Full Details
| Game Title: |
Lord of the Rings Online Shadows of Angmar
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
Intel 990X |
| Graphics card: |
nVidia GTX 480 SLI |
| RAM: |
8 GB |
| Video Driver: |
nVidia 266.58 Windows 7 64 bit |
| Stereo Driver: |
nVidia: 266.58 |
| Submit Date: |
2011-03-28 23:41:53 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
(DX11)
Skybox, SSAO, and glow post-processing issues. Skybox can be minimized with convergence adjustment. SSAO can be disabled. The glow can be turned off.
I did find the 3D Vision controls were iffy--sometimes convergence and enabling 3D wouldn't work, perhaps the keys were interfering with the game somehow? Somtimes 3D would not work unless I changed the AA setting, not necessarily turning it off, just changing it's state seemed to make 3d vision work. I found setting the bloom intensity to very low--like 0.1--would prevent the overly-bright default setting for washing out the scene, but this is more personal taste than a problem with the 3D engine.
Part II: Required Game Setting Reductions & Adjustments
| Turned off Glow effects. |
QA penalty: 5% |
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this. |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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