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MTBS3D .@Vireio Perception 4.0 Alpha 3 is out! Download it here! #VireioPerception #VR #VirtualRealityhttps://t.co/1i8N4fRTWi
MTBS3D RT @vrfix: Ace interview with Ryan Jackson about dome VR projecting challenges with Neil Schneider from @MTBS3D https://t.co/bMYUkkznoo
MTBS3D RT @GetImmersed: #Immersed2016 is talked about on new episode of Neil's Messy Basement! #VirtualReality #VR #AR #immersivetech https://t.c…
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MTBS3D RT @cinematicVR: Huge Virtual Reality and 3D conference coming to Toronto in October. https://t.co/1xghpuL5aK @official_ita3d https://t.co/
MTBS3D RT @FMX_Conference: New speakers at #immersed2016- are you going to attend as well? https://t.co/MEnbdh8TFs
MTBS3D RT @rosmith11: Huge Virtual Reality, #3D conference coming to Toronto in October https://t.co/bYaQk8GT82 @GetImmersed @OntScienceCtr @AMD
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MTBS3D RT @GetImmersed: It's not just for developers, consumers are important, too! #Immersed2016 #VR #AR #VirtualReality https://t.co/QoDE2RKd4i
MTBS3D RT @GetImmersed: .@AMD Delivering Immersed Keynote, VR/AR Showcase Reaching Thousands. #Immersed2016 #VR #AR #VirtualReality https://t.co/3
MTBS3D Daryl Sartain Director & Worldwide Head of Virtual Reality & Displays at @AMD will be giving @GetImmersed keynote! https://t.co/NY1JDumiye
MTBS3D .@ImmersionArcade & @CtrlVCanada in the Basement talking #VR arcades! Both will be at @GetImmersed! #Immersed2016 https://t.co/m9WQE8KLaR
MTBS3D RT @GetImmersed: Speakers from @CtrlVCanada & @ImmersionArcade added to Immersed2016! #VR #AR #VirtualReality https://t.co/kJldY5CDfk https…
MTBS3D GameCoder Studios visits the Basement! New episode online! @GameCoder_Team #VR #AR https://t.co/voSuCjpYvg https://t.co/dudEyvL2ez

Vireio Perception Room Scale is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramitacally diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.

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Vireio Vive Room Scale is on the Way!

Neil's Messy BasementThis will likely make everyone's day.  In today's episode, we:

  • Talk about the new AMD Radeon RX480 graphics card.
  • Interview Kevin Williams (DNA Association) about out of home entertainment.
  • Interview Denis Reischl about the new Vireio Perception Alpha with room scale.

Wha...???  Yes.  If all goes to plan, we will be releasing the next Vireio Perception alpha tomorrow (Saturday), and it will include room scale on the HTC Vive.  However, the interview reveals far more to be excited about.

Also, we've set up a unique article category for the show, and there is an RSS link available on the program page.  We've really been enjoying putting this together and we have lots of exciting things in store.  Have fun!
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AMD RX480 Revealed at $199 USD

AMD RX 480 Sourced From Tom's Hardware
There is still much to learn about AMD's paper-launched Radeon RX480 graphics card. Based on AMD's new Polaris architecture, it delivers over 5 teraflops of computing power and features either 4GB or 8GB of GDDR5 RAM. What sets its connectivity apart from the rest is it includes HDMI 2.0b and Displayport 1.3 and 1.4 support with HDR (the first card to offer this). According to Tom's Hardware, the unit runs at a quiet 150 Watts and delivers 1.7 X the performance per watt thanks to FinFET technology.

The biggest selling point? Price. Base unit price is $199 USD - a bargain for a VR Ready GPU that would normally be around $350 to $550 a piece.

According to Engadget, the cards beat out the Nvidia GTX1080 running Ashes of Singularity; impressive when you figure that two RX480's ($400 USD) are $200 cheaper than the single GTX1080 equivalent ($600).

There is something more to be discussed here, and we'll get into it in the next edition of Neil's Messy Basement.
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