Full Details
| Game Title: |
Split Second
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core i5 750 |
| Graphics card: |
nVidia GTX 260 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 197.45 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 197.45 |
| Submit Date: |
2010-05-20 22:00:14 |
| Certification Result: |
Bronze-D (35%)
|
| Personal 3D rating : |
None Submitted |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
| You cannot isolate the specific graphics option that causes the anomaly, and instead have to turn the overall graphics setting down to "medium" or between lowest and highest.
|
QA penalty: 10% |
Total penalties: 1
Part III: Top Level Anomalies
| Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object. |
QA penalty: 50% |
Total penalties: 1
Part IV: Secondary Anomalies
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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