Last week, The Immersive Technology Alliance worked with the Space Channel's InnerSpace team to build a special segment about modern virtual reality. While they originally wanted to do the interview at ITA offices, we had a better idea. Let's really get people excited by showing as many immersive technology solutions as we could so viewers see how diverse this industry is going to become by doing this at AMD's Markham office. That's the primary home of their graphics technology which is a proud Canadian story.
OK guys! We're really excited to tell you that with thanks to Simon Brown, we think we've nailed asynchronous timewarp with Vireio Perception. We've adding special timing adjustments in the Overall Settings menu to compensate for game by game timing changes. 0 does nothing, and 20 is overkill and introduces latency. Try to work with a setting of 3 - 8 for optimal results.
Immersed Europe is coming together very nicely with a uniquely European flavor and many of the sharpest minds in one place! Some speakers just added include:
James Golding joined Epic in 2002 where he worked on several Unreal Tournament and Gears of War titles. He is now one of the lead programmers on Unreal Engine 4, and his main focus is on game systems such as scripting, physics and animation. James is based in the UK, and is also actively involved with developer relations for Epic Games.
Jeffrey Martin, CEO of Sphericam. Just finishing a successful Kickstarer, their pro-sumer 360-degree camera is making waves as a viable way to make immersive videos on the go.