Full Details
| Game Title: |
The Godfather 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Intel Core I7 920 |
| Graphics card: |
nVidia GTX470 (GTX 275 for PhysX) |
| RAM: |
6 GB |
| Video Driver: |
nVidia 258.96 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 258.96 |
| Submit Date: |
2010-11-05 15:59:22 |
| Certification Result: |
Bronze-C (50%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
| Turned off light flares. |
QA penalty: 5% |
| Turned off shadows entirely. |
QA penalty: 30% |
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects. |
QA penalty: 10% |
| Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects. |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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