Full Details
| Game Title: |
BioShock
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel Core 2 Duo E8500 |
| Graphics card: |
AMD HD 3870 X2 |
| RAM: |
4 GB |
| Video Driver: |
AMD 10.5 Windows 7 64 bit WHQL |
| Stereo Driver: |
iZ3D: 1.11b1-2 |
| Submit Date: |
2010-06-09 18:50:21 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample Pictures
None Submitted
Comments
Much more artifacts on Dx10 than on Dx9, that's the price of multi-GPU support :( .
Shaders makes the game a lot nicer, and the 3D artifact deleted by inactivate the "detailed shaders" option are not major, so you can activate it.
Be aware, in this game, 3D scenes are highly contrasted. Even with my planar, the ghosting is present and can be sometimes annoying.
So I do not recommend to play this game with a LCD 120Hz or with the 22'' iZ3D monitor. The ghosting could be very annoying.
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
| Reduced shader level. |
QA penalty: 10% |
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 3
Part III: Top Level Anomalies
| Shadows that render properly in one eye, but create a dark film or anomaly in the other in over 95% of the game. |
QA penalty: 50% |
| Light sources and lights or auras that seem to mismatch from each other. |
QA penalty: 35% |
Total penalties: 2
Part IV: Secondary Anomalies
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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