If you don't have a 3D display, choose "no glasses" and "left image only" in YouTube's viewing options.
Last night marked the end of the first of hopefully many immersive technology game jams at the University of Ontario Institute of Technology. The students were broken up into teams, and it was just really impressive to see the cool...and "silly cool" ideas they came up with!
What better way to lead up to the AWESOME Game Developers Conference which is taking place next week.
Twenty-plus students are chugging away with everything from Oculus Rifts to Leap Motion controllers. In fact, Leap Motion gave the students a special presentation which we hope to share on MTBS a bit later.
While the students are working away in VR fantasy land, the faculty decided to have some fun too. With the help of a king-sized bedsheet from Sears and some new Panasonic projection equipment, the university has itself a four wall CAVE instead of the original three. In this case, we are using MiddleVR, an easy to use Unity plug-in that lets you code in Unity, and extrapolate to something the CAVE will understand.
Of course, UOIT will have a proper screen for the fourth wall instead of a bedsheet...but this is an immersive tech Game Jam after all! Half the fun is what we can throw together on short notice!
The above picture was shot through the 3D glasses with a stereoscopic 3D camera. If you have access to 3D equipment, viewing it is that much better. ;-)
The dark shadowy figure is none other than Dr. Andrew Hogue, Program Director for UOIT's Game Development and Entrepreneurship Program.
The University of Ontario Institute of Technology (UOIT) is rapidly earning a reputation for being at the forefront of immersive technology. Armed with a virtual reality CAVE, Oculus Rifts, Epson Moverio glasses, Leap Motions, and countless other cool gadgets for the sight, touch and tingle - everyone wants to see what the students can cook up.
UOIT's Game Development & Entrepreneurship Program and the university's Game Dev Society are hosting an internal 48 hour game jam for this purpose. Michael Sutherland will be giving a remote presentation from the Leap Motion team to kick off the event, and the faculty is looking forward to other guest speakers for future immersive tech game jams.
MTBS will of course be on-hand to see what the future immersitologists are up to and look forward to have new things to report. Keep a sharp eye out!