Full Details
| Game Title: |
Portal 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
AMD Phenom X4 9850 |
| Graphics card: |
nVidia GTX580 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 275.33 Windows 7 64 bit WHQL |
| Stereo Driver: |
iZ3D: 1.12 |
| Submit Date: |
2011-06-23 16:06:26 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Portals get clipping anomaly as you walk through them. All reflections are rendered at screen depth (no separation between left and right views). Portals look strange as they first appear. NOTE: Portal 2 requires iZ3D 1.12 drivers to run (1.13 did not work for us). Special baseprofile file can be found in comments section of game review or acquired from iZ3D.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead. |
QA penalty: 10% |
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
Back
|
|