Full Details


Game Title: World of Warcraft: Wrath of the Lich King
Operating System: Windows 7 64 bit
Version of DirectX: DX 10
CPU: Intel Core 2 Quad Q6600
Graphics card: nVidia GTX 260
RAM: 2 GB
Video Driver: nVidia 257.21 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 257.21
Submit Date: 2010-06-20 21:05:57
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

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Comments

The new V257.21 drivers add very little to help the experience in Warcraft. when Running the game on Nvidias 3D vision Bundle all of the same interface , Map , Chat bar and character screen miss alignments are still there. Very little has changed, but for your own consideration i am adding some of my findings to tell you what has changed..

Originally the games interface would start off miss aligned with 3D Visions drivers 197.45 but with driver v257.21 occasionally the interface will start out fine. . However, even if the interface was properly aligned it was always short lived and sporadic and Still even the map ,chat bar,and character screen would be at the wrong depth......Unless you slightly adjusted the convergence in Warcrafts stereoscopic setting in game, not the ctrl-F5 buttons but inside warcrafts stereoscopic video control screen.

I have found some strange behavior when adjusting the convergence slightly in game. It seems that after viewing a screen that is miss aligned, like the Map or Auction house screen , if you were to re-adjust the convergence in game right afterwords it would snap everything back into place (excluding the map)to the right depth. Before this would only happen to the interface and never the actual Auction house box or character screen, so there seems to be a little bit of improvement but hardly noticeable . This is very short lived though and after zoning into an instance,BG or even Hearthing (Zoning to default location) your back to the start again. sometimes I can go hours with out having to adjust it and others 30 mins. Its very strange and sporadic .

I hope this information has been informative.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.)
  • QA penalty: 35%
  • Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects.
  • QA penalty: 0%
    Total penalties: 2


    Part IV: Secondary Anomalies

    Total penalties: 0




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