"It's great to see this type of event in the heart of Europe. I'm looking forward to meeting up with new people and sharing knowledge about immersive technologies - especially VR." - Simon Benson, Sony Computer Entertainment
First, our keynote doesn't doesn't really need an introduction (but we are going to do it anyway). Simon Benson is Director of the Immersive Technology Group at Sony Computer Entertainment’s Worldwide Studios. Simon's team was instrumental in the creation of Project Morpheus – the Virtual Reality system for PlayStation 4. He has over fifteen years of game industry experience and worked on such games as MotorStorm. Simon was also instrumental in helping pioneer Sony’s efforts in stereoscopic 3D gaming and entertainment.
Last week, The Immersive Technology Alliance worked with the Space Channel's InnerSpace team to build a special segment about modern virtual reality. While they originally wanted to do the interview at ITA offices, we had a better idea. Let's really get people excited by showing as many immersive technology solutions as we could so viewers see how diverse this industry is going to become by doing this at AMD's Markham office. That's the primary home of their graphics technology which is a proud Canadian story.
OK guys! We're really excited to tell you that with thanks to Simon Brown, we think we've nailed asynchronous timewarp with Vireio Perception. We've adding special timing adjustments in the Overall Settings menu to compensate for game by game timing changes. 0 does nothing, and 20 is overkill and introduces latency. Try to work with a setting of 3 - 8 for optimal results.