Full Details
| Game Title: |
Super Street Fighter 4: Arcade Edition
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Duo E8400 |
| Graphics card: |
nVidia GTX 470 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 280.26 Windows 7 64 bit WHQL |
| Stereo Driver: |
DDD: 3.3.17 |
| Submit Date: |
2011-09-13 03:51:40 |
| Certification Result: |
Silver-C (75%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
| Reduced or turned off blur effects. |
QA penalty: 5% |
| Reduced or turned off reflections (e.g. land, water) |
QA penalty: 10% |
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted. |
QA penalty: 10% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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