MTBS3D Miraisens has developed a type of haptics device that mimics sensations. Interview from @WEST_Conf. #WESTConf #VR
MTBS3D The @MushroomBallVR Kickstarter is LIVE! It was very popular @GetImmersed & have planned support for #OculusRift #VR
MTBS3D RT @Laura_Canada: Fantastic coverage of @voidvr via @MTBS3D
MTBS3D Kharis O'Connor's talk on Guiding Principles For Immersive User Interfaces. @IsHumanCo @rmtwrkr #VR #Immersed2015
MTBS3D .@Crytek Releases Robinson: The Journey Trailer
MTBS3D Crash a car and learn something with @_fin_design!

Jaunt's Grant Anderson is Back With More!

Check out this great presentation by Grant Anderson, Head of Studio for Jaunt.  With a rich history in stereoscopic 3D filmmaking (he also worked on Titanic!), Grant talks about their latest camera rigs and some of the cool things in development for virtual reality.

Yeah, yeah - we know.  This presentation was done in August, and we should have gotten this up sooner. one else has reported on this (as is the case with much of the unique stuff that is found on MTBS).  So enjoy!
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Tippett Studio Talks AR / VR

Sanjay Dah is the Chief Operating Officer for Tippett Studio.  Among other things, they did the computer animation for the 2012 movie Ted and also developed a Jurrasic World augmented reality application.  How cool is that?!?  Here is their creature reel.

Sanjay talks about Tippett Studios' interests in virtual and augmented reality.  Very interesting!
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DirectX 11 Around the Bend

We know, we know.  It has been eons since the last major Vireio Perception release.  Truth be told, we've been working on brand new architecture that features a completely new way of looking at things.  The above is a video sample of DirectX 11 in action, but we kid you not when we say that this isn't the big innovation that's in development.

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