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MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj
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MTBS3D @DARKFiB3R Have you received it yet?
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MTBS3D .@Robertsmania interviewed #FeelVR about their new haptics #VR chair at @CES! #CES2017 #VirtualRealityhttps://t.co/wd29xcFXXb
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MTBS3D Pico talked about their new positionally tracked wireless mobile HMD at @CES. #CES2017 #PicoNeo #VRhttps://t.co/xR9a7ESaGG
MTBS3D .@ImmersiveRobot discussed their data compressed wireless solution for tether-free #VR at @CES. #CES2017 #HTCVivehttps://t.co/nPDzE6Pg1b
MTBS3D .@DisplayLink showed us their new solution for wireless room-scale HMD capabilities at @CES! #CES2017 #HTCVive #VRhttps://t.co/Ew2wiBO7E0
MTBS3D RT @MTBS3D: .@dcuinh showed us #blazethenight Emagin HMD Group's new consumer targeted night vision glasses @CES! #CES #AR #VR https://t.co
MTBS3D RT @MTBS3D: .@GrushBrush is a video game toothbrush for kids. We spoke with Co-Founder @EthanSchur at @CES! #CES2017 #Grush #VR https://t.c…
MTBS3D .@GrushBrush is a video game toothbrush for kids. We spoke with Co-Founder @EthanSchur at @CES! #CES2017 #Grush #VRhttps://t.co/CDuGcn8ROz
MTBS3D .@dcuinh showed us #blazethenight Emagin HMD Group's new consumer targeted night vision glasses @CES! #CES #AR #VRhttps://t.co/n3h8pgZreO
MTBS3D RT @MTBS3D: .@nvidia tells us what Rockband VR, Robo Recall & socks have in common in this great interview from @CES! #CES2017 https://t.c…
MTBS3D RT @MTBS3D: .@MergeVR showcased their new efforts in #AugmentedReality at @CES. Lots of fun! #CES2017 #AR https://t.co/UXbwS6HlJR https://…
MTBS3D RT @TriDef: Looks like @GIGABYTEUSA is serious about VR. Nice interview @MTBS3D https://t.co/5xNXS5Nq3i https://t.co/wxeetJH12f
MTBS3D RT @MTBS3D: Interview with @HP on the debut of Sprout2 easily one of the most amazing things we saw at @CES! #CES2017 #HPSprout2 https://t.…
MTBS3D .@nvidia tells us what Rockband VR, Robo Recall & socks have in common in this great interview from @CES! #CES2017 https://t.co/mqnjsOy1fz
MTBS3D .@MergeVR showcased their new efforts in #AugmentedReality at @CES. Lots of fun! #CES2017 #ARhttps://t.co/mXjkezH6cY
MTBS3D RT @MTBS3D: MTBS got a personal tour of the @Sony @PlayStation #VR Aim Controller & the #PSVR title Farpoint at @CES! #CES2017 https://t.co
MTBS3D MTBS got a personal tour of the @Sony @PlayStation #VR Aim Controller & the #PSVR title Farpoint at @CES! #CES2017https://t.co/0eVJ9BuxIQ
MTBS3D Interview with @HP on the debut of Sprout2 easily one of the most amazing things we saw at @CES! #CES2017https://t.co/qalhv4DGN4
MTBS3D .@GIGABYTEUSA has a big commitment to #VR and talked with us about it at @CES! #CES2017 #VirtualReality https://t.co/bFsqPfIdWZ

Viva Las Vegas!

The hotel room view...it's great!
Arrived in Vegas for CES 2017; our ninth edition of the show. As symbolized by our unmatched view of the city's landscape, we have no idea what this year's show will bring us! We are really excited to try all kinds of new things and meet up with the vendors new and old. Each year manages to surprise us in a good way, so let's see what 2017 has to offer!

The hotel was happy to move our room, by the way. However, it was just so perfect...we kept it.
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Happy New Year, So Long 2016!

MTBS New Year
Last December, we ended the year off with a very accurate forecast of virtual reality HMD sales with the core message that it's going to take at least three to five years for consumer VR HMD sales to pick up because the whole market is dependent on the limitations and availability of modern graphics processing power. It wasn't a matter of opinion because the numbers - especially on PC - are baked in.
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Basemark VRTrek Latency Tester Released

Basemark VRTrek SensorCoding a virtual reality game or software solution is complex enough, and getting the performance right is another can of worms that all developers need to contend with.  A key performance factor for having a successful virtual reality experience is achieving a very low level of latency to help avoid motion sickness in VR.  Complicating things further is the different VR hardware solutions and supportive performance equipment like graphics cards and CPUs can behave differently.
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