|Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!)
||QA penalty: 5%
||As your character walks, several screen objects (especially a layer of plants and fauna) shift/blink a few pixels left and right creating a shimmering effect with every move. Easy to miss with shutter glasses, but problem is there. The separation between is also inconsistent as you move (easy to ignore, though).