Mary Spio (pictured left) is the Founder and President of Next Galaxy Corp. She's best known for creating and holding patents on the technology used for the digital distribution of movies over satellite and for demographically targeted distribution of digital media. The technology was commercialized via Boeing Digital Cinema for the release of movies such as Star Wars Episode 2 – Attack of the Clones.
Her company is currently earning the headlines for being the founder of CEEK – a fully immersive social entertainment and educational hub for VR; a professional grade metaverse if you will.
On the hardware side, Next Galaxy Corp has developed 360-degree audio headphones specifically designed for virtual reality devices such as the Oculus Rift. Why are we excited?
Mary Spio is not only speaking at Immersed this coming November 23-24 in Toronto, Ontario (and really...who isn't?!? Look at all those speakers!), she is also going to give a very early look at both the CEEK and CEEKARS technologies in the exhibit hall. Yes, there are other surprises in store too. ;-)
A big yawn! That's how James Cameron describes the Oculus Rift. Not because it's a poor experience, mind you. It's because he's seen it all before in his professional life. Not quite phrased the same way, but I've heard this sentiment from the likes of Jaron Lanier and other top experts in the field.
It's kind of amazing that in the world of VR, mobile displays are being watched like a hawk because they've become the life blood of HMD products such as the Oculus Rift. The problem is they are so dang slow compared to desktop 120Hz equivalents. Why not use a desktop equivalent? They aren't made in large enough quantities at the smaller size that mobile panels come in. In other words, too $%&^$ expensive!
The news blasting around the Internet is that Sharp is developing a 4K panel for mobile devices. However, don't get too excited! There isn't any mention of refresh rate in the original reports, and John Carmack and the like are under strict instructions to not break the laws of physics. Hopefully low persistence technologies will be enough to curb the motion blur issues on 4K panels. Also, just because you have the extra pixels doesn't mean you've got the horsepower to drive them - especially in stereoscopic 3D VR form. How does imagery look when run at a lower resolution than the panel is structured for?
However, as an indicator of things to come, this is a good sign that high res panels will gradually become readily available for VR devices in the not too distant future.