Full Details
| Game Title: |
Command and Conquer 4: Tiberian Twilight
|
| Operating System: |
Windows XP 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 4870 |
| RAM: |
4 GB |
| Video Driver: |
AMD 8.712.0.0 Windows XP 64 bit |
| Stereo Driver: |
iZ3D: 1.11b |
| Submit Date: |
2010-07-21 19:25:32 |
| Certification Result: |
Uncertified-D (15%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.) |
QA penalty: 35% |
| Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object. |
QA penalty: 50% |
Total penalties: 2
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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