will you come with me? https://t.co/wHPsDjvX6H https://t.co/cOr29Kb9Eb
MTBS3D New Neil's Messy Basement with big #Immersed16 announcement @GetImmersed, plus interview with @MorrowSound! #VR #AR https://t.co/kFUYbUA3ib
MTBS3D Check out Neil's interview with Cosmo Scarf, Co-Founder of @vrlosangeles! #VRLA https://t.co/EZFIFxLIek
MTBS3D Don't miss @cosmoscharf of @vrlosangeles on this week's Neil's Messy Basement! #VRLA #VR #AR https://t.co/lBiV3u2m5A https://t.co/YUyoiYEJny
MTBS3D Excited to be a media partner for @vrlosangeles on 8/5 & 8/6! https://t.co/wHPsDjvX6H #VRLA

You'll Never Think of Steam Engines the Same Way Again!

Steam Engine
OK!  You are probably wondering why we have a picture of a steam engine on the front page of MTBS.  We have a very good excuse.  In today's episode of Neil's Messy Basement, we talk about responsible virtual reality, and believe it or not, early locomotives turned out to be a really good (and hysterical) comparable to where the market is today.  If you can get through the first ten minutes of ranting and raving, the pay-off is worth it.
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The Best Headache VR Ever Had


Just caught this on television!

To demonstrate what a migraine sufferer goes through (I've had my share), a mixed reality experience was created where the user wears an HMD mixed with stereoscopic 3D cameras.  When the user moves around the room, they see a pixelated blob on top of everything they look at.  From what I can tell, it's a pretty good demonstration of a classic migraine minus the onslaught of pain that shortly follows.

Here is where things get funny (I think).  First, they are obviously using an Oculus Rift DK2 with the brand name MOSTLY covered with the product name "Excedrin".  You can actually see the "O" peeping out of the Excedrin product label!

Second, and I know this is a cheap shot, what does it say when the best way to demonstrate what a migraine sufferer goes through is to put an Oculus Rift on their head.  OHHH!  Low blow - couldn't resist.

Humor aside, it's really cool that VR is making mass market appearances like this in a meaningful way.  Good stuff!
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Responsible Consumer VR Experiences Working Group

Dr. Michael Madary

“Immersive technology holds great promise for new forms of education, social interaction, medical treatment, and artistic expression. My own work, in collaboration with the ITA, is about enabling the well being of end users and the positive outcome of technologies such as virtual reality and augmented reality. We are all still learning what this powerful media is capable of, and the alliance provides a valuable opportunity for technology and content makers to build the required tool sets for safe and viable experiences.” – Dr. Michael Madary, Responsible Consumer VR Experience Working Group Lead .
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