Full Details
| Game Title: |
Mass Effect 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel 990X |
| Graphics card: |
nVidia GTX 480 SLI |
| RAM: |
8 GB |
| Video Driver: |
nVidia 266.58 Windows 7 64 bit |
| Stereo Driver: |
nVidia: 266.58 |
| Submit Date: |
2011-03-31 17:34:04 |
| Certification Result: |
Bronze-C (55%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample Pictures
None Submitted
Comments
Light Halo doubling, depth of field, post-process, shadow, and motion blur problems. Dynamic shadows, high quality bloom, and motion blur can be disabled. Light halo doubling is unavoidable, and during cut scenes the depth of field effect causes problems. The game allows convergence control through 3D Vision, but it can't fix the issues.
Part II: Required Game Setting Reductions & Adjustments
| Turned off HDR and Bloom altogether. |
QA penalty: 20% |
| Reduced or turned off blur effects. |
QA penalty: 5% |
| Reduced shadows. |
QA penalty: 10% |
Total penalties: 3
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one. |
QA penalty: 10% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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