Arrived in Vegas for CES 2017; our ninth edition of the show. As symbolized by our unmatched view of the city's landscape, we have no idea what this year's show will bring us! We are really excited to try all kinds of new things and meet up with the vendors new and old. Each year manages to surprise us in a good way, so let's see what 2017 has to offer!
The hotel was happy to move our room, by the way. However, it was just so perfect...we kept it.
Last December, we ended the year off with a very accurate forecast of virtual reality HMD sales with the core message that it's going to take at least three to five years for consumer VR HMD sales to pick up because the whole market is dependent on the limitations and availability of modern graphics processing power. It wasn't a matter of opinion because the numbers - especially on PC - are baked in.
Coding a virtual reality game or software solution is complex enough, and getting the performance right is another can of worms that all developers need to contend with. A key performance factor for having a successful virtual reality experience is achieving a very low level of latency to help avoid motion sickness in VR. Complicating things further is the different VR hardware solutions and supportive performance equipment like graphics cards and CPUs can behave differently.