Full Details
| Game Title: |
Assassin's Creed 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
AMD Phenom X4 9850 |
| Graphics card: |
nVidia GTX 285 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 257.15 Windows 7 64 bit WHQL |
| Stereo Driver: |
iZ3D: 1.11B2 |
| Submit Date: |
2010-06-22 18:06:46 |
| Certification Result: |
Silver-C (75%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
In the 2D skybox, some sky objects render at screen depth (e.g. the moon)
Shadow problems are very rare.
The movie cut-scenes are regularly problematic with uncomfortable separation levels compared to the rest of the game.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
| The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this. |
QA penalty: 5% |
| Shadows that rarely flash or render at the wrong depth. |
QA penalty: 5% |
Camera angle considerations
| Can't play complete game levels with a single S-3D setting. Special camera angle hot-key buttons and auto-convergence camera features are not an exception to this requirement. |
QA penalty: 10% |
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 4
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