Full Details
| Game Title: |
Silent Hunter 5: Battle For the Atlantic
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Intel Core I7 920 |
| Graphics card: |
nVidia GTX 275 SLI |
| RAM: |
6 GB |
| Video Driver: |
nVidia 258.96 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 258.96 |
| Submit Date: |
2010-07-26 16:49:40 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Don't even try. A special Nvidia GeForce 3D Vision profile is required for this game.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.) |
QA penalty: 35% |
| High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience. |
QA penalty: 90% |
| Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object. |
QA penalty: 50% |
Total penalties: 3
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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