MTBS3D RT @GetImmersed: Ramtin Attar of @autodesk presenting on projects that are making use of immersive technologies. #Immersed2016 #VR #AR #Vir
MTBS3D RT @FloreoTech: "We believe we can teach real life skills through VR" -- Vijay on the potential applications of #vr beyond games. @GetImmer
MTBS3D RT @saleemkhan: [I'm speaking about virtual reality in #journalism at @GetImmersed at @OntScienceCtr today. Join us!] #JOVRNALISM #Immerse
MTBS3D RT @manpreet_kj: Messing with Reality (trying on incredibly fascinating augumented reality headset by @Vrvana ) @GetImmersed @OntScienceCtr
MTBS3D RT @manpreet_kj: What a day! Met truly awesome, former Airforce pilot @kmastin5 &got his autograph #Thunderbirds#5 #DreamComeTrue @GetImmer
MTBS3D RT @GetImmersed: First up today: Charlie Morrow @MorrowSound is giving his presentation with Immersive Sound at his booth! #Immersed2016 #V
MTBS3D RT @GetImmersed: .@AjayFry was just live on Periscope at #Immersed2016! #VR
MTBS3D RT @AjayFry: Rain got you down in #Toronto today? Why not Immerse yourself in another world at @GetImmersed happening today @OntScienceCtr
MTBS3D RT @GetImmersed: Immersive Industry Outlook Panel with @_jasonjerald @acserrano and @pumcypuhoy! @TheVRBook @cfccreates @tomshardware #Imme
MTBS3D RT @GetImmersed: Check out this cool #tiltbrushing video from #Immersed2016 by @onabatova from the yesterday at the @OntScienceCtr! #HTCViv
MTBS3D RT @official_ita3d: .@GetImmersed has just begun! Today's public show at the @OntScienceCtr was packed! Looking forward to two more days! #…
MTBS3D RT @FloreoTech: Wonderful day today at #immersed2016 with some super kids. Thanks @GetImmersed for a great day!
MTBS3D RT @N100startups: My nephew Ben trying out @FloreoTech today at #Immersed2016 attention and focus levels within tolerable parameters. https…
MTBS3D RT @onabatova: @GetImmersed @ImmersiONVRelia @ViaplayCorp was great day two more to go
MTBS3D RT @alexbdavies: It's pretty awesome to be able to check out the @OntScienceCtr after-hours when it's just me and the exhibits #Immersed20
MTBS3D RT @peta: #Toronto: PETA is at #Immersed2016 with our "I, Chicken" VR experience, where participants learn what happens to chickens on fact…

Fallout 4 in VR...Again.

Fallout 4
Imitation is the sincerest form of flattery, and boy is Bethesda Softworks sincere! As announced at E3 Expo, Fallout 4 is getting the native VR treatment on the HTC Vive come 2017. Not sure why it's taking them so long, but it's satisfying to know that thanks to the free and open source Vireio Perception 4.0 Alpha 2 release, we got room scale VR working on the Vive before the actual game developer did. That's something to be proud of!

We've been getting pinged asking if we will continue Fallout 4 VR support given Bethesda Softworks' plans for next year. The answer is we will complete the profile, though Vireio Perception was never intended to be a one game driver. Fallout 4 was just a coding model to develop certain architecture so we could dramatically diversify the game support a bit later. Each day brings us closer and closer to that goal. By 2017, which is a long way off, Vireio will have far more robust offerings than Fallout 4 on its own - that's for sure!

Congratulations to the Bethesda Softworks team! Looking forward to seeing your version of Fallout 4 in VR.

The E3 Expo Curse is Upon us!

Cat Meme
For reasons beyond our cotrol, we had to cancel our trip to E3 Expo this year.  We were fortunate to have trip cancellation insurance!  More than this, we had some tech problems which zapped this week's episode of Neil's Messy Basement.  A cursed week for sure!

HOWEVER, MTBS' Kris Roberts will be on the seen Tweeting his way through E3, there is an ITA meeting taking place for the membership during the show, AND we are going to double up the Neil's Messy Basement episodes next week to make up for the difference.  Finally, Vireio Perception's Denis Reischl will likely be back in action from his vacation, so we will have more news and updates to share.

Have fun at E3 Expo, everyone!  It's bound to be an exciting show.

Vireio Perception Room Scale is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramitacally diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.