Full Details
| Game Title: |
Bulletstorm
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel 990X |
| Graphics card: |
nVidia GTX 480 SLI |
| RAM: |
8 GB |
| Video Driver: |
nVidia 266.58 Windows 7 64 bit |
| Stereo Driver: |
nVidia: 266.58 |
| Submit Date: |
2011-03-30 22:58:04 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Lighting, ghosting, and water anomalies. The game's visual options appear to have little effect on these anomalies although when the 'world detail' is set to low the problems aren't as pronounced. The only way to minimize the anomalies is by turning on AA, but this has a detrimental effect on the cross-hairs and in-game text, and even 3D Vision's laser sight doesn't work. I consider this one unplayable because of the distracting lighting artifacts. Convergence control through 3D Vision appears to be disabled.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| Light sources and lights or auras that seem to mismatch from each other. |
QA penalty: 35% |
| An inability to adjust the S-3D experience properly because of post processing effects (when you can't turn post processing off). For example, most objects refuse to separate into an S-3D image. |
QA penalty: 100% |
| Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects. |
QA penalty: 0% |
Total penalties: 3
Part IV: Secondary Anomalies
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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