Full Details
| Game Title: |
Metro 2033
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
Intel Core 2 Quad Q9550 |
| Graphics card: |
nVidia GTX 480 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 257.21 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 257.21 |
| Submit Date: |
2010-06-16 23:07:03 |
| Certification Result: |
Gold-D (95%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample Pictures
None Submitted
Comments
If nVidia's 3D Vision is installed but you turn it off by using the CTRL-T shortcut, the screen gets all jumbled. More explicitly: The screen that should be drawn is reduced to a black square in the top-middle part of the screen over the actual game menu screen. Sometimes there are 3 of those black "screen" offset to the right and left of the middle black screen.
That's the best way I can explain it without using a screenshot.
So, in short, the game is unplayable with 3D vision installed but disabled inside the game. The only way to properly play the game in 2D is to turn off 3D vision from nVidia's control panel.
Although it is not affecting 3D Vision per se, it is a definite flaw since in the older drivers version that behavior wasn't observed.
Part II: Required Game Setting Reductions & Adjustments
| Reduced or turned off depth of field. |
QA penalty: 5% |
Total penalties: 1
Part III: Top Level Anomalies
| Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects. |
QA penalty: 0% |
Total penalties: 1
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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