Full Details
| Game Title: |
Left 4 Dead 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
nVidia GTX 260 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 197.45 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 197.45 |
| Submit Date: |
2010-07-10 14:34:06 |
| Certification Result: |
Gold-C (90%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
The torch only renders correctly in one eye and 3/4 of the screen in the other eye
That and the water anamoly makes the level, Hard Rain very hard to play.
3 out of the 5 levels are well rendered.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion). |
QA penalty: 5% |
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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