Full Details
| Game Title: |
Silent Hunter 5: Battle For the Atlantic
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
AMD Phenom X4 9850 |
| Graphics card: |
nVidia GTX 285 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 258.96 Windows 7 64 bit WHQL |
| Stereo Driver: |
iZ3D: 1.11B2 |
| Submit Date: |
2010-07-26 16:35:40 |
| Certification Result: |
Silver-C (75%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
iZ3D shared a profile update to get Silent Hunter 5 to work with their 1.11B2 drivers. Add this text to the "UserProfile.xml" file in the iZ3D application data directory:
(Profile Name="Silent Hunter 5")
(File Name="sh5.exe" /)
(SeparationScale Value="0.1"/)
(MonoFixedPipelineCheckingMethodIndex Value="2"/)
(/Profile)
Turn off "Environmental Effects" in the advanced display features options. You will still have a misaligned ocean foam wake around ships. and there is a black separator anomaly in the submarine cockpits.
Part II: Required Game Setting Reductions & Adjustments
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| A doubled solid image or object due to software error. For example, the left eye shows a single tree, while the right eye shows two trees. |
QA penalty: 15% |
| Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene). |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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