Full Details
| Game Title: |
Roller Coaster Rampage
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Extreme QX6850 |
| Graphics card: |
nVidia GTX 460 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 301.42 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 301.42 |
| Submit Date: |
2012-06-27 18:42:18 |
| Certification Result: |
Platinum-A (100%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
Roller Coaster Rampage was made with 3D support in mind, and it certainly shows. There are no 3D issues at all. Not only is the game perfectly playable in 3D, but given how important it is to collect objects floating in the air, 3D is absolutely preferable.
In the game you 'drive' a rollercoaster around a themepark, linking up certain sections of the rollercoaster and collecting gems as you go, the track appearing beneath you and tracing where you've been as you ride along. Some gems will provide a score bonus if you add in a specific feature such as a barrel roll or a loop. Given that rollercoasters have always been great 3D fodder that makes the game a perfect fit for 3D, and since you can then sit in the front seat and 'ride' the coaster your gameplay created afterwards, you get to enjoy everything twice.
Where I'd fault the game slightly and where I dock it a point, is that although the game looks and plays great in 3D, not much has been done to really help the 3D gameplay pop in the way that atmospheric effects such as rain or mist over the water or even falling cherry blossoms (since the park has plenty of cherry blossom trees!) might. The sense of speed in 3D is definately good, but items like this would have made it even more so. The game lets you adjust convergence past breaking point, and this is a good thing in my eyes as different displays and people have different needs, although seperation could do with the same consideration.
Not that it had anything to do with 3D, but I found it impossible to get past the third level. Just a heads up! It could be my skills of course, but talk about a difficulty spike if so.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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